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Vendors sell them by the handful too, especially Proctor Teagan from the Brotherhood and one of the Nuka World traders in the market. You'll be able to snag like 3-6 of em at a time.
Once you spec into Nuclear Physicist and get 10-12 Endurance you'll be holding onto them for a crap ton longer as well. One trip to buy 5-6 of em and that can last you like 10+ hours of gameplay.
Fiding them means investing perk point or points into scrounger though , (the game treats fusion cores as ammo)
Nuclearphycicist perk also takes perk points and is good for little lese.
So buying them and also minimize sprints, but by engame you will swim in them.
Scrounger (well, the first 3 ranks that add additional ammo in containers) has absolutely no effect on fusion cores at all. Scrounger has a leveled list it works with, and fusion cores (along with mini nukes, missiles, flamer fuel, and all DLC ammos) do not appear on that list.
This.
The only way to consistently get fusion cores is to simply wait/sleep 48 hours at a tier 4 merchant than sells 5-7 of them at a time.
In my survival playthroughs I regularly have to take time to buy vertibird nades anyways, so I stock up fusion cores/cells from Teagan. It's good to do a good month sleep every once and a while to clean up your save file so this is also a bonus.
I was unaware of this exception for fusion cores.
Thank you for the rudder steer.
Thanks everyone. What are good stats to level early in survival mode. I am just avoiding enemies and trying to build up settlements so that I can eventually venture out further with my power armor but fusion cores are very hard to find early on.
There is tons of steel and wood in Sanctuary for that.
But level isnt everything since enemies level with you in most locations (though not all)
Put at least one point into caps collector, without it traders will be too expensive even i u have lots of loot to trade in.
One point in gun nut so u can upgrade guns, and even upgrade guns to be better for selling.
For survivor run lead belly.
Also aquaboy is so powerful its almost an exploit, it allows you to easily escape enemies in many situations and travel all over unmolested.
DOnt bother with rad resistance since it adds miniscule rad Resistance compared to power armor.
I always do one point in armor and one in science (so i cna upgrade my armor all the way to C right away.)
Hacker and Lockpick at least one rank in each are also a must early on. Key loot (fusion cores) may be secured by a lock or a terminal.
Taking Chemist instead lets you craft those (and all other chems) and also increases the duration.
I second Gun Nut and Armorer though, they'll vastly increase both your damage and survivability and you can find the mats to upgrade your starting gear without even leaving Sanctuary.
Also Demolition Expert because explosives are great in F4 and you'll find plenty of molotovs and frag grenades anyway.
Scrapper is also a good early-game perk imo since it makes it much easier to get those crafting mats. And you'll be drowning in pipe weapons and cheap armor anyway, may as well get something out of it (they're not worth enough for their weight to be worth carrying back to sell, but many locations have workbenches for scrapping in the field).
I usually skip the lockpicking/hacking perks since you can just use companions for those and save yourself the points.
At the top of the Scaffolding atop the Corvega Plant is the Repair Bobblehead, go grab it as fast as you can.
It is virtually impossible to run out of Fusion cores. I have so many on survival i cannot carry them all (they are very heavy on Survival, just like most Heavy Weapon Ammo).
Do a search for early Fusion cores and a lot of us have already made lists of where they are..
I was playing hardcore tho, so the amount of walking made the armour kind of useless until the late game.
1 in Red Rocket fungus cavern
3 in robot Disposal Ground (1 in chest, 2 in Robot)
1 in Sewer beneath Concord
1 In Museum of Freedom (50%)
1 in Starlight Drive In (in the locked section of Screen)
1 in the lake (in a PA Frame with random pieces) towards Covenant
1 in Lexington Super Duper Mart
1 in Mystic Pines, next to Lexington
1 in Satelite Station Olivia (onwards from Robot Ground)
In Concord i have found 2-4 numerous times in the Speakeasy Ammo container in 2.nd floor.
But just as often none, so this is random.
Onwards after Lexington you find them almost in every single location, and a few locations have more than 1 (like 2-3-4).
Near to Lexington there is a PA in a wrecked train that has 1, and near to Tenpines Bluff the same, a partly PA in a wrecked train cart. They have cores.
From Collague Square there is one on the overpass towards Greygarden (a lift will take you up) and this is in a full set of PA that scales to level, so it can be a full set of P-51.
You will eventually find a lot of sets of PA, and most pre-placed sets have a Core in them. A few don't, mostly if the set is abandoned out in the wild like the one on the way to Satelite Station Olivia.
In The Area around Diamond City you can easily amound 20+ cores, in addition to the ones you can buy in DC from Vendors.
Happy Hunting :)
If that's all from the top of your head, my old brain must be totally fried. I just avoid the hassle of finding cores and use a mod that cores don't deplete, use one core in PA for the entire game :)