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Progress through the initial Railroad faction quests until P.A.M. offers a series of minor Jackpot missions to secure DIA caches. These only become available after completing Boston After Dark and Mercer Safehouse.
After completing the first or second jackpot mission, Drummer Boy will tell the Sole Survivor that they need to speak to Tinker Tom, who will inform them about the old ballistic fiber technology found in the DIA cache. At this point the Ballistic weave is unlocked at any armor workbench and Tom will sell some armored gear of his own.
you don't need mila , just dia cache from pam
You should be able to craft ballistic when tom start to sell them
complete 1 jackpot mission and talk to tinker tom you will then be able to use ballistic weave
So reloaded to before I opened the dia cache door. and what i did different this time was not loot anything in the room not even enter the doorway. Left the place went to my base and slept for 3 days when returning to hq the little crackhead boy runs up to give me a mission, as the same thing happened when i return the first bugged time. So i left slept for a day somewhere and came back then turned in the quest and talked to tom and it worked.
So was it not looting the cache or leaving from that drummer boy giving me a mission resting and returning that made it work? I don't know I dfon't feel like testing all the diff combos of saves.
TL;DR The ballistic weave can bug out it seems and you not get credit for doing the mission
What you really want for this are either army or military fatigues, as they don't take up any armor slots at all; and a battered fedora, trilby, or newsboy hat, for the head. Some non-fatigues clothing will work too, but it will tend to exclude wearing additional armor. For instance, you can upgrade a clean grey suit with weave, but unlike fatigues, it will take up all slots other than on the head.
Oddly, the ballistic weave upgrade on a hat that covers just a part of your head adds just as much protection as the ballistic weave on clothing covering the entire rest of your body.
Also:
per http://fallout.wikia.com/wiki/Ballistic_weave
You shouldn't do that unless it's bugged, of course; it's sort of the single advantage of going with the Railroad at least for a little bit, similar to how easier access to high-tier weapon mods and Vertibird support; or access to synth armor/relay grenades and teleportation; are advantages relating to staying friendly with other factions.
Judging by a lot of apparent oversights and glitches etc, I think they just kind of fudged wha can take weave and what can't, it feels kind of thrown in and rushed like a few other things.
Oh, seeing the last post, I don't know. :/