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Counter-attacks, ground throws (including a suplex move while in sneak mode), a tripping kick, a pushing move, a low kick, finishers like neck breaking, impalement, sword hit on forehead, throat slitting and triple punch...lots of melee moves (that trigger when you use the power attack button instead of the normal attack one, and can be used only against humanoid enemies, not counting super mutants or feral ghouls).
In the case of finishers, they trigger like in V.A.T.S., when enemies have enough health remaining to be killed with one hit. They all happen at random, so you can't choose between them.
Ranged weapons also have their own melee finishers, and each weapon type has its own, which trigger the same way.
You pretty much repeated what I said with other words...
Like I said, melee finishers trigger like (like, not only) in V.A.T.S. when the enemy has enough health to be killed with one hit. When not in V.A.T.S., finishers are triggered by the power attack button.
Happened with me once. Upon delivering the final blow to a Deathclaw while in V.A.T.S., it just teleported several meters away to fall dead from the sky, lol.
I also figured out that most wasteland creatures can be stun-locked (FYI: Unable to do anything but get hit due to the animation).
Except doing more damage since you're using a melee weapon instead of a shield. Though certain enemies requires you and a companion to melee them for stun-lock. Me and Nick Valentine stun locked a Deathclaw once. That was entertaining.