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They did it this way in fallout 3
They did it this way in New Vega...
Might was well continue the immersion breaking trend in Fallout 4....
Asking Bethesda to come up with better narrative is as pointless as tilting at windmills. Their storytelling is about as bad as it gets in gaming. I mean seriously, this is a game where getting a lobotomy and a face transplant is considered personal liberation.
https://www.youtube.com/watch?v=ODV6mxVVRZk
It's all optional. This is why it is called a Open World game. It's open for your char to go where you want, when you want and do some quests if you want or ignore some if you want.
In Skyrim we used to have some less than average "modders" exclusively defecating their incompetence in CC, but they were very few and far-apart given actually talented modders joined it for a little while, in FO4 they make the majority, in fact I've not seen a single CC content in this game that's in fact good and polished. Everything from CC has issues or causes issues for subpar features - it's like trading 100 dollar bills for 1 dollar bills, they take more than they give... When not technical, they ruin the balancing by functioning as literal cheat-items... Harmless ones like "paint jobs" are thoroughly incomplete and never cover DLC items, if not playing on Normal that means you'll never use those cosmetic paid-mods given you'll need to strive for meta-gameplay leaving the only "useable" paid cosmetic being the pip-boy paints...
None of them are "quest-related" they are simply shoehorned as quests for no logical reason what-so-ever... "Want Halloween decorations? Gonna have to go through this quest that came out of me bottom's!!!!" - the only quest that could be somewhat "passable" due to 6/10 writing is the punch-keyboard weapon CR-74L that gives a totally unrelated story to a cheat-weapon through boring "travel to X spot fiddle with menus and read" - Nothing other than the weapon itself comes out of it, and even than the weapon's also incomplete with no way to speed up reloading times nor options to make it into a proper rifle, for no reason... Fact's that even the "useful" quest this weapon shoehorns basically forces us to travel to certain spots forcing us to a railed playthrough to get questionably arbitrary mods - of which only 2 are actual upgrades while the rest's arbitrary walling nonsense, so it can't even be excused as "progression"...
Most of them wind up working as spam on the game's mini-map, on the Quest tab and when you get out of the Vault. Worst offender being those ridiculous "Dog Rescue" where we have to fetch the dogs, and it's not even a "rescuing", the dogs aren't in danger at all, just NPCing around empty zones...
The very first time I started FO4 (Less than a year ago, I'm very, very late to the game),I was totally gobsmacked by how the game takes you on this journey of discovery and the immediate need to fight off giant bugs while still inside 111, and yes, that moment the sun hits your char's eyes for the first time in 200 years. Then investigating around the vault entrance and find your direction, get home.
I loved that part of the game, your char is confused, disorientated, scared and nervous, overwhelmed.
Yea, they ruined it.
it's the intro, they show those scenes in E3.. you buy an Ad, rest is just your luck.
There, this. You just proved you have more imagination than anyone who worked on the update at Bethesda. There already is a notice board in DC in the town square! There is only ever one notice on it, to kill the ferals in one of the metro stations.
Oh you're right. I forgot all about that.