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Loot disappearing right before my eyes [SOLVED]
I've just started having the oddest problem: some loot has begun disappearing right before my eyes when I approach it! It doesn't simply disappear, there's an effect, something like you might see for teleportation. This affects both loose objects and also corpses; with corpses, the corpse doesn't disappear but there's a static-like effect on the body and some of the items on/in the corpse disappear.

Is this an actual game mechanic that I have yet to learn about? If so, no need to spoil it beyond confirmation.

Addendum:
The cause turned out to be an MCM setting for Loot Detector that I had changed, an autolooting feature that I hadn't previously used that "teleports" things into workbench storage (apparently).
Last edited by VulcanTourist; Jun 25, 2024 @ 9:18pm
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Showing 1-11 of 11 comments
Zekiran Jun 25, 2024 @ 6:54pm 
What specific loot?

Where on the map or in an instance interior?

And, most importantly, what mods - including any and all from bethesda's site - are you running?
VulcanTourist Jun 25, 2024 @ 7:02pm 
I currently have 74 mods, so listing them all is impractical. I added Sim Settlements 2 lately, and I'm wondering if it's connected to that somehow. I use no mods from Creation Club.

It happens both in the open world and in interior cells. The loot doesn't appear to be specific, but then with corpse loot it's hard to tell because it's gone before I get to see it in a container list! Not all loot from corpses, at least, is disappeared.
steventirey Jun 25, 2024 @ 7:04pm 
Originally posted by VulcanTourist:
I currently have 74 mods, so listing them all is impractical. I added Sim Settlements 2 lately, and I'm wondering if it's connected to that somehow. I use no mods from Creation Club.

Well, if you aren't going to bother to give the information necessary for someone else to help you, then you will need to figure it out yourself. There is no such effect in the game itself, so it is one of your mods.
Xenon The Noble Jun 25, 2024 @ 7:10pm 
Yeah. Loot bodies first before the corps elves clear them out.
VulcanTourist Jun 25, 2024 @ 7:24pm 
Originally posted by steventirey:
Well, if you aren't going to bother to give the information necessary for someone else to help you, then you will need to figure it out yourself. There is no such effect in the game itself, so it is one of your mods.
Good grief... it's not laziness, it's respect for other's time. I've no issue with figuring it out unaided; I do that most of the time without ever being mentioned in a forum.

It's a new phenomenon, and I happened to install Sim Settlements 2 (along with several others obviously not involved) less than 24 hours ago.

Vortex won't let me print a list of mods as seen in the UI, but the Modlist Backup extension prints a JSON file that seems to be in that rough order, so this is the ones from the last day or so.

{ "name": "Remove Scope Sway", "game": "fallout4", "modId": 7798, "fileId": 81398, "source": "nexus", "enabled": true, "vortexId": "Remove Scope Sway-7798-0-6" }, { "name": "West Tek Tactical Optics - Night Vision Thermal Vision Goggles and More", "game": "fallout4", "modId": 12220, "fileId": 90810, "source": "nexus", "enabled": true, "vortexId": "West Tek Tactical Optics v2.0.1 (minor update)-12220-2-0-1" }, { "name": "Sim Settlements 2", "game": "fallout4", "modId": 47976, "fileId": 320250, "source": "nexus", "enabled": true, "vortexId": "Sim Settlements 2-47976-3-3-3-1717178502" }, { "name": "Longer Range Projectiles", "game": "fallout4", "modId": 11150, "fileId": 61248, "source": "nexus", "enabled": true, "vortexId": "LongerRangeProjectiles_0.2-11150-0-2" }, { "name": "Autosave Manager", "game": "fallout4", "modId": 14104, "fileId": 312556, "source": "nexus", "enabled": true, "vortexId": "Autosave Manager-14104-1-31-1714212585" }, { "name": "Just No - Sit and Drink disablement", "game": "fallout4", "modId": 66506, "fileId": 258419, "source": "nexus", "enabled": true, "vortexId": "JustNo-66506-1-0-1669621218" }
steventirey Jun 25, 2024 @ 7:37pm 
Originally posted by VulcanTourist:
Good grief... it's not laziness, it's respect for other's time. I've no issue with figuring it out unaided; I do that most of the time without ever being mentioned in a forum.

I never said it was laziness. And if you truly respected others time you would have posted your load order in the first post. Instead you made anyone who wanted to try to help wait until you actually give any amount of useful information.
Last edited by steventirey; Jun 25, 2024 @ 7:38pm
VulcanTourist Jun 25, 2024 @ 8:03pm 
Originally posted by steventirey:
And if you truly respected others time you would have posted your load order in the first post. Instead you made anyone who wanted to try to help wait until you actually give any amount of useful information.
So how is that a lack of respect? If I provide little information then THERE IS NOTHING TO DO, no effort to be made or time to be wasted. I simply wanted to know if it was something simple and obvious to experienced players of the game. What or who are you defending exactly?
Zekiran Jun 25, 2024 @ 8:26pm 
It's only simple if we know what mods you've got that may have very specific side effects, bugs, or whatever else. Sim Settlements is a MAJOR overhaul of the game's system so yes that would be very good to know...

You should be able to export your profile load order somehow, I don't use vortex or mo2 so I'm not sure exactly how but there's plentiful information on how to do this online.

And... yeah it's not lazy it's just completely pointless to ask for help, be requested info, and not provide it. There's a reason we ask.

If you DISABLE (don't uninstall or anything else, just disable) the sim settlement mod, go to a MANUAL save and make note of which one it is for yourself, and re-enter the game. Gotta test the effects somehow. And if you added a huge mod like SS2 (or 1) there's always the chance it will do something weird or unexpected. Sometimes we've seen random mods disable radios, or change character shaders, or whatever else under the sun. The game breaks at the drop of a hat. But the chances of that breaking dramatically increases with every mod, and particularly every LARGE mod.
VulcanTourist Jun 25, 2024 @ 8:37pm 
I was a little bit leery of the Sim Settlements mods because of their size and complexity. My preference is small narrow-purpose mods; having a bunch of those affords more control than "kitchen sink" mods with a bunch of unrelated changes. I understand that isn't possible with the scope of the Sim mods. I'll roll it back and see what happens.
VulcanTourist Jun 25, 2024 @ 9:02pm 
I captured the effect as it happens:

https://i.imgur.com/V5TPKJl.jpeg

Sim Settlements 2 wasn't responsible. I isolated the cause: an MCM setting for Loot Detector. That's what I get for changing settings and not knowing the effect or testing immediately.
Last edited by VulcanTourist; Jun 25, 2024 @ 9:14pm
Zekiran Jun 25, 2024 @ 9:20pm 
lol right? :)

I'm glad that's sorted out, I am sure that it has its uses, but if you're not expecting the behavior.....
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Date Posted: Jun 25, 2024 @ 6:04pm
Posts: 11