Fallout 4

Fallout 4

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Illtempered Jul 10, 2024 @ 1:24pm
Has anybody with a huge modlist had luck updating?
I have yet to update and am worried because I have a lot of mods and don't want to start a new save. Has anybody with a ton of mods had luck updating? Tell us about your journey.
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Showing 1-15 of 45 comments
VulcanTourist Jul 10, 2024 @ 1:41pm 
I only started playing the game AFTER that update, so all 113-and-counting mods were acquired after that update and after F4SE was once again available. I do my homework and I'm a quick study; I knew what to avoid entirely and what warranted suspicion. It demanded a lot of reading and research to assemble those 113 and avoid too much headache. I do have random CTDs, but it's made manageable by the autosave mod that can be configured to save after more events.
Illtempered Jul 10, 2024 @ 1:45pm 
Originally posted by VulcanTourist:
I only started playing the game AFTER that update, so all 113-and-counting mods were acquired after that update and after F4SE was once again available. I do my homework and I'm a quick study; I knew what to avoid entirely and what warranted suspicion. It demanded a lot of reading and research to assemble those 113 and avoid too much headache. I do have random CTDs, but it's made manageable by the autosave mod that can be configured to save after more events.

Did you have to update many of the mods that required F4SE or just the main F4SE mod? I have a lot of those. And out of curiosity which mod manager are you using?
VulcanTourist Jul 10, 2024 @ 1:51pm 
You're not listening: I had no mods nor even the game itself before the update. Even then, I WAITED to play the game until a version of F4SE was released that was compatible with it. I've been accumulating mods since then. Only a few mods have been updated since I installed them because I made sensible choices and didn't even install mods that clearly wouldn't work. Those mods I avoided might get installed some day if the authors return to maintain their work or pass it on to another.
Illtempered Jul 10, 2024 @ 1:57pm 
Originally posted by VulcanTourist:
You're not listening: I had no mods nor even the game itself before the update. Even then, I WAITED to play the game until a version of F4SE was released that was compatible with it. I've been accumulating mods since then. Only a few mods have been updated since I installed them because I made sensible choices and didn't even install mods that clearly wouldn't work. Those mods I avoided might get installed some day if the authors return to maintain their work or pass it on to another.

Ah yes my apologies for misunderstanding you. My error was in assuming you were one of the people I was addressing.
VulcanTourist Jul 10, 2024 @ 2:30pm 
My indirect point is that it's possible to have a large list of mods today with the current game version. It will demand a lot of reading to determine which ones might now be unsafe to use and find alternatives that are. Of course doing that with saved games that pre-date the update is an extra level of difficulty. I have been adding and removing some mods as well, so perhaps that is the cause of the CTDs I do encounter. I don't recall any of them making cell alterations, though.
Zekiran Jul 10, 2024 @ 2:39pm 
It needs a lot of reading to use ANY mod.

EVER.

All of them need to be fully read and understood before you put them in your game.

There is a current version of pretty much everything needed TO mod the game, F4SE to launch a modded game, and Mod Organizer 2, NMM/CE, or Vortex are all updated, and LOOT is also there to help organize.

Each and every mod out there however, doesn't require F4se to launch, but those that do, WILL TELL YOU on their mod page on Nexus. They will also tell you if it's Next Gen or Original Game - the dates of any releases and updates will be of use if it doesn't say right off in the description. Things released before the update, carefully read comments and bug reports for people experiencing issues.

Overall however, modding is alive and very well indeed, even after the 'update' broke things. They were, as expected, broken for a very short time for F4SE. It's entirely up to you what you put in your game, but be very, very careful about each and every mod, every time.
VulcanTourist Jul 10, 2024 @ 2:46pm 
It's worth noting that it's entirely possible for a mod that is even eight years old to still function as advertised with the current game. The Devil is in the details of what the mod does and how it does it. I'm using some like that. Just because a mod hasn't been updated doesn't mean that it's broken.
Zekiran Jul 10, 2024 @ 2:48pm 
^^ yup. More than likely anything that is just textures are safer than anything that adds behaviors. hence why F4SE needed updates because, scripting = broken. Why I haven't updated my game because I'm fairly sure that some of my very old stuff does require it.
Chill°bucket Jul 12, 2024 @ 9:05am 
Originally posted by Zekiran:
It needs a lot of reading to use ANY mod.

EVER.

All of them need to be fully read and understood before you put them in your game.

There is a current version of pretty much everything needed TO mod the game, F4SE to launch a modded game, and Mod Organizer 2, NMM/CE, or Vortex are all updated, and LOOT is also there to help organize.

Each and every mod out there however, doesn't require F4se to launch, but those that do, WILL TELL YOU on their mod page on Nexus. They will also tell you if it's Next Gen or Original Game - the dates of any releases and updates will be of use if it doesn't say right off in the description. Things released before the update, carefully read comments and bug reports for people experiencing issues.

