Fallout 4

Fallout 4

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Saobie Jul 2, 2024 @ 8:12pm
(modding) Cant color vault suit anymore?
It should be noted that i play with a LOT of mods, always have. I change, add, and remove them a good bit too, and mostly let the load order sort itself out

Its been a while since i noticed this, but i no longer have the option to change the Vault suits color/trim, options that i believe are added by the UCO mod. Iv also noticed i cant change the skins of the pip-boy beyond the ones you buy from creation club. You used to have a ton of options for pip-boy skins, i distinctly remember using the all gold skin. The weird thing is i have these skin options on a good bit of other things; i can put the solid gold skin on power armor still, but cant skin my pip-boy anymore. I can color swap my surgical mask and bandanas skill, but not my vault suit. I also cant add Weave mods to a number of clothing items that used to have that option, such as the Wedding Ring and Vault Suit. So on so forth

I cant really think of why this has happened. The majority of my mods are weapon packs. However, i have realized that ever since i started using Mutant Menagerie things have been off for some of my mods. I also use Legendary Modifications and have been trying to work around an issue with it as well, as i play with the Survival settings that require you to scrap legendaries to get Effect Chips, which you can then use to add legendary modifiers to items. But i no longer receive Effect Chips when i scrap legendary items. Hell i cant even scrap legendary items that have dlc legendary effects anymore

Im not sure if this is a compatibility issue or load order issue :/ I mostly just want my colored vault suits back. But if this problem requires me to get rid of Mutant Menagerie, i suppose im stuck with it
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Showing 1-15 of 17 comments
Zekiran Jul 2, 2024 @ 8:43pm 
Are all those mods - some of which are buggy to begin with - the correct version for your game's version?

Mutant Menagerie I really wanted to like but wow it did not play well with anything I had. all the new animals were invisible, and many spawns would be 'where the vanilla game said trees were' even if I had a mod for a settlement or different foliage... So you'd have Gulpers hanging in mid-air along the charles, and that kind of thing. I wish that mod was in better shape overall.

I'd suggest, disable it, go to a manual save, and check out whether the rest work properly. If they DO, you have your culprit.
Saobie Jul 2, 2024 @ 9:08pm 
Originally posted by Zekiran:
Are all those mods - some of which are buggy to begin with - the correct version for your game's version?

Mutant Menagerie I really wanted to like but wow it did not play well with anything I had. all the new animals were invisible, and many spawns would be 'where the vanilla game said trees were' even if I had a mod for a settlement or different foliage... So you'd have Gulpers hanging in mid-air along the charles, and that kind of thing. I wish that mod was in better shape overall.

I'd suggest, disable it, go to a manual save, and check out whether the rest work properly. If they DO, you have your culprit.

I can guarentee i have the most up to date version of all my mods, this is one thing im very careful about. Its possible im missing some compatibility patches that were not explicitly listed as required though. Iv definately seen them hanging creatures in trees, but it was always at a vast range and id just snipe them. Did not know they were gulpers lol

I will try disabling it to see if thats the cause, but even if it is i like MM so much i doubt ill stop using it. It surprisingly has almost no conflict with my other mods, and i havnt had invisible enemies/missing textures/what have you
Saobie Jul 2, 2024 @ 9:13pm 
Well it seems MM is not the culprit. Which is good for me, but really does nothing to narrow the list. Itd take hours to go through each mod this way, and trying to find conflict answers seems to do nothing
Zekiran Jul 2, 2024 @ 10:44pm 
Are you using LOOT?

If there are actual conflicts it usually tells you.
Saobie Jul 2, 2024 @ 11:26pm 
Originally posted by Zekiran:
Are you using LOOT?

If there are actual conflicts it usually tells you.

It lists quite a lot of mods as having "ITM Records", i have no idea what that is or if its important. Armor Keywords is among them, with 110 of these records

Worth noting i did use LOOT to do the load order for me and everything seemed fine. But i did manually change some things afterwards. Since i did my manual change, iv gained access to Eyewear mods, which i never had access to
Last edited by Saobie; Jul 2, 2024 @ 11:27pm
Mr. Bufferlow Jul 3, 2024 @ 12:36am 
I just play natural with no mods, and able to change color of my vault suits. Sounds like some kind of conflict going on for you. It seems like it was an option that did not show up immediately so could be connected to some perk.
Bored Peon Jul 3, 2024 @ 12:45am 
UCO got changes sometime in the last two years that took away those options. It originally did have those options for the wedding rings and stuff.

I honestly have no idea what the mod creator is doing anymore because you have the UCO, ECO, and LEO and it went form not using AWKCR to using AWKCR.
Saobie Jul 3, 2024 @ 1:32am 
Originally posted by Bored Peon:
UCO got changes sometime in the last two years that took away those options. It originally did have those options for the wedding rings and stuff.

