Fallout 4

Fallout 4

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Making a player home into a companion home.
Is there a mod that can turn the creation Club player homes into a location where you can send your companions to?
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Showing 1-10 of 10 comments
worm_master Jun 30, 2024 @ 1:10pm 
I'm pretty sure that's included already, I have Neon Flats, 100% CC, an i'm, 98% sure it shows up, when sending companions, you have to actually activate it first, I haven't activated Neon flats this playthrough, but then i'm, never without Cait
Maximumspeedpony Jun 30, 2024 @ 1:37pm 
Originally posted by worm_master:
I'm pretty sure that's included already, I have Neon Flats, 100% CC, an i'm, 98% sure it shows up, when sending companions, you have to actually activate it first, I haven't activated Neon flats this playthrough, but then i'm, never without Cait
Funny that's currently the player home I'm using as my main player home in this play-through and Cait is my current companion and I wanted to give her a better home than the combat zone when I finally sent her away.
Maximumspeedpony Jun 30, 2024 @ 1:50pm 
Just looked it up in game and neon flats isn't a place I can send Cait by default so you must have a mod doing it I think
worm_master Jul 1, 2024 @ 11:54am 
Originally posted by Maximumspeedpony:
Just looked it up in game and neon flats isn't a place I can send Cait by default so you must have a mod doing it I think
Actually i said, i wasn't sure, I HAVE seen non standard places show up, so o assumed neon flats would.

When ever i had to dismiss, i sent em to red rocket, seems to be the most stable place, so I've never really looked at the list. (In all my hours, only had one instance, where they never showed up there)

Now i know, that neon flats wont show up as standard.
Last edited by worm_master; Jul 1, 2024 @ 11:57am
Maximumspeedpony Jul 1, 2024 @ 12:07pm 
Originally posted by worm_master:
Now i know, that neon flats wont show up as standard.
Well the reason why player homes aren't usually on the list of available places to send companions it's because they're not actually settlements
worm_master Jul 1, 2024 @ 12:17pm 
then i appolige, for the confusion, sometimes, with all the starts, restarts of the games, I play, shizzle tends to get confused.

Lol i restarted Skyrim 3 times, in as many hours,
Last edited by worm_master; Jul 1, 2024 @ 12:18pm
Bored Peon Jul 1, 2024 @ 1:24pm 
There is mods for all of the player homes to become full settlements.

Be warned though because these mods can have unpredictable results....
..for example last game playing SS2 the story made me take back my settlement as a military outpost rather than liberate it. It sent all 38 population to the Nuka Cola Cafe.....

In the case of Horizon, those player homes made excellent expedition camps (5 person population.)
Shadow Jul 1, 2024 @ 2:56pm 
Home base sucks....

You can't send anyone there
wtiger27 Jul 1, 2024 @ 6:39pm 
Take over a settlement which has no npc's there and then build a home for your companion.
Pretty simple solution. One could be Kingsport Light House. There are several more.
Maximumspeedpony Jul 2, 2024 @ 8:39am 
Originally posted by wtiger27:
Take over a settlement which has no npc's there and then build a home for your companion.
Pretty simple solution. One could be Kingsport Light House. There are several more.
That is most Likely what I'm going to do because I don't want to turn the player homes into a settlement because then that means I have to do what I do for other settlements to take care of it
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Date Posted: Jun 30, 2024 @ 12:33pm
Posts: 10