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companions will switch to melee when ranged away from enemies, and then switch to ranged when in melee distance.
with NPC's in general it seems to be random and sometimes they get stuck in a kind of loop switching between melee and ranged.
melee has been neutered in this game, so limited and damage at low level is so poor that there is almost no point in using melee... this could be true of the AI as well if the NPC is lowish level.
BTW, I cannot get Cait to use any other weapon other than her useless pistol. Did anybody have any luck?
Cait doesn't use pistol as her standart weapon, but a double-barrel shotgun. That being said, I've changed her weapons and she has melee as a backup, but I've never seen her actually use melee - which is ironic, considering she is supposed to be specialized in melee.
That's all fine and dandy, but the issue is follower NPCs.
She's had it since 18 nov. http://steamcommunity.com/sharedfiles/filedetails/?id=557690468
It is true for me and it is true for lots of people, you can go search the forum or the webs yourself.
You seem don't quite understand what we are talking about. If you "equip" her with it, of course she will use it, but Piper never switchs to the melee weapons "automatically", I have to force her to use it but then she'll use melee forever.
In theory, companions should switch ranged or melee weapons depends on situations automatically, that's how this game's AI works.