I honestly have no idea what the mod creator is doing anymore because you have the UCO, ECO, and LEO and it went form not using AWKCR to using AWKCR.

I find this really odd, since to my knowledge iv been using only the most recent versions of every mod i use. I was able to change vault suit and pip-boy colors, trims, etc no problem, and then at one point i wasnt. I came back to F4 about a month ago, so every mod i have installed was installed within that month timeframe

It does appear to be a load order issue though from what i can tell. I was able to utilize Eyewear mods when i made changes to the load order manually, but i have again lost the ability to do that when i let LOOT do my load order for me. I might be able to restore the functionality with the right load order

I really liked being able to have a solid gold pip-boy. I was also a fan of the Institute skin and institute trim the pip-boy could get, and i really liked a lot of the vault suit skins and trims :/ Its especially odd to me that i can do this with a lot of other equipment, but not all of them

Another thing i did notice though is that i have the Stealth trim option. To be fair that option has also been there for a whille, and as far as i can remember it also showed up around the time i stopped seeing the option to change vault suit/pip-boy colors. Normally Shielded Lining was the top choice, but Stealth Lining is also there now
Zekiran Jul 3, 2024 @ 12:03pm 
That's odd, so that does leave "did your actual computer update"?
Saobie Jul 3, 2024 @ 12:05pm 
Originally posted by Zekiran:
That's odd, so that does leave "did your actual computer update"?

Probably. Its windows, so they do meaningless updates all the time. I have auto update off, but they are forced upon you eventually
Zekiran Jul 3, 2024 @ 12:09pm 
Yeah, so make sure that ONEDRIVE isn't reenabled if it was off or not present. That's often the culprit in some things, but it wouldn't make a LOT of sense if just ONE of these was broke.

Maybe it is just in need of loot reordering, try pushing things to the bottom so they load over everything else, shuffling things sometimes does take a little head-scratching work.
Saobie Jul 3, 2024 @ 12:22pm 
Originally posted by Zekiran:
Yeah, so make sure that ONEDRIVE isn't reenabled if it was off or not present. That's often the culprit in some things, but it wouldn't make a LOT of sense if just ONE of these was broke.

Maybe it is just in need of loot reordering, try pushing things to the bottom so they load over everything else, shuffling things sometimes does take a little head-scratching work.

I thought being lower down the load order meant it loaded later o.o My goal when i reordered things earlier was to give uco priority, but i was pushing it up the load order because i thought thats how it works lol. Hell, on their official page it even specifies that some mods need to be loaded before it
Bored Peon Jul 3, 2024 @ 12:29pm 
Originally posted by Saobie:
Originally posted by Zekiran:
Yeah, so make sure that ONEDRIVE isn't reenabled if it was off or not present. That's often the culprit in some things, but it wouldn't make a LOT of sense if just ONE of these was broke.

Maybe it is just in need of loot reordering, try pushing things to the bottom so they load over everything else, shuffling things sometimes does take a little head-scratching work.

I thought being lower down the load order meant it loaded later o.o My goal when i reordered things earlier was to give uco priority, but i was pushing it up the load order because i thought thats how it works lol. Hell, on their official page it even specifies that some mods need to be loaded before it
When a mod loads it writes/overwrites other code.
So the highest numbered/lettered slots are loading last and overwriting anything else using the same code.
Saobie Jul 3, 2024 @ 12:32pm 
Originally posted by Bored Peon:
Originally posted by Saobie:

I thought being lower down the load order meant it loaded later o.o My goal when i reordered things earlier was to give uco priority, but i was pushing it up the load order because i thought thats how it works lol. Hell, on their official page it even specifies that some mods need to be loaded before it
When a mod loads it writes/overwrites other code.
So the highest numbered/lettered slots are loading last and overwriting anything else using the same code.

Gotcha, that might explain a lot lol. Ill mess around with load order more and see if i can get some fixes. I really want them eyewear mods
Zekiran Jul 3, 2024 @ 1:14pm 
Yeah it's SO bass-ackward to look at and describe. The "top of the list" is actually the 'first thing loaded' so everything going "down" the list is loaded subsequently. So the very bottom of the list, is the thing that will overwrite anything above it.

That's why it orders things big to small, overarching to detail.

You want the models loading first, and any textures go below it on the list because otherwise, what are they texturing?

If you've got two settlement mods that are too close together, but still may not actually overlap, their order will determine which of them modifies the surroundings MOST. I had one settlement at Westing (where you find the signed baseball stuff) and kept hearing AAAAH CRUNCH AAAA CRUNCH as settlers were spawning where they should have and falling to the infinite void below, because another mod nearby had moved where the actual HILL was. Changing the load order there brought the settlment's terrain back where it was supposed to be, without damaging the nearby alterations.
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Date Posted: Jul 2, 2024 @ 8:12pm
Posts: 17