Fallout 4

Fallout 4

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jefmrazek 29 JUN 2024 a las 15:44
Kingsport Lighthouse wont clear??
Survival mode, no console commands. No quest markers for the mission. I used berry mentats, artillery strikes, submarine nukes, killed all the birds and still cant access workshop. Notification says kill nearby enemies. I cant progress settlement missions until this is done. And i played too far and did too much work after the bug manifested to restart or reload a save. This is my trophy playthrough all DLC complete i even did Nuka World before meeting Preston to have the cake and eat it:( Someone please save my precious!!
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Mostrando 31-45 de 47 comentarios
jefmrazek 29 JUN 2024 a las 22:15 
they went overboard with the rubbish. it would be more sensually impactful if it was limited to certain places or factions. its immersion breaking to have litter in BOS areas for example. i dont want to get involved in mods and all that tho either so anonymous complaints it is lol
wtiger27 30 JUN 2024 a las 6:06 
Publicado originalmente por jefmrazek:
i lowered the difficulty to enable commands. setstage minrecruit06 200 command cleared the lighthouse and opened the next part of quest. HOWEVER i couldnt restore my survival difficutly!!! i tried all variations of cgf "Game.IncrementStat" "Survival Denied" -1 and checked settings was not able to restore it! my OCD bone is wrecked right now

There is only one correct way to type that command in. If you type it in exactly like i posted, it should work. Remember the spaces after cgf and then between "Game.IncrementStat" and "Survival Denied" and -1.

So like this, cgf[space]"Game.IncrementStat"[space]"Survival[space]Denied"[space]-1

Which will look like this when typed in correctly.

cgf "Game.IncrementStat" "Survival Denied" -1
madeirabhoy 30 JUN 2024 a las 7:48 
Publicado originalmente por jefmrazek:
Also at least one other settlement is locked behind this. Nordhagen beach wont open up as a quest until i clear kingsport, at least thats how i remember my first playthrough. but anyway AD VICTORIUM BROTHERS thanks!!

I’ve never even heard of this place despite this being my fourth playthrough over the years and I’ve had nordhagen beach as a settlement for ages.
jefmrazek 30 JUN 2024 a las 10:52 
tiger i have it typed exactly that way in my comment too!
jefmrazek 30 JUN 2024 a las 11:13 
ok it worked today its fixed. if it helps anyone in the future the code to advance locked quests and enable survival in this thread are legit. thanks all
Bored Peon 30 JUN 2024 a las 11:18 
Finishing the quest and enabling survival still does not fix the cannot take ownership of Kingsport Lighthouse though.....

As for enabling survival with console, someone else had an issue with the command not going through in the last month or so.

Maybe it has a glitch like TCL where the current game session will not allow it?
jefmrazek 30 JUN 2024 a las 12:52 
it all worked out for me thankfully. the command setstage advanced the quest and i got control of the lighthouse and the re enable survival worked as well. preston is giving me radiant quests again and my game isnt acting like i cheesed it. if i do console commands again for any reason i will use it to fix my merchants like trader rylee never showing up where i send her. yes im that weirdo who cant enjoy a game if i bend rules lol
Última edición por jefmrazek; 30 JUN 2024 a las 12:53
Zekiran 30 JUN 2024 a las 12:53 
Publicado originalmente por jefmrazek:
it all worked out for me thankfully. the command setstage advanced the quest and i got control of the lighthouse and the re enable survival worked as well. preston is giving me radiant quests again and my game isnt acting like i cheesed it. if i do console again for any reason i will use it to fix my merchants like trader rylee never showing up where i send her. yes im that weirdo who cant enjoy a game if i bend rules lol

