Fallout 4

Fallout 4

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Pancakes Jul 26, 2024 @ 8:27pm
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Fallout London needs a ton of work...
EDIT**
I am heavily disappointed with what they call a finished mod. This mod has endless amounts of game breaking bugs, the streets feel empty, shots hardly register on enemies, the map design is absolutely terrible, an objective can be meters in front of you but you'll have to spend 5-10 minutes pointlessly looping around random junk and empty buildings on the map. I feel like I have spent nearly 10 hours doing basically nothing even though I have done a handful of quests. The worst part is this doesn't even feel like it takes place in London, a few notable monuments and UK voice actors is the only thing that reminds me of it.

The gameplay trailers they released look so much better than whats being offered, sure i sound ungrateful for something that was free, but the desire and patience I had while being so excited to play this even with the delays, was ultimately crushed today. They needed to keep this mod delayed for another couple years before releasing this. The idea "Fallout London" is great, the execution was poor.
Last edited by Pancakes; Jul 27, 2024 @ 12:13am
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Showing 136-143 of 143 comments
Nitemares Sep 5, 2024 @ 8:30am 
Originally posted by Lord Nighthawk:
There are "holes" in the drop system that are confirmed related to legendary drops - once got a legendary 10mm that used 9mm ammo.

But misspawned enemies or even quests relating to boston seems more like a bugged installment or a dirty folon mod (might even be one of the early fixmods) that adds unwanted fallout 4 stuff back in.

??

That is a mistype or a mod conflict... as 9mm ammo isn't even in the game :D
Lord Nighthawk Sep 5, 2024 @ 8:42am 
I don´t have mods for folon currently and as i stated i somewhere read that that is confirmed. The 10mm in folon was changed to 9mm for early testings but got disabled, but somehow the legendary loot systems seems to rarely be able to pull a rabbit out of a hat.
Last edited by Lord Nighthawk; Sep 5, 2024 @ 8:43am
Nitemares Sep 5, 2024 @ 9:09am 
Originally posted by Lord Nighthawk:
I don´t have mods for folon currently and as i stated i somewhere read that that is confirmed. The 10mm in folon was changed to 9mm for early testings but got disabled, but somehow the legendary loot systems seems to rarely be able to pull a rabbit out of a hat.

ooops. my bad... I somehow thought you were referring to regular fallout 4.

sorry.
m662 Sep 5, 2024 @ 9:58am 
Not surprised there as several weapon mods are baked into the game that on regular have different ammunition types associated to the weapon. So there is bound to be some code left that might not be disabled.

I had a similar problem with .455 I believe. Not a single drop or vendor had I witnessed in my play through I had to spawn it in.
Last edited by m662; Sep 5, 2024 @ 9:59am
Mayer Sep 5, 2024 @ 2:15pm 
Originally posted by madeirabhoy:
Weapon wise, the annoying thing is there's lots of choice of weapons, but the two best weapons as far as im concerned are two that you get early on and cant be upgraded. the halberd and flamer. so the rest of them just come under legendary weapons and unique weapons, i lob into a container, the rest i sell. Im sure i will find better weapons at some stage, but halberd just feels so overpowered, jab, double jab, repeat, dead.
Yeah, the weapons are kinda unbalanced. I love the designs but the damage output is sad.
The 9mm Luger is trash, I was lucky to grab a twice bullet legendary version, but it's still worse than the service pistol and the service revolver. I love the inclusion of an MG42 but it's like the Gatling gun in Fallout 4, spewing paper bullets with 9dmg. The Battle Rifle on the hand is also automatic but has the same damage per shot as the service rifle, giving it way higher damage output. The best weapon was my exploding Gauss Rifle :D
Last edited by Mayer; Sep 5, 2024 @ 2:17pm
Nitemares Sep 5, 2024 @ 2:34pm 
Originally posted by Mayer:
Originally posted by madeirabhoy:
Weapon wise, the annoying thing is there's lots of choice of weapons, but the two best weapons as far as im concerned are two that you get early on and cant be upgraded. the halberd and flamer. so the rest of them just come under legendary weapons and unique weapons, i lob into a container, the rest i sell. Im sure i will find better weapons at some stage, but halberd just feels so overpowered, jab, double jab, repeat, dead.
Yeah, the weapons are kinda unbalanced. I love the designs but the damage output is sad.
The 9mm Luger is trash, I was lucky to grab a twice bullet legendary version, but it's still worse than the service pistol and the service revolver. I love the inclusion of an MG42 but it's like the Gatling gun in Fallout 4, spewing paper bullets with 9dmg. The Battle Rifle on the hand is also automatic but has the same damage per shot as the service rifle, giving it way higher damage output. The best weapon was my exploding Gauss Rifle :D


