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??
That is a mistype or a mod conflict... as 9mm ammo isn't even in the game :D
ooops. my bad... I somehow thought you were referring to regular fallout 4.
sorry.
I had a similar problem with .455 I believe. Not a single drop or vendor had I witnessed in my play through I had to spawn it in.
The 9mm Luger is trash, I was lucky to grab a twice bullet legendary version, but it's still worse than the service pistol and the service revolver. I love the inclusion of an MG42 but it's like the Gatling gun in Fallout 4, spewing paper bullets with 9dmg. The Battle Rifle on the hand is also automatic but has the same damage per shot as the service rifle, giving it way higher damage output. The best weapon was my exploding Gauss Rifle :D
Ug... "gun game balance.. cause BALANCE!!!"
it hurts me to the core every time.
"hey! lets put the MG42 in the game! its an iconic gun!!"
"ok.. make it do 20 damage"
"What?? its shoots a 7.92x57mm cartridge with over 2000 ft-lbs of force at 100 meters!!"
"yea but if fires 1200 rounds a minute.... make it 9 damage"
"fine... what about a Luger? An other classic gun!"
"sounds good! make it do 25 damage"
"wait... it fires a 9x19mm cartridge with 300 flt-lbs of force at 25 meters!"
"yea, but its a pistol and fire one bullet per click... make it 30 damage..."
"...... you're an idiot"
"Naa, man!! you gotta think about BALANCE!!!"
Older games tended to balance strong guns with the available amount of ammunition - use a normal weapon on all normal enemies and preserve ammo for a minigun so you just pull it out for a stronger enemy and put it away again after killing him. But princesses started to cry louder and louder over the years that they don´t want to always change guns or put their most beloved guns away so the studios started to let these guns do a lot less damage but instead force the player to buy or craft a shi7load of ammunition. Result is what we see now, the technical strongest weapons are the weakest ones in games so players can continously fire them.
This problem also gets a bit intensified with bethesda changing the old skills from new vegas like "guns", "energy weapons" and stuff into multiple weapon types like heavy weapons, pistols, rifles with fallout 4.
The problem with this change is that the player does NOT KNOW what he will get with a fully randomized looting system in the later game so he/she is forced to be stuck on whatever class of weapons he/she chooses blindly at the beginning (you can´t expect the majority of players to level further then level 80 for to compensate this downside). The old style like in new vegas that only stated "guns" allowed to increase the damage with every projectily weapon available so the player was at last safe that he/she will be always capable to do increased damage with everywhere available ballistic weapons.