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There is only one correct way to type that command in. If you type it in exactly like i posted, it should work. Remember the spaces after cgf and then between "Game.IncrementStat" and "Survival Denied" and -1.
So like this, cgf[space]"Game.IncrementStat"[space]"Survival[space]Denied"[space]-1
Which will look like this when typed in correctly.
cgf "Game.IncrementStat" "Survival Denied" -1
I’ve never even heard of this place despite this being my fourth playthrough over the years and I’ve had nordhagen beach as a settlement for ages.
As for enabling survival with console, someone else had an issue with the command not going through in the last month or so.
Maybe it has a glitch like TCL where the current game session will not allow it?
Don't bother with Rylee. She is possibly the single most bugged character in the entire game. I literally sent her directly to kingsport which is like VISIBLE CLEARLY from her starting point - she stops halfway there, and absolutely will never arrive. There's some stupid buggy code reason for that but don't bother. She isn't worth while.
After completing the Cannery enable her and she is fine after that.
It is like how Doctor Sun in Diamond City gets left in his house after doing the detective misc quest for Nick. Found that one out trying to buy rubber shipments for Vault 88.
Good to hear you are back on track. And I will be looking out for your settlement build in Vault 88. I have had my largest settlement builds in the Vault. Around 28 settlers.
But I don't extend beyond the first cavern you find Barstow in. Apart from powering up the water plant there. I do strip the other cavern tunnels of their resources. But I keep the end of the caverns blocked off from the Commonwealth, so I only get attackers just outside the Vault's door. Much easier to defend and you won't get attackers spawning inside the Vault that way.
Also, keep in mind, Settlers will not use elevators. I have had them use one story stairs in there however.
Niston has an elevator mod, and escalators :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3243611604
I have it where settlers that should be manning something on upper floors standing in the right spot under it on level 1. Since it only use say X, Y coordinates and not adding in Z for height they do not move to go to where they should be.
Now if they have an assigned bed on say floor 2 away from their job site and you are in the cell they can path to the bed then to the job in the morning. However you have to be present when that movement occurs.
This all falls back to the "predicted placement algorithm" when you enter a cell. It has never been able to determine height as that is how people end up on the roof of places.
Also for some reason the ONLY "level changing navmeshes" that work properly is scaffolding ramps. All the other usually end up with a settler being stuck partially up or down.