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The one thing I can say that is sort of annoying about the way it works in Fallout 4, I noticed that the companions will want to "complete" their paths sometimes before they will "allow" you to push or nudge them out of the way.
There also is basically no level limit either so theoretically you can max out everything perkwise anyways if you wanna drop some points into strength. There are lots of armor items that add to it too, food and drink items add temporarily to strength or carry weight.
I dunno....kind of one of those things with AI companions in games where they don't necessarily move like a human would and you kindda gotta live with it a little bit.
Hint: don't take Dogmeat, or have him stay at a spot and only use him when you need to.
The concept of a real sniper team (one spotter, one sniper) doesn't work in FO4 as it does in the real world. You're only triggering yourself because you don't know how the game works. Dogmeat isn't a spotter, nor any of your companions. If you're going as a kill team, then it's different, but don't expect stealth to work when bots are on the team.
That said: I only take Nick with me to Far Harbor, and perhaps do a few other things if I'm really wanting to get some bonuses. Otherwise I just leave those companions all at home.
That doesn't mean that the settlers I have don't also get in my way constantly.
There's CDante's mod, but it does seem to have some issues post-Update?
https://www.nexusmods.com/fallout4/mods/20353?tab=description
Thanks I've tried this previously but it doesn't work. Annoying thing is that there are some no collision mods pre update that I can't get to work now. Also found some distance management mods for companions that do nothing to help.
I've been using him as a mule for my low strength strength sniper build, not as a spotter. So leaving him behind will leave me running forward and back to base with supplies a lot more than I'd like.
Miscellaneous files
RemoveActorsCollision -
Remove living and dead actors collision. ESL-file. It does not need localization, there are no installation requirements.
RemoveActorsCollision.esl (644 B)
and that's all the more that was needed for me to walk through Dogmeat as if I were a ghost
Thanks man, This is what Im after but can you tell me where I need to place the file as I still cant get it to work
Thanks bud