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Or, use the conduit piece that goes through the wall.
There is also a wire glitch that allows you to ignore the usual restrictions by starting the process of attaching a wire with an existing wire highlighted (so the centre aiming dot is pointed at the object you're starting the wire from, but a wire you already built is highlighted). The new wire can then be connected to its second point even when walls are in the way. After it's connected you'll have to switch out of build mode since it temporarily leaves the selection process messed up, but you can switch straight back in.
There's even a "wireless" version of the above glitch that causes the wires to become invisible, but it's more complicated.
Else you can move wires through broken/open windows or you use mods as some people suggested here.
Edit: Thanks Pookie101. Hopefully the shop class explanation is just as good. I didn't direct there because they usually talk about a number of things, and not sure how long it would be.
But I use the Pass through power connectors mod.
https://www.nexusmods.com/fallout4/mods/20262
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189553
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189565
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189591
https://steamcommunity.com/sharedfiles/filedetails/?id=3078189616
Maybe that's what I was doing all along and just didn't realize it.
EDIT: I also like to point out, whenever people talk about wireless, that the logic gates need a wired connection going into the input from both sources. Wireless will not work correctly on logic gates. Wireless output from the logic gate to the device should be fine (like for an electric door with switches on both sides... going from switches to logic gate input needs to be true wire [one will be going through to the other side], and from logic gate to the door can be wireless, if you just want to hide as many wires as possible.) Both switches can be wirelessly "hot" but then true wired to the input. Also, I use the NAND gate, which is different from the one on the Skooled Zone (No Mods Workshop). If you fast travel it makes a difference which side you end up on with the XNOR gate. You might lock yourself out.
https://steamcommunity.com/sharedfiles/filedetails/?id=2778192155
One of the switches goes outside the door, the other inside, and it opens from either side.
For people who haven't set up an electric door before. The first thing to do is to make two wireless "hot" switches. Put the logic gate (XOR or NAND) on the door section on the opposite side (directly opposite) from the door conduit. Place one switch under the logic gate, and one switch under the door conduit. It helps if you place the switch under the door conduit first, and connect it to the door conduit (temporarily) to keep the door open so you can work on both sides. You will use this wire later, so it's not just useful but necessary.
Connect the switch under the logic gate to the gate input, then do a "true wire" from that wire (grabbing next to the gate input) to the switch on the other side. Now both your switches are hot wired to the gate input. Then grab the temporary wire on the other side (true wire from where the other switch temporarily connects to the door, grabbing next to the door conduit) and connect it to the output on the logic gate (True wire will let you pass it through the wall). The wire should be nearly completely hidden, since it goes directly through the wall from the door to the logic gate output. Remove the temporary wire from the switch to the door. All done.
https://steamcommunity.com/sharedfiles/filedetails/?id=3286025626
You don't have to do wireless switches, but both switches must then be "hot wired." It's not as aesthetically pleasing having wires running all over.
Instead of XNOR sending power when it doesn't have just one input, which would mean both inputs being off should also work, it only sends power through if both inputs are powered (which is the behaviour of an AND gate). NAND is supposed to send power through if it doesn't have two inputs powered, but has the same logic failure if neither is powered, which means it behaves like a XOR gate (sending power through when exactly one input is powered).
To lay that out, compare the inputs for those gates with 0 and 1 for powered and unpowered inputs, and the valid logical outputs that should provide power in bold:
XNOR vs. AND
00 - 00
01 - 01
10 - 10
11 - 11
NAND vs. XOR
00 - 00
01 - 01
10 - 10
11 - 11
As you can see, knocking out the result of both inputs being unpowered (00) effectively turns the XNOR into AND and the NAND into XOR.
The wiki's suggestion is (approximately) to have the power go through another active logic gate first.
https://fallout.fandom.com/wiki/Logic_gate
According to the definitions, the XOR is not exactly broken when 2 inputs are off, so it is probably the best gate to use. If anyone ever patches the logic gates, it will still behave the same.