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Exsample build high stairs slam 10 to 20 floor pieces arow then hit large shack end of it yep large shack is perfectly there better yet remove last floor piece before shack you get levitating shack.
Or just slam lights at roof no wiring to lights just perfectly teleporting electricity NO PROBLEM.
Case closed.
Nuclear Radiation levels would've dropped, yes. But it'd take much more time for them be a distant memory. Thousands of years in order for that to happen. For example take the Glowing Sea, it's filled to the brim with mutated enemies such as radscorpions and deathclaws. And every step you take is irradiated; That's because it's ground zero because of a nuclear bomb.
And, to use a real life example. One of the ships that sunk in Peral Harbor and is still around will be leaking oil for at least 50 or so more years.
TL;DR version: 200 years =/= Nuclear Radiation is gone.
Edit: And as you say, Nuclear Radiation doesn't cause mutations, that is true, but the Fallout series is Science Fiction. It doesn't mean it's real. It means that this is all made up. Which it is.
There is just so much in that world to contribute to the issue with radiation and it seems the glowing sea was not only an impact zone but also a military zone with a lot of radioactive materials and experimental materials.
The Fallout universe is also based on the 1950s atomic craze and paranoia, cause thats where their alternate universe came into play and the "rules of physics" were modified to suit the atmospheric narrative of the 1950s cold war fears.
Edit: By taking place in the future I mean that the bombs fell in the future, still 60 odd years from the present.
But hey, video games.
Sure it would, it would make loot more valuble and make you work harder to get it.
Except that such locations and radiation weren't there every five feet. There were only a handful of such locations in Fallout 1 and 2, and those locations had actual explanations for being untouched, like being extremely heavily irradiated (West-Tek), having an online security system (Sierra Army Depot), or being filled with extremely tough enemies (Mariposa). Locations such as caves and houses didn't have large stockpiles of weapons, ammunition, and currency.
As for radiation, radiation was rare in Fallout 1, with the exception of the Glow. In Fallout 2, radiation was barely a hazard. You were more likely to get killed by your companion then die from radiation in Fallout 2. Also, in Fallout 2, there was plant life everywhere. There were actual trees, there was grass, etc. If plant life can return on the West Coast, why not the East?
Yet Bethesda felt the need to retcon the Fallout lore until it was almost unrecognizable.
You know that shockwave that appears while you're being lowered into the Vault? It doesn't matter what kind of bomb that was, that shockwave would've leveled everything it hit, and would have severly burned if not outright killed you. It also doesn't explain how everything is still standing despite 200 years of decay. As for prioritizing radiation, source? Nuclear weapons in Fallout 1 and 2 were actually capable of leveling buildings, so it seems that that's not the case.
In a game where primarily the items you loot are fodder to build things? That's not good. It's hard enough getting adhesive to mod your stuff or ceramics for lasers/power sources without arbitrarily limiting the loot in the environment. If the settlement building aspect were removed then yes, otherwise no.
Steamer trunks I think were a bit of a bad decision. On the one hand it makes clearing places more worthwhile than just "I need to loot more junk" but on the other hand there's no reason why something like that would be in certain locations.
I'm inclined to say the lack of radiation in the first two games stems from game design. In 3, 4, and New Vegas you can readily just get the caps to pay a doctor or buy the things or just have the radaway to contend with radiation. The first two didn't have that. The scope of the environment was much broader, in a sense, for the 3D games as compared to the isometric titles so environmental hazards had to be a thing. You couldn't drown in water in Fallout 1 and 2 (unless there's a specific event I dont' remember) yet you can do that in the other games...that doesn't mean that the inclusion of water, and also drowning, was nonsensical.
Fallout 2 revolved around the GECK which is the "Garden of Eden Creation Kit" designed to revitalize the wasteland after the apocalypse. Without an understanding of how the kit works and that there are two settlements in Fallout 2 that used them (the NCR and Vault City) it's possible that plant life spread out from there to other parts of California.
To my knowledge there hasn't been use of a GECK, outside of the water purifier in 3, on the east coast. That's just theorizing though.
The only real lore infractions I know of that Bethesda made were the T-60 power armor, Virgil's serum, and...dammit, I had a third one but I forgot it. I guess also maybe Cait having an Irish accent also counts? Or anyone having an accent? Norweigan ghouls?