Overall however, modding is alive and very well indeed, even after the 'update' broke things. They were, as expected, broken for a very short time for F4SE. It's entirely up to you what you put in your game, but be very, very careful about each and every mod, every time.

a short inbetween question: which version of FO4 is recommended atm to play with mods? better pre-Nextgen-update?
Last edited by Chill°bucket; Jul 12, 2024 @ 9:06am
VulcanTourist Jul 12, 2024 @ 12:09pm 
Originally posted by Chill°bucket:
a short inbetween question: which version of FO4 is recommended atm to play with mods? better pre-Nextgen-update?
You've rather just flipped the original question. My original answer is even more relevant: if I can play with over 100 mods with the current version, then clearly that is the version to use, and it will only get better with time. Playing with an obsolete version will NOT get better with time, as no modder will develop for it.
Schrute_Farms_B&B Jul 12, 2024 @ 12:49pm 
Using around 150 mods, half of them being texture and graphics enhancing ones, other half bug fixes and gameplay. Most of the mods work and Id say around 1/3 dont because they rely on F4SE or they are not compatible with the current game version.

The thing is, most of the top notch F04 mods are quite a few years old and most of the folks already have their set of mods so it makes basically no sense to upgrade and break mods, which arent going to be updated anyway. Many folks here have spent quite a while, if not even years to perfectly optimize their very individual F04 and creating backup-files and its prob gonna last for eternity. (or as long as the hard drive^^)
There are F04 downgraders out there, which let you play all the new content + let you keep your mods and previous next-gen F4SE version., without downloading tons of files. Im talking something like this here[www.nexusmods.com]

edit:
If youre new to modding and to Fallout, Id say go first for the next gen version and a clean install and figure out for yourself what you need the most. You can downgrade at any time if you spot mods which arent compatible with the next-gen version OR revert the downgrade in seconds.
Last edited by Schrute_Farms_B&B; Jul 12, 2024 @ 1:03pm
Zekiran Jul 12, 2024 @ 3:48pm 
Originally posted by Chill°bucket:

a short inbetween question: which version of FO4 is recommended atm to play with mods? better pre-Nextgen-update?

It depends on the mods you want to use, doesn't it.

If they're what you REALLY WANT TO USE, but you can't because they require scripting and haven't been updated if needed, then... the old version of the game.

If they are not requiring scripting or have been updated and found working, then, the new one.

All entirely subjective, just like "what mods are essential". What might be 'essential' for some people are 'absolute garbage' to others, it's all up to you, what you put into your game.
-={LG}=- Jul 12, 2024 @ 3:57pm 
Originally posted by VulcanTourist:
I do have random CTDs

I don't. Haven't had any instability or even one CTD in years. That's why I didn't update. I play for up to 11 hours straight in a single day. My mods are entirely settled and I haven't altered the game in forever and I don't intend to. Screw Bethesda and their updates of old games that offer no value but only break things.

If Bethesda can't come up with quality new games they need to shut down and close the doors like honest failures. Constantly crapping around with the legacy stuff is pathetic. Nobody else does that.
Last edited by -={LG}=-; Jul 12, 2024 @ 4:07pm
Chill°bucket Jul 14, 2024 @ 9:59am 
Originally posted by Zekiran:
Originally posted by Chill°bucket:

a short inbetween question: which version of FO4 is recommended atm to play with mods? better pre-Nextgen-update?

It depends on the mods you want to use, doesn't it.

If they're what you REALLY WANT TO USE, but you can't because they require scripting and haven't been updated if needed, then... the old version of the game.

If they are not requiring scripting or have been updated and found working, then, the new one.

All entirely subjective, just like "what mods are essential". What might be 'essential' for some people are 'absolute garbage' to others, it's all up to you, what you put into your game.

Well, my question origins in maybe installing Fallout 4 anew taking another try. Idk which mods I will use. I just heard for example that any mod which changes npcs look lead to stutters. And some other stuff. I would like to mod FO4 heavily to my liking. Maybe I even start again with FO:London. But I am totally confused about the state of the game.
You see videos on youtube which say this is broken and that, creation club breaks completely mod section if there is an outdated mod, aso. I am no fan of modding 1 week around and find out that nothing functions. So I ask. I really have no plan anymore what is going on. Maybe just wait another 6 Months? Idk.
Originally posted by Chill°bucket:
Originally posted by Zekiran:

It depends on the mods you want to use, doesn't it.

If they're what you REALLY WANT TO USE, but you can't because they require scripting and haven't been updated if needed, then... the old version of the game.

If they are not requiring scripting or have been updated and found working, then, the new one.

All entirely subjective, just like "what mods are essential". What might be 'essential' for some people are 'absolute garbage' to others, it's all up to you, what you put into your game.

Well, my question origins in maybe installing Fallout 4 anew taking another try. Idk which mods I will use. I just heard for example that any mod which changes npcs look lead to stutters. And some other stuff. I would like to mod FO4 heavily to my liking. Maybe I even start again with FO:London. But I am totally confused about the state of the game.
You see videos on youtube which say this is broken and that, creation club breaks completely mod section if there is an outdated mod, aso. I am no fan of modding 1 week around and find out that nothing functions. So I ask. I really have no plan anymore what is going on. Maybe just wait another 6 Months? Idk.

I waited a month and then updated, my mod list is quite small compared to many here (About 40 or so), and I lost maybe 3 or 4 mods that no longer worked, but I found alternatives. No big deal for me.
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Date Posted: Jul 10, 2024 @ 1:24pm
Posts: 45