Ug... "gun game balance.. cause BALANCE!!!"
it hurts me to the core every time.

"hey! lets put the MG42 in the game! its an iconic gun!!"
"ok.. make it do 20 damage"
"What?? its shoots a 7.92x57mm cartridge with over 2000 ft-lbs of force at 100 meters!!"
"yea but if fires 1200 rounds a minute.... make it 9 damage"

"fine... what about a Luger? An other classic gun!"
"sounds good! make it do 25 damage"
"wait... it fires a 9x19mm cartridge with 300 flt-lbs of force at 25 meters!"
"yea, but its a pistol and fire one bullet per click... make it 30 damage..."
"...... you're an idiot"

"Naa, man!! you gotta think about BALANCE!!!"
MrCBlower Sep 5, 2024 @ 3:50pm 
Love Fallout London, awesome game, yes it has some bugs but unlike Bethesda they will be fixed as the modders actually care.
Lord Nighthawk Sep 5, 2024 @ 4:31pm 
Originally posted by Nitemares:
Ug... "gun game balance.. cause BALANCE!!!"
it hurts me to the core every time.

"hey! lets put the MG42 in the game! its an iconic gun!!"
"ok.. make it do 20 damage"
"What?? its shoots a 7.92x57mm cartridge with over 2000 ft-lbs of force at 100 meters!!"
"yea but if fires 1200 rounds a minute.... make it 9 damage"

"fine... what about a Luger? An other classic gun!"
"sounds good! make it do 25 damage"
"wait... it fires a 9x19mm cartridge with 300 flt-lbs of force at 25 meters!"
"yea, but its a pistol and fire one bullet per click... make it 30 damage..."
"...... you're an idiot"

"Naa, man!! you gotta think about BALANCE!!!"

Older games tended to balance strong guns with the available amount of ammunition - use a normal weapon on all normal enemies and preserve ammo for a minigun so you just pull it out for a stronger enemy and put it away again after killing him. But princesses started to cry louder and louder over the years that they don´t want to always change guns or put their most beloved guns away so the studios started to let these guns do a lot less damage but instead force the player to buy or craft a shi7load of ammunition. Result is what we see now, the technical strongest weapons are the weakest ones in games so players can continously fire them.

This problem also gets a bit intensified with bethesda changing the old skills from new vegas like "guns", "energy weapons" and stuff into multiple weapon types like heavy weapons, pistols, rifles with fallout 4.
The problem with this change is that the player does NOT KNOW what he will get with a fully randomized looting system in the later game so he/she is forced to be stuck on whatever class of weapons he/she chooses blindly at the beginning (you can´t expect the majority of players to level further then level 80 for to compensate this downside). The old style like in new vegas that only stated "guns" allowed to increase the damage with every projectily weapon available so the player was at last safe that he/she will be always capable to do increased damage with everywhere available ballistic weapons.
Last edited by Lord Nighthawk; Sep 5, 2024 @ 4:33pm
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Date Posted: Jul 26, 2024 @ 8:27pm
Posts: 143