Don't bother with Rylee. She is possibly the single most bugged character in the entire game. I literally sent her directly to kingsport which is like VISIBLE CLEARLY from her starting point - she stops halfway there, and absolutely will never arrive. There's some stupid buggy code reason for that but don't bother. She isn't worth while.
jefmrazek 30 JUN 2024 a las 12:56 
rylee actually showed up on my very first game lol and never again since. i have seen the commands that summon the merchants and they do work, i wouldnt have a purist foible about using them to fix things now that this worked out
Última edición por jefmrazek; 30 JUN 2024 a las 12:57
Zekiran 30 JUN 2024 a las 12:57 
Yeah no the problem with her sits squarely on how they put her in and tied her to the location she starts at in the cannery. DO NOT DO THE CANNERY... if you want her, don't touch the rest ever. ... She will simply break if you do anything there.
Bored Peon 30 JUN 2024 a las 14:12 
Publicado originalmente por Zekiran:
Publicado originalmente por jefmrazek:
it all worked out for me thankfully. the command setstage advanced the quest and i got control of the lighthouse and the re enable survival worked as well. preston is giving me radiant quests again and my game isnt acting like i cheesed it. if i do console again for any reason i will use it to fix my merchants like trader rylee never showing up where i send her. yes im that weirdo who cant enjoy a game if i bend rules lol

Don't bother with Rylee. She is possibly the single most bugged character in the entire game. I literally sent her directly to kingsport which is like VISIBLE CLEARLY from her starting point - she stops halfway there, and absolutely will never arrive. There's some stupid buggy code reason for that but don't bother. She isn't worth while.
Rylee gets disabled when you complete the Cannery quest.
After completing the Cannery enable her and she is fine after that.

It is like how Doctor Sun in Diamond City gets left in his house after doing the detective misc quest for Nick. Found that one out trying to buy rubber shipments for Vault 88.
Última edición por Bored Peon; 30 JUN 2024 a las 14:13
jefmrazek 30 JUN 2024 a las 15:31 
the glowing jewel of this game to me is vault 88. i did something so different than ive seen others do on youtube i hope to share it with the rest of you wastelanders oneday. like i said im doing my trophy run right now so my vault will be purely vanilla fair mechanics built. i dont use glitches or anything
wtiger27 30 JUN 2024 a las 17:03 
Publicado originalmente por jefmrazek:
the glowing jewel of this game to me is vault 88. i did something so different than ive seen others do on youtube i hope to share it with the rest of you wastelanders oneday. like i said im doing my trophy run right now so my vault will be purely vanilla fair mechanics built. i dont use glitches or anything

Good to hear you are back on track. And I will be looking out for your settlement build in Vault 88. I have had my largest settlement builds in the Vault. Around 28 settlers.

But I don't extend beyond the first cavern you find Barstow in. Apart from powering up the water plant there. I do strip the other cavern tunnels of their resources. But I keep the end of the caverns blocked off from the Commonwealth, so I only get attackers just outside the Vault's door. Much easier to defend and you won't get attackers spawning inside the Vault that way.

Also, keep in mind, Settlers will not use elevators. I have had them use one story stairs in there however.
Zekiran 30 JUN 2024 a las 17:30 
As long as the pieces are properly navmeshed they should take them up to 5 stories iirc. Beyond that, you need mods to fix the stupid sandbox height issues without breaking sandbox issues everywhere else.

Niston has an elevator mod, and escalators :)
Bored Peon 30 JUN 2024 a las 17:42 
Publicado originalmente por Zekiran:
As long as the pieces are properly navmeshed they should take them up to 5 stories iirc. Beyond that, you need mods to fix the stupid sandbox height issues without breaking sandbox issues everywhere else.

Niston has an elevator mod, and escalators :)
Well the only problem is the with multiple floors is the game cannot determine heights worth a @#$%.
https://steamcommunity.com/sharedfiles/filedetails/?id=3243611604
I have it where settlers that should be manning something on upper floors standing in the right spot under it on level 1. Since it only use say X, Y coordinates and not adding in Z for height they do not move to go to where they should be.

Now if they have an assigned bed on say floor 2 away from their job site and you are in the cell they can path to the bed then to the job in the morning. However you have to be present when that movement occurs.

This all falls back to the "predicted placement algorithm" when you enter a cell. It has never been able to determine height as that is how people end up on the roof of places.

Also for some reason the ONLY "level changing navmeshes" that work properly is scaffolding ramps. All the other usually end up with a settler being stuck partially up or down.
Última edición por Bored Peon; 30 JUN 2024 a las 17:45
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Publicado el: 29 JUN 2024 a las 15:44
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