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Frankly, the "hacking minigame" has been trash since 3, and it needs some kind of overhaul. Or just remove it completely, making it a skill based dice roll, like in the older games.
https://fallout.fandom.com/wiki/Locksmith_(Fallout_4)
In 3 it was better as you could auto-solve these locks with a high enough level.
And LG is correct too in the end. If you have played the game long enough you understand that in none of these safes anything specific will appear, just the same random generated stuff over and over again. Lockpicking is not really worth it, when you would need it in the beginning you don´t get the rank high enough, if the game allows you to skill it high enough you already have enough stuff.
At last in new vegas some safes (some, also not many) where worth it as some uniques or informations where hidden inside them.
Unless I've been missing something obvious for years in FO3.
This discussion already shifted from terminals to locks. Yes, forcelock was no guarantee but the higher you had lockpicking the higher the chance was. It worked pretty often and if it failed - who cared. At last we had the option that went missing with fallout 4 - like so much other stuff.
There was no force terminals, right. I am trying to remember if any higher level terminal had anything special behind it in fallout 4 but even the deliverer was not accessible without joining the railroad (even if you managed the terminal at the sewer entrance). So no, i can´t remember any important terminal.
Fallout 4, nothing of importance to see here.
This. Cait will need bobby pins, and will fail a few times trying to pick Master level locks. but persist in telling her to unlock them. She eventually will.
For terminals, use Valentine or a Robot modified with a Hacking module.
Indeed, hack and lock, still i can´t remember anything of relevance behind a single one in fallout 4.
The Star Cores in Nuka World, to get the Quantum X-01 Power Armor. A exceptionally good PA for using AP. It regens Action Points very fast. Several of the doors there where some are, are behind Expert or Master locks. I take Cait with me when I go there.
Well, you may have used the wait for the one in the warehouse junk yard there to get the one which re-spawns. That takes a while however, but if you have the patience, that is one way to get some you can't otherwise.
You can't get the one in Galactic zone, which is at the Top of the one tower, using the elevator, until you turn on the Nuka World Power.
But taking Cait with you, getting them is much easier and faster.
And there is also the Never Ending Laser weapon, you can get from the Credit Union in Quincy. The button to open the hidden door is behind a Master lock. There is no way to get it legit except pick that lock.