Regardless: I'd hardly call it "almost unrecognizable".
I ain't talking about random junk like soda bottles or plates. I'm talking about things like weapons, medicine, food. Those kinds of things would almost certainly be the first things anyone would take.
Yes they did, Rad-X and Rad-Away, while not as plentiful as in the 3D Fallout games existed. In fact, you couldn't explore The Glow without a couple of doses of Rad-X. I don't remember whether or not doctors removed radiation, but I think that they did.
The GECK in the origional Fallout games was nothing more than a seed kit, the use of one in Southern California would not cause entire forests to grow in the Northwest, especially considering that they plants in places that used GECK's, like Vault City, are completely different from those found in Oregon.
Those are only the tip of the iceberg. The existance of FEV outside of Southern California, the way ghouls are created, the resurrection of the Enclave, Vertibirds existing before the war, the use of nuclear power in cars and just about everything, possibly even the Great War (from what I gathered from Fallout 4's prologue, it seems the US and China were not officially at war), and much, much more.
If you're close enough to the bomb that the shockwave hits you, the bomb's power doesn't matter, everything hit by it is going to be flattened. Anybody that's hit by it will be severly burned if not killed.
See scientific term 'half life'.
It's why YOU don't enjoy them, some people enjoy having open conversations that provoke thought.
That's a little arbitrary, I think. Most of the lootable locations are either inhabited by humans (who would keep such things on hand) or by dangerous creatures (who would keep such things away from scavvers so long as they're there). Incidental locations where enemies don't spawn/respawn should otherwise be picked over, though.
I think there was something of a disconnect. I wasn't trying to say that those things didn't exist but that they weren't as plentiful. Sorry for not making that clear.
If the GECK was nothing more than a seed kit then how and why was one needed for the water purifier in Fallout 3?
Also the GECK was always a terraforming device so I don't know where you got that seed kit mess.
One: The US and China were at war for the decade leading up to the great war. Unless I'm remembering wrong I'm pretty sure fusion-powered cars were always a thing, too. Vault 87 was a testing ground for FEV so that's why it's also on the east coast. Ghouls have pretty much always been created by heavy radiation exposure and, even though Eddie Winters makes no sense as a ghoul, still are. Remnants of the Enclave could very well have survived Fallout 2 and made their way across the country to the east coast...I don't think it's likely, but it's not an impossible task given 40 years of time.
Surprisingly shockwaves wane in power the farther away you are from ground zero. The Glowing Sea, for example, is pretty flattened because that's right where the bomb hit. Sanctuary, being on the other end of the Commonwealth and then some is mostly intact because of the distance.
The bomb's power very literally matters when you're using its destructive force as a point of discussion.
"The GECK isn't really a replicator. It contains a fertilizer system, with a variety of food seeds, soil supplements, and chemicals that could fertilize arid wasteland (and possibly selected sections of the moon's surface pre-conditioned to accept the GECK) into supporting farming. The GECK is intended to be "disassembled" over the course of its use to help build communities (for example, the cold fusion power source is intended to be used for main city power production), and so on. Anything else people needed, they could simply consult the How-To Books/Library of Congress/Encyclopedias in the GECK holodisk library for more knowledge. The pen flashlight was just a bonus."-Chris Avellone
In the canon up until Fallout 4, they were still at war as of 10/23/77. Electric cars existed in the Interplay canon, but they were about as common as they are today. The vast majority of automobiles still used gasoline in 2077.It's why the US needed oil, and why the whole war started in the first place. The presence of FEV in a Vault not only directly contradicts a holotape found in West-Tek, where FEV was origionally created, but makes no sense whatsoever. No, they weren't. In the Interplay canon, ghouls only came from Vault 8, because of a combination of the radiation and some chemicals that were found there. Radiation on its own would not ghoulify you, just kill you dead. It's very unlikely. Sure, they could make the trip east, but how would they carry all of their equipment, their weapons and armor? Vertibirds have neither the range nor the capacity to carry so much cargo, and the Enclave had no land vehicles.
While a shockwave does wane in power, as long as it exists it will still cause massive amounts of damage. At the very least it would severly burn you. You would not walk away completely unharmed.