Fallout 4

Fallout 4

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Myobi Jul 12, 2024 @ 11:16am
Synth Retention & Railroad Quests
Hello guys, I'm half way done with the quest Synth Retention, I advanced that far to get the Institute teleport and went off to collect my bobble heads and magazines, after collecting almost everything I found out that I'm locked out from the Railroad quests... Desdemona told me we can't be friends because she knows I'm working for the Institute and now no one inside the place will speak to me.

Is there anyway to “fix” this? I don't mind using console commands to go “back” if there is a way.
Originally posted by 🆄🅽🅲🅻🅴 🅹🅾:
Originally posted by Myobi:
Hello guys, I'm half way done with the quest Synth Retention, I advanced that far to get the Institute teleport and went off to collect my bobble heads and magazines, after collecting almost everything I found out that I'm locked out from the Railroad quests... Desdemona told me we can't be friends because she knows I'm working for the Institute and now no one inside the place will speak to me.

Is there anyway to “fix” this? I don't mind using console commands to go “back” if there is a way.

Just finish your current run from where you are, and remember this when you start a new one.
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Showing 1-15 of 78 comments
Bored Peon Jul 12, 2024 @ 11:35am 
Originally posted by Myobi:
Is there anyway to “fix” this? I don't mind using console commands to go “back” if there is a way.
No because you need scripts to run, not just console commands.
Myobi Jul 12, 2024 @ 11:54am 
Originally posted by Bored Peon:
Originally posted by Myobi:
Is there anyway to “fix” this? I don't mind using console commands to go “back” if there is a way.
No because you need scripts to run, not just console commands.

That doesn't really say much at all.
The author of this thread has indicated that this post answers the original topic.
Originally posted by Myobi:
Hello guys, I'm half way done with the quest Synth Retention, I advanced that far to get the Institute teleport and went off to collect my bobble heads and magazines, after collecting almost everything I found out that I'm locked out from the Railroad quests... Desdemona told me we can't be friends because she knows I'm working for the Institute and now no one inside the place will speak to me.

Is there anyway to “fix” this? I don't mind using console commands to go “back” if there is a way.

Just finish your current run from where you are, and remember this when you start a new one.
Myobi Jul 12, 2024 @ 11:59am 
Originally posted by 🆄🅽🅲🅻🅴 🅹🅾:
Originally posted by Myobi:
Hello guys, I'm half way done with the quest Synth Retention, I advanced that far to get the Institute teleport and went off to collect my bobble heads and magazines, after collecting almost everything I found out that I'm locked out from the Railroad quests... Desdemona told me we can't be friends because she knows I'm working for the Institute and now no one inside the place will speak to me.

Is there anyway to “fix” this? I don't mind using console commands to go “back” if there is a way.

Just finish your current run from where you are, and remember this when you start a new one.

"Lol just start over" is already known to me and its exactly what I'm trying to avoid here.
Bored Peon Jul 12, 2024 @ 12:00pm 
Originally posted by Myobi:
Originally posted by Bored Peon:
No because you need scripts to run, not just console commands.

That doesn't really say much at all.
Sure it does, you just do not understand why.

Lets say you use the console command to start from quest Railroad #8, well Railroad quest #8 does not run right because the script in Railroad #7 was not run because you chose a different option that failed the Railroad part.
Then because you have already done some of the Institute quests (which had Railroad options and would have been Railroad #10, #11, etc) those scripts did not run.
Once a quest has been completed you cannot do it again, so basically you would be able to backtrack and do it for the Railroad through the console.
Last edited by Bored Peon; Jul 12, 2024 @ 12:01pm
Myobi Jul 12, 2024 @ 12:43pm 
Originally posted by Bored Peon:
Originally posted by Myobi:

That doesn't really say much at all.
Sure it does, you just do not understand why.

Lets say you use the console command to start from quest Railroad #8, well Railroad quest #8 does not run right because the script in Railroad #7 was not run because you chose a different option that failed the Railroad part.
Then because you have already done some of the Institute quests (which had Railroad options and would have been Railroad #10, #11, etc) those scripts did not run.
Once a quest has been completed you cannot do it again, so basically you would be able to backtrack and do it for the Railroad through the console.

Yet if I you SetStage to force start an Railroad quest I'm redirected to Underground Undercover quest, allowing me to speak with railroad NPCs again... the problem is I have no clue how this will affect the game, or if I would even need console commands at all to achieve my goal here, because from the Fallout 4 quest charts I shouldn't even be having this issue.
Lucus Jul 12, 2024 @ 12:52pm 
if your goal is to just get the magazine from railroad HQ and the safehouse. you can use a console command to unlock the door to the safehouse to get the magazine. as for the one in HQ just continue the Institute questline.
Originally posted by Myobi:
Originally posted by 🆄🅽🅲🅻🅴 🅹🅾:

Just finish your current run from where you are, and remember this when you start a new one.

"Lol just start over" is already known to me and its exactly what I'm trying to avoid here.

Starting over is not what I suggested, I merely made an observation that maybe you could continue your current game and take it to completion from where you are at present. Due to the nature of FO4, as I assume you know, you will at some point, invariably, start a fresh run, and better plan the outcome you wished for.
Last edited by 🆄🅽🅲🅻🅴 🅹🅾; Jul 12, 2024 @ 12:54pm
Myobi Jul 12, 2024 @ 12:54pm 
Originally posted by Lucus:
if your goal is to just get the magazine from railroad HQ and the safehouse. you can use a console command to unlock the door to the safehouse to get the magazine. as for the one in HQ just continue the Institute questline.

