Fallout 4

Fallout 4

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cmthomas45 Apr 15, 2020 @ 6:34pm
The reason I didn't even finish this game....
Is because it feels like they started making it with Karma and then decided that was too hard and cut it from the release. Without consequence for your choices it just never really caught my imagination.
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Showing 1-15 of 21 comments
Codsworth doesn't like it if you do enough drugs. :taloslol: :roahroah:
fauxpas Apr 15, 2020 @ 6:37pm 
Never liked the karma system; but you are right that Beth didn't do a very good job at making choices have meaning.
Incunabulum Apr 15, 2020 @ 6:40pm 
Karma was never a consequence for your actions. It was just a pointless meter since tons of stuff in FO3 didn't fit neatly into 'good vs evil' categories.
You could always get a mod to change this. I use this one called, "Crime and Punishment". I think its pretty good. Makes its so that your actions do have consequences.
Out Of Bubblegum Apr 15, 2020 @ 7:10pm 
Originally posted by Incunabulum:
Karma was never a consequence for your actions. It was just a pointless meter since tons of stuff in FO3 didn't fit neatly into 'good vs evil' categories.
Not just a meter. Certain companions were only available if your karma matched. If you were not neutral then the black or white hats would attack you. They did put in some consequences. But not as far as other "real" RPG games. In some you cannot even enter a town as an evil character.
Last edited by Out Of Bubblegum; Apr 15, 2020 @ 7:11pm
=EGC= kansasterry Apr 15, 2020 @ 8:21pm 
the mod https://www.nexusmods.com/fallout4/mods/42857 makes a good attempt at putting a karma system into the game.
Ricardo Apr 15, 2020 @ 9:01pm 
im on the same boat can't stand this ♥♥♥♥♥♥♥ game the story is so cliche and ♥♥♥♥♥♥ but in other hand the gunplay feels like your average shooter (not bad) plus there's a sizable world to explore which is neat. So basically my character is maxed out so the story became a chore no way im gonna install this ♥♥♥♥ on my drive again...
Solomon Hawk Apr 15, 2020 @ 9:39pm 
Once you pick a side at the point of no return (except a prior save),
karma won't matter. The other sides will hate you.
MortVent Apr 15, 2020 @ 9:50pm 
Karma was a bogus system from go...

Pick up an item in a closed room, no witnesses but its' considered owned ... suddenly everyone sees you as some evil guy. Yeah right.

At least till you go slaughter 2 raiders then all is forgiven..

Von Faustien Apr 15, 2020 @ 11:52pm 
you ever notice how in both fallout 2 and vegas karma was almost utterly ignored baring the ending slides in favor of faction of faction rep? that because it sucked ass even interplay and obsdian sidelined that POS system. the loss of karma is no loss and given how 4 handles factions id say the lack of a shiny meter is fine. fallout 4 has a lot of issues from the base game conversation's lack of perk and stat checks to the rather hamfisted T60 power armor and the odd choice to make the x01 prewar. the lack of karma however isnt an issue binary morality meters are the stupidest thing game devs ever added to the rpg genre
MortVent Apr 15, 2020 @ 11:54pm 
There is a reason most games don't use them... unless you want three colored endings
DouglasGrave Apr 15, 2020 @ 11:57pm 
Originally posted by MortVent:
Karma was a bogus system from go...

Pick up an item in a closed room, no witnesses but its' considered owned ... suddenly everyone sees you as some evil guy. Yeah right.

At least till you go slaughter 2 raiders then all is forgiven..
It makes relative sense in the wasteland. Sure the guy is a bit of a shifty thief, but he also kills raiders, which makes putting up with him worth it.

But even if properly implemented karma is a system designed to serve as a stopgap for real consequences. It's the sort of thing you include because the game allows trickery that wouldn't work on a real person, like carrying things around a corner to steal them.

If you don't use it, you have to instead build a better equivalent of real human behaviour.
Von Faustien Apr 16, 2020 @ 12:03am 
if the games not star wars and doesnt have some legit in universe dark and light sides than they need to piss off as they always end up limiting rollplaying because you get shoehorned into maxing your paragon meter some arbitary diolog option rather than being able to make choice you fell is the right one.


Death to the arbritary morality sliders!!!

if you wanted fallout 4 to have more diologe checks or options i agree.

but TRUCK KARMA!!! truck it right to the north poll and feed it polar bears well its children watch! you know asuming a metaphyical concept can have children or be eaten by giant angry arctic ice bears.

MortVent Apr 16, 2020 @ 12:05am 
Originally posted by DouglasGrave:
Originally posted by MortVent:
Karma was a bogus system from go...

Pick up an item in a closed room, no witnesses but its' considered owned ... suddenly everyone sees you as some evil guy. Yeah right.

At least till you go slaughter 2 raiders then all is forgiven..
It makes relative sense in the wasteland. Sure the guy is a bit of a shifty thief, but he also kills raiders, which makes putting up with him worth it.

But even if properly implemented karma is a system designed to serve as a stopgap for real consequences. It's the sort of thing you include because the game allows trickery that wouldn't work on a real person, like carrying things around a corner to steal them.

If you don't use it, you have to instead build a better equivalent of real human behaviour.
The problem is it's arbitrary and omniscient

Which means everyone knows what you do in the dark corner of the wasteland with nobody around... much like Santa

And morals are flexible, no two people feel the same about them... One person may feel all killing is wrong, not a good survial trait in the wastes. Others feel strength makes one right.

Both have a moral code, so which one is the good karma option? Both would be good, since they are following the moral codes they have.
Grendalcat Apr 16, 2020 @ 6:22am 
I don't miss Karma. I do like that the companion characters have different likes/dislikes on your actions, and can even leave you if you upset them enough.
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Date Posted: Apr 15, 2020 @ 6:34pm
Posts: 21