Fallout 4

Fallout 4

View Stats:
Percival Dec 28, 2015 @ 6:08pm
**SPOILERS** So... Aliens???
Am I the only one who is disappointed that this alien spaceship comes crashing down from space, the alien limps off injured to a cave, you track it down, kill it, take its incredibly weaponry and then.... nothing????

Even your companion, who is with you at the time and sees it crashing with you, will just say 'Something just fell out of the sky!' ONCE and never comment on it again. Even when you find the crash site, they say jackshitall. They say nothing!!! It's a crashed alien space ship!!!! You should be losing your friggin S H I T right now, Cait!! Not lighting up a ♥♥♥♥♥♥♥ cigarette!!! (also why does she light a cigarette, then throw it away immediately, then light another immediately, sometimes? what a waste of cigarettes)

There are even quests themed around ancient alien visitors, shaping our history, but the NPC and my player character do not correlate on any findings together, my PC can not tell him, hey i actually found a downed alien space ship, hey i got an alien weapon right here in my backpack.... no, nothing.....

Your dialogue choices, 15 minutes after watching the ship crash hunting the alien and taking its weaponry are:

Ancient aliens huh? That's a neat theory.
Don't be crazy. That's not real.
Aliens, huh?
Do you have any proof?


That's ridiculous. Dying light did the exact same thing. I started a quest in that game to construct a weapon, it had all these reptilian themes in the quest, all these alien manipulator themes in the quest and then when you construct the weapon and complete the quest.... u just have this useless lame weapon. The story never unfolds, the quest never evolves.

AM I THE ONLY ONE WHO THINKS THESE ALIEN SUBQUESTS NEED MORE FLESHING OUT??? ALIENS ARE KIND OF A BIG DEAL IN MY EYES!!

I know they were fleshed out in the mothership DLC for Fallout 3. There was much about them in Fallout 3. But in Fallout 4 it seems like a whole new game is starting when that thing crashes and it just NEVER gets explored upon by the devs.

Maybe another Mothership DLC is coming for fallout 4? Wouldn't surprise me.

But my real gripe here is the lack of NPC reaction, the lack of real OMG and it being a big deal, as it should have and should be.
< >
Showing 1-15 of 37 comments
MrMuffinz Dec 28, 2015 @ 6:11pm 
There is no story to it this time and it doesn't need one.
It's a reference/ odd occurence that Fallout games are famous for.
Every single Fallout game has aliens as a hidden easter egg in it.
It's a running tradtion; just because Fallout 3 did a story for it, doesn't mean Fallout 4 needs to.
Last edited by MrMuffinz; Dec 28, 2015 @ 6:11pm
CrUsHeR Dec 28, 2015 @ 6:17pm 
It's just an easter egg, or possible hint to a DLC
shadowhaz Dec 28, 2015 @ 6:18pm 
could be a DLC or just an easter egg.
Sparhawk122 Dec 28, 2015 @ 6:22pm 
It's hard to take Fallout seriously because of things like this. The NPCs in this game do not act believable. Like you build a settlement, all on your own for settlers and they don't even act grateful nor are they in awe of you. SO freakin shallow. I thought this game in terms of NPC AI and a more believable immersive world would be a step up from Fallout 3. I was wrong.
Percival Dec 28, 2015 @ 6:32pm 
A reference would be like a poster on a wall somewhere saying 'We are not alone' or 'The Truth is Out There'

Having an actual alien space ship fall out of the sky, crash land, the alien limp to a cave, then also having a quest line based on alien technology and have neither of them acknowledge eachother or link to eachother is just kinda ♥♥♥♥♥♥ game making. And real immersion breaking to be standing in front of a downed alien space ship with a newspaper reporter as a companion and her say nothing about it. Not even write about it in the next episode of her newspaper.

You see what my problem is? I won't just accept that it's a common thing they do in fallout games, because in this style it's not organic or fluid, it doesnt fit into the experience if its just left alone like this and not expanded upon.

Can't believe that no one comments at all on using the alien blaster weapon. I've even tested spawning an alien in the same room as the guy who gives quests based on alien technology and is on a lifelong pursuit to unlock said technology, just to see what his reaction is.

he reacts the same was as if a raider just appeared in the room. I can even kill the alien, then drag the body up onto his head, and rub the alien flesh into his face. I can pick up the alien blaster from the floor, and throw it at his head repeatedly and no, nothing, he will not say OMG WOW IS THAT... AN ALIEN.... he just sits there like its a normal day.

My point is that, it's gotta be fleshed out, these days. There's got to be more to it otherwise your open world loses its immersion, it becomes more of a theme park than an open world.

You can't create a game with Alien technology, and NPCs who care greatly about aliens and discovering them, then when the two things meet in game, have NOTHING FOR IT. Nothing scripted nothing coded, nothing written at all. It feels like I'm in the matrix and the entire system just glitched when this happens.

