Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, that was superb !! ;)
I couldn't finish the 2nd episode.
Better play other franchise, son.
The portrayal of how the brotherhood treat squires is appalling and flies in the face of the brotherhood being close-knit family.
They also made power armor useless in the dark which is the most asinine thing in the show, apparently every headlamp is broken and no one has recon sensors or targeting hud in their power armor
The story is almost non-existent id argue. We get a Macguffin we know nothing about but everyone wants and knows about somehow, until the final episode and even when we learn what it is they don't explain it at all, it just is.
I would assume it is the vault life that is woke? I do not think these people understand that vault life was woke before being woke was even a thing. Not even really woke either, it is just blind obedience which is what Vault Tec and the Enclave were aiming for.
Fallout aint Warhammaer 40k. The first versions of power armor are going to be big and clunky. T-60 is technically the third generation set. To get what you were wanting would also mean building a working set for real, including the movement and weight.