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1 Take Preston with you to a gun workbench
2 Mod a gun
3 Save the game
4 Reload
5 Re-attach original mod
6 Save and reload again
7 rinse & repeat
You can just switch the same gun mod back and forth. As long as you save and reload, Preston will like it every time.
bad trolling is bad
"DUDE THEY KIDNAPPED MY FRIEND FOR THE 595959 TIME PLEASE HELP US!!!"
"I'll help.."
Preston loved that.
then just type this 1a4d7.setav CA_affinity 999, take him out on one mission and when you come back he should want to talk to you. Turn off your sound though, its painful to listen to.
haha this.. i just go and shoot them instead of a rescue. i do the raiders job for them.
Open Your Pip Boy and go to the Stats sectionm Perks subsection. This lists all the perks. Look for "United We Stand".
ROFL! I would shoot them, but I already duded my settlers up in custom, role-specific clothes and armament. Also, "karma" loss with the Minutemen when you do that.
But yeah, Bethseda needs to patch this. Kidnappings, like raids, should be tied to the defense rating of settlements. Once you get a settlement above a certain level, they should just plain stop.
I get SO sick of doing the same "go here, kill everything" or "rescue my friend" missions. If I have to go to the Federal Ration Stockpile ONE MORE TIME I'm gonna SCREAM.
have you tried the reset faction to neutral command? That was the only thing that unglitched him for me. Although my issue was he never was an option to even be a companion.
Lufy, i read only your text here because others are throwing in stuff that doesnt adress you issue.
What I am going to suggest is a little time consuming but I think yor issue is he got stuck(bugged) somewhere in between leveling up to you.
There are stages that are events with companions, som lead to quests like curie becoming human cannot allow affinity to go above 499, Macready will not advance past 749 till you get him the serum ect. A companion will only have that "conversation, after advancing past those events, only they require a cell change to update. Ever notice they always want to talk when you enter a building full of enemies ect? Events happen at 500, 750 and 1000
So reset him to affinity 499, then do soemthing he likes. Fast travel and then check his affinity (ie id.getav CA_affinity)
he should want to have that first "can we talk"
Then after that, set his affinity to 749 and repeat. Then do the 999 setting and wait for the event to trigger.
Other than that, I dont know else how to help other than restting him with the reset faction option.