An example of the level of attention I wanted Bethesda to give this alien theme:

Alien soars across the sky. Crashes in woods. Companions lose their ♥♥♥♥.
Player character loses his / her ♥♥♥♥.
Find Alien crash site. Player character able to 'activate' many parts and comment on them, like it was so important to be able to comment on the f u c king sugar bombs in the intro, but you can't do anything like this to an alien space craft, whatever like.
Opens up a new dialogue tree with the companion who was present when finding the ship.
Able to salvage unknown materials from the craft and unlock things to build, like new weapon attachments, new armour upgrades, as the Science skill increases.

Alien being tougher. Alien being like a commander of the alien fleet, a captain fleeing from his destroyed ship during a battle, having a couple of different weapons, like a plasma sword. Not dying in one bullet to the legs.

Companions to comment on seeing the actual alien. On you using the alien weaponry. On being given the alien weaponry to use. On you crafting things from alien materials and tech.

Being able to press R on it, to salvage the entire thing and display it in your settlement as a huge decoration. Being able to put the alien body into a cryo chamber or a big test tube thing and display it in your settlement.

Having the MiB come after you for doing this. If an ingame week passes without salvaging the craft, the MiB should be at the scene next time you visit. Aliens should come to try to rescue their friend. An Alien attack on your settlement, that'd be cool no??

Being able to twist the Doctor Cabot quest. To show him things about aliens that you've found.

I'm not saying it needs to be as fully fleshed out as the main quest line, but it should have MORE TO IT than it does. In a world as thickly detailed as this, in 2015+ where games are becoming so filled to the brim with detail and realism that we can lose ourselves in them for years, stuff like this, putting in huge really interesting features as 'easter eggs' that are not explored upon at all, whether its tradition or not, is a failure in my eyes. it breaks immersion and immersion is kinda important in these games. more now than ever.
Glazier Squirrel Dec 28, 2015 @ 6:33pm 
Dont tell Tinker Tom, hes gonna go all "I told you so!" :steamsad:
Percival Dec 28, 2015 @ 6:34pm 
Originally posted by Sparhawk122:
It's hard to take Fallout seriously because of things like this. The NPCs in this game do not act believable. Like you build a settlement, all on your own for settlers and they don't even act grateful nor are they in awe of you. SO freakin shallow. I thought this game in terms of NPC AI and a more believable immersive world would be a step up from Fallout 3. I was wrong.


Sparhawk thank you for understanding my point here. Yeah I make a mansion for the settlers to live in with food planters and a robot tending them, with water purifiers and coolers, a jukebox, dining tables, clean showers and toilets, comfortable double beds and they say 'Easy livin, this aint.'

Or like 'i cant remember the last time I had clean finger nails' yeah ok then I just put a SHOWER and a TOILET in your room. You have unlimited food, water and entertainment. Youre living the dream and arent even aware of it.
Beltane Dec 28, 2015 @ 6:37pm 
Originally posted by Sparhawk122:
It's hard to take Fallout seriously because of things like this. The NPCs in this game do not act believable. Like you build a settlement, all on your own for settlers and they don't even act grateful nor are they in awe of you. SO freakin shallow. I thought this game in terms of NPC AI and a more believable immersive world would be a step up from Fallout 3. I was wrong.

Not to mention General Preston Garvey who constantly assigns you to missions, because he is the general!

... oh, wait *cough*
Percival Dec 28, 2015 @ 6:44pm 
Beltane sure he does act like a general, a bit, but when you are promoted to General, can you send him on missions? nope. When you're made to be director of the institute, can you really take a hold on the direction the institute takes? Can you really be their leader? No you can't. These things get left on a cliffhanger.
Simpson3k Dec 28, 2015 @ 6:46pm 
Well they could at the very least make some very rare junk drop around the crashsite. Perhaps even junk you´ll find nowhere else.
Noble Ten Dec 28, 2015 @ 6:53pm 
um why get so upset over aliens, its 210 years later and the wasteland probably doesnt know what aliens are. They stopped making sci-fi movie over 210 years ago. Just because you are feaking out over aliens, doesnt mean everone else has too.
Last edited by Noble Ten; Dec 28, 2015 @ 6:56pm
Strauss Dec 28, 2015 @ 6:58pm 
What i'm really upset, the alien blaster. Dont know its my build or what, its useless to me. Limited ammo and overall my fully mod 10mm gun more reliable then that gun:Smash:
Back in Fallout 1 and 2 that weapon is godly.
Simpson3k Dec 28, 2015 @ 7:02pm 
Originally posted by Sparhawk122:
It's hard to take Fallout seriously because of things like this. The NPCs in this game do not act believable. Like you build a settlement, all on your own for settlers and they don't even act grateful nor are they in awe of you. SO freakin shallow. I thought this game in terms of NPC AI and a more believable immersive world would be a step up from Fallout 3. I was wrong.

