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Honestly if you're willing to do that, might as well use console commands to apply legendary effects to a held item and skip all the time and grief.
https://www.nexusmods.com/fallout4/mods/42081?tab=description
This will allow you to increase the number of enemies you encounter, along with how often you get encounters. Combined with the boosted percentage from Very Hard/Survival, you'll run into far more legendary enemies through sheer numbers.
https://www.nexusmods.com/fallout4/mods/66900?tab=description
Allows you to break down legendary items to get chips that then allow you to add legendary effects to gear you already have. it also adds new legendary effects, both custom and those from Fallout 76,
It won't influence the effect (which rolls randomly), but your own level will influence the base item, so if you're at an especially low level, certain items won't show. The highest yo need is about level 37 for gatling lasers, and the specific case of railway rifles has a separate requirement to reach middle-to-late stage of the Railroad questline if you happen to want one of those.
In addition, guns have a high-low split for their random lists at about level 15, and while there's some overlap, some guns only appear on either the high or low list (for example, pipe guns of all three types and double-barrel shotguns are only on the low guns list). Armour has a similar split, but the only significant difference is that crappy raider armour isn't on the high list. it mainly means that if you're after a specific type of legendary gun, you may need to pick or avoid low-level areas.
Also, there are no random legendary helmets, so the only ones you'll find are specific items sold by vendors.
What does limit the effect is being valid for the item, as certain legendary effects will only appear on appropriate weapons, like the Explosive effect requiring a ballistic weapon (armour doesn't have any specific restrictions, except it being a valid armour effect). When an effect is used for spawning a random legendary item, it also goes onto a temporary exclusion list until a number of different effects have been used to make items, so if you're hunting for something like a full set of armour pieces that all have the same effect, you'll need to get items with other random legendary effects in between.
It's basically a matter of timing, since the game generates the base item, then applies the legendary effect to it, and the autosave on entering happens quickly enough to occur in between the two steps.
It's technically possible for a player to manually make their own saves to do the same with any random legendary item being generated (which happens right when the legendary enemy spawns), but requires such precise timing that it's not generally practical to even try outside of a few specific cases.
Luck has nothing to with finding legendary enemies. Game difficulty does. Very Hard, 2x increased chance of encountering a legendary enemy versus Normal. Survival 3x verus Normal.
Thanks, that actually makes sense of something I was really scratching my head over.
Now you can buy some decent weapons with legendary effects. The usual suspects: Spray and Pray, Overseer's Guardian, The Last Minute etc. etc. which can get you going if you're unlucky with drops.
And you can also up the game difficulty, which boosts your chance of Legendary encounters.
Not entirely sold on the idea of Luck boosting Legendary encounters - is there any hard evidence for this? I was always lead to believe that it was a myth.
None. The game itself describes what increases your chance of encountering Legendary enemies and also what the Perk, Luck does. It has zero impact on your chances of encountering Legendary enemies.
Any way I spent 1h, killin an reloadin the Legendery Z. never got anything other then melee/armour.
However, luck does not affect anything for legendary enemies to appear, that´s tied to the difficulty and there are mods that increase that chance drastically. Then a cell gets "stamped" with the player level when you enter it, so you should not enter areas too early, else the enemies get stuck on their level and can´t drop stuff heigher.
National Training Yard is a place where farming works good, if you have creation club stuff the manwell rifle addition with the quantum stag can be used pretty well to farm stuff up to level 20 if i remember right, the stag spawns on command and quicksave works pretty reliable there.
And as stated above, still a lot of randomness on that, as everywhere. I had runs where absolutely nothing useful dropped in 80 levels and runs where i got from the first legendary enemy a wounding shotgun.....game won. Stupid design.
Using cheat codes to get OP items just doesn't feel right.