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The way to find out if it is mod related is disable a few mods at time , try your game and it still crashes , your bad mod is in that group and install those ONE at a time .
Otherwise , do the same procedure until you find the bad mod . I know it's time consuming , but as far I know , it's the only way I know to find a bad mod .
I can reliably reproduce this crash by reloading my most recent save. Based on how this crash shows up (i.e. identical to the crashes I was having in my previous playthroughs), I'd say it shows up infrequently but randomly in the first <9 hours, then with constant frequency after that time. This current playthrough is only about 1h50m long because I've been using that time to stand in Vault 111 slowly installing mods before exiting.
The mods that I installed just prior to encountering these bugs include:
Diary of a Madman
WInchester Cowboy Repeater
Mossberg 500
Mass Fusion Containment Settlement
and F4SE for Bullet Counted Reload and Classic Holstered Weapons, both of which appear to work correctly in my playthroughs.
I'm not sure if that is of any use to you, but I sure do appreciate the help.
Any time you can reliably reproduce a CTD then you can narrow down the mod causing it by disabling mods and try to reproduce it again.
I also looked at your load order and did not see any conflicting mods that I know of.
Thanks for your help, peeps. If any epiphanies occur to you later on, please do share. I'm not confident my experiments will yield results.
Which mod was it for future reference?
Deleting the whole category allowed for me to reload my most recent bugged save. Using process of elimination I narrowed the NPC Actor record down to Non Player Character (Actor): 0004AF23 endRaiderFaceM03. The edits Unbogus made to this record were the same as had been made to over a thousand other NPCs (scale with level, tweaked base stats, etc.) but for some reason it was deleting this record that allowed me to reload. My theory is that CHWS was trying to put a weapon on the back of a dead NPC and struggling with the edits. I suspect I may encounter this bug again with future with other enemy templates, but time will tell.
OP said nothing about Buffout 4 causing the crash and I responded to the information OP gave. You responding after the fact does not change what was said earlier.