Yep instead they suspect you to be a synth...again and again..even right after you placed a couch so they can settle down their lazy a**
meshpet Dec 28, 2015 @ 7:13pm 
Originally posted by Medhai:
Originally posted by Sparhawk122:
It's hard to take Fallout seriously because of things like this. The NPCs in this game do not act believable. Like you build a settlement, all on your own for settlers and they don't even act grateful nor are they in awe of you. SO freakin shallow. I thought this game in terms of NPC AI and a more believable immersive world would be a step up from Fallout 3. I was wrong.


Sparhawk thank you for understanding my point here. Yeah I make a mansion for the settlers to live in with food planters and a robot tending them, with water purifiers and coolers, a jukebox, dining tables, clean showers and toilets, comfortable double beds and they say 'Easy livin, this aint.'

Or like 'i cant remember the last time I had clean finger nails' yeah ok then I just put a SHOWER and a TOILET in your room. You have unlimited food, water and entertainment. Youre living the dream and arent even aware of it.

dude, all the freakin quests are like this. and the companions and npcs shallow as hell. i have hancock as my husbando. been traveling a long while now after confessing our love for each other. i take a peek at his computer to find out more about him and ♥♥♥♥♥♥♥ starts attacking me >.< like, sure. people can be pretty over protective of their pc's. sure, i would get mad if my bf or gf started poking through my personal data. sure, i might yell and threaten to wear granny panties but i wouldn't SHOOT them >.< i guess it doesn't register that we are companions since it's in his main room and he just gets aggressive like we never hooked up. it hurts thou, to know that a tiny 8 bit pc could come between our love ; ;

and yeah... i sat in one of the bars that i made in a settlement and preston sits next to me. 'general' 10 seconds later 'hey' 10 seconds later 'hi' 10 seconds later ' do you need something?' 10 seconds later *i punch him in the face*

most un-immersive game EVER. between trees and shrubs randomly glitching out, to npcs going over to work on my powr armor and pulling pip boy plugs right out of their arms >_< honestly skyrim looked better and more stable then this. when a weird glitch happened it was rare. in FO4 it happens constantly =\
Von Faustien Dec 28, 2015 @ 7:21pm 
Originally posted by Medhai:
Am I the only one who is disappointed that this alien spaceship comes crashing down from space, the alien limps off injured to a cave, you track it down, kill it, take its incredibly weaponry and then.... nothing????

Even your companion, who is with you at the time and sees it crashing with you, will just say 'Something just fell out of the sky!' ONCE and never comment on it again. Even when you find the crash site, they say jackshitall. They say nothing!!! It's a crashed alien space ship!!!! You should be losing your friggin S H I T right now, Cait!! Not lighting up a ♥♥♥♥ing cigarette!!! (also why does she light a cigarette, then throw it away immediately, then light another immediately, sometimes? what a waste of cigarettes)

There are even quests themed around ancient alien visitors, shaping our history, but the NPC and my player character do not correlate on any findings together, my PC can not tell him, hey i actually found a downed alien space ship, hey i got an alien weapon right here in my backpack.... no, nothing.....

Your dialogue choices, 15 minutes after watching the ship crash hunting the alien and taking its weaponry are:

Ancient aliens huh? That's a neat theory.
Don't be crazy. That's not real.
Aliens, huh?
Do you have any proof?


That's ridiculous. Dying light did the exact same thing. I started a quest in that game to construct a weapon, it had all these reptilian themes in the quest, all these alien manipulator themes in the quest and then when you construct the weapon and complete the quest.... u just have this useless lame weapon. The story never unfolds, the quest never evolves.

AM I THE ONLY ONE WHO THINKS THESE ALIEN SUBQUESTS NEED MORE FLESHING OUT??? ALIENS ARE KIND OF A BIG DEAL IN MY EYES!!

I know they were fleshed out in the mothership DLC for Fallout 3. There was much about them in Fallout 3. But in Fallout 4 it seems like a whole new game is starting when that thing crashes and it just NEVER gets explored upon by the devs.

Maybe another Mothership DLC is coming for fallout 4? Wouldn't surprise me.

But my real gripe here is the lack of NPC reaction, the lack of real OMG and it being a big deal, as it should have and should be.
the cabbot house quest doesnt deal deal with the aetans (the gray aliens with the flying sacuers) its more in line with the lovecraftian stuff used in the dunwitch locations cabot even stats the makers of the crown arent alien in a traditional sense just a much much older civilation based on earth.
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Dec 28, 2015 @ 6:08pm
Posts: 37