It's not just the Magazine, I also didn't get Deacon as a follower, or his Perk.
Bored Peon Jul 12, 2024 @ 1:40pm 
Originally posted by Myobi:
It's not just the Magazine, I also didn't get Deacon as a follower, or his Perk.
Seriously....You are NOT going to be ale to console your way through the entire Railroad story line. Sooner or later you are going to hit a roadblock.

If there was a way to do it, then I would know about it. Call it it an egotistical attitude or whatever, others call it knowledge and experience.

That is your answer....
Originally posted by 🆄🅽🅲🅻🅴 🅹🅾:
Just finish your current run from where you are, and remember this when you start a new one.
....whether you like it or not.

You can ignore what I said try to console your way through it and then when it fails you are going to realize I was right and you wasted a lot of time and created a headache trying to console your way through it. Then you are going to do what everyone else does, get pissed off at me for being right.


...they say the Fallout 4 story line has no consequences or choices that make a difference.:steamfacepalm:
Myobi Jul 12, 2024 @ 3:26pm 
Originally posted by Bored Peon:
Originally posted by Myobi:
It's not just the Magazine, I also didn't get Deacon as a follower, or his Perk.
Seriously....You are NOT going to be ale to console your way through the entire Railroad story line. Sooner or later you are going to hit a roadblock.

If there was a way to do it, then I would know about it. Call it it an egotistical attitude or whatever, others call it knowledge and experience.

That is your answer....
Originally posted by 🆄🅽🅲🅻🅴 🅹🅾:
Just finish your current run from where you are, and remember this when you start a new one.
....whether you like it or not.

You can ignore what I said try to console your way through it and then when it fails you are going to realize I was right and you wasted a lot of time and created a headache trying to console your way through it. Then you are going to do what everyone else does, get pissed off at me for being right.


...they say the Fallout 4 story line has no consequences or choices that make a difference.:steamfacepalm:

Worst case scenario I can get the magazine and companion perk via console.

It's just dumb that you get locked out of all that content without any sort of warning, and even if you do a research about it to avoid this sort of issue, most information is not quite right, as the "points of no return" quests are supposed to come after this.

Now I either start over or try to cheat my way around it, after spending hours and hours collecting all bobbleheads and most magazines in survival mode... its just very frustrating.
Zekiran Jul 12, 2024 @ 3:38pm 
Going back to a prior save from before you locked the RR out is your only viable option if you want to have their perks and collect their stuff. It really is that simple.

Since you're in survival mode you can't use the console anyway. Commit to this run without the RR's presence. You made them an enemy and the game TOLD you as much, so ... this is the consequences.
-={LG}=- Jul 12, 2024 @ 3:41pm 
Originally posted by Myobi:
its just very frustrating.

Welcome to Survival Mode. That's why you chose it, right? Those of us who dislike self-imposed frustration as a substitute for actual gameplay avoid survival modes.
Last edited by -={LG}=-; Jul 12, 2024 @ 3:42pm
Bored Peon Jul 12, 2024 @ 4:50pm 
Originally posted by Zekiran:
Going back to a prior save from before you locked the RR out is your only viable option if you want to have their perks and collect their stuff. It really is that simple.
Nope. Tradecraft has to be completed in Act 1 or Act 2, once you enter Act 3 (step into the Institute) the quest is not available anymore.

Which means the OP locked themself out of getting Deacon as a companion.
Myobi Jul 12, 2024 @ 5:07pm 
Originally posted by Zekiran:
Going back to a prior save from before you locked the RR out is your only viable option if you want to have their perks and collect their stuff. It really is that simple.

Since you're in survival mode you can't use the console anyway. Commit to this run without the RR's presence. You made them an enemy and the game TOLD you as much, so ... this is the consequences.

Originally posted by -={LG}=-:
Originally posted by Myobi:
its just very frustrating.

Welcome to Survival Mode. That's why you chose it, right? Those of us who dislike self-imposed frustration as a substitute for actual gameplay avoid survival modes.

The game didn't “TOLD ME” anything, the RR is not my “enemy”, I didn't hit the quests of “point of no return” yet, they just refuse to give me quests after my first visit to the Institute. Supposedly “loading back” shouldn't be much of a choice either, because just as the console is disabled in survival, so are the save games, though in this situation I'm using a mod that enables both because: “Bugthesda”, I have it just for the survival mechanics, extra difficulty and honestly don't really mind the walking... therefore “LULZ SURVIVAL!” has NOTHING to do with the issue here, as you could had probably realized by now if you read my posts instead of trying to be snarky about it.

I'm obviously aware that loading back or starting over are options, but are options that I would like to avoid if possible as both will cost me plenty of hours... but as Bored Peon mentioned, console commands probably won't get me far on this one, while I can speak to the RR again by activating the “Underground Undercover” quest, I can't do “Tradecraft” anymore, I guess I could try to force Deacon into my party and boost his relationship, but then again might just give myself the perk and magazine at that point... and that's whats frustrating to me, I'm locked out of a big chunk of content after investing hours into this play trough for making a “choice” that was never presented to me.
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Date Posted: Jul 12, 2024 @ 11:16am
Posts: 78