Fallout 4

Fallout 4

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Skadi Jun 29, 2024 @ 4:28am
Unofficial patch
After running into and issues with my game shu8tting down ever time i tryo to touch a power wire in sanctuary i figured it was time to mod the game to try to fix it.

I downloaded script extender and achievement enabler on vortex.

but there seems top be some issues around the Unoffical patch atm?
should i get the nexus version or the creating club version?

i dont want to go to heavy on mods, just want some fixes here and there and maybe add some costumes or guns. but i dont wannt risk ♥♥♥♥♥♥♥ my game up for a mod
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Rapture Jun 29, 2024 @ 4:54am 
The worst thing about the unofficial patch is the guy that heads the group of people that do the work. He's not a bad guy really, I just think sometimes he just gets a little too defensive and comes out all guns blazing. There has also been some criticism that in making their patch the defacto requirement for all F04 mods gives them more power and influence than anybody really should. I don't have an opinion really as someone that just installs a few mods and plays the game its pretty easy to stay ignorant to the argument XD

There is also a little weirdness with stuttering with the next gen version of the game right now but if you're mainly interested in bug fixes vs heavy modding then I'd argue you don't really need to think about it that hard. I'd go for the unofficial patch, community fixes and maybe PRP. Once you've got those (and the prerequisites) sorted you should be good to go.
Vimes Jun 29, 2024 @ 5:05am 
You could be referring to this that is noted with the UFO4 patch page...

A verifiable test case for the stuttering issue has been created by Glitchfinder. As predicted, it wasn't due to anything WE did, but rather something Bethesda themselves needs to fix. I have the files myself and will link them somewhere in the morning for anyone who wants to verify this themselves.

The tl;dr of it though is this: ANY mod which makes an edit of ANY kind to an NPC WILL contribute to the issue. It makes absolutely no difference what kind of edit it is, but the issue was introduced with the NG Update. Not by anything we did to the patch.

EDIT: Here are the files to replicate the test: https://www.afkmods.com/StutterTest.7z

Use a save in Sanctuary Hills next to the workshop. Install the no overrides version first. Run from there to downtown Concord. You should encounter an FPS hit, but no major hitching or stuttering and by the time you get there all the NPC should have been spawned.

Exit the game and switch to the file with the overrides. Reload the Sanctuary Hills save. Run to downtown Concord again. You should notice the difference immediately once you've reached where the 2 bloodbugs usually spawn by the car, and it will become increasingly worse as you continue. Assuming your game doesn't crash, you should eventually be able to reach the spawning area and still see raiders dropping in from above. The stuttering should be VERY obvious.


When I tried the UFO4 patch, community fix patch and then other mods the stuttering seemed to get worse as the character increased in levels and more of the map was explored. Could have had something to do with encountering more NPC's etc.

Trying just a plain vanilla game BUT with just the UFO4 patch and the CF, maybe another fix patch also, and I still noted certain glitching / stutter type issues.

Returning back to the 163 build (old gen) and no stutter or glitching is noted with quite a few mods installed, inc those noted fixes.
Last edited by Vimes; Jun 29, 2024 @ 5:05am
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Date Posted: Jun 29, 2024 @ 4:28am
Posts: 2