Fallout 4

Fallout 4

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Nnuyoie May 13, 2024 @ 9:08pm
does anyone know if that f4se done yet?
JUST ASKING!
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Showing 1-15 of 15 comments
Nnuyoie May 13, 2024 @ 9:10pm 
Originally posted by Cadaver Synod:
Last updated... today. https://www.nexusmods.com/fallout4/mods/42147
lets go thank you very much sir
SPIDERna May 13, 2024 @ 9:23pm 
What about fps fix and steam achievement mods
Makeithappen May 13, 2024 @ 9:49pm 
I give it another week or so and I think I'll be sitting pretty using mods again. Personally.
Shoah Kahn May 13, 2024 @ 11:16pm 
So, if just F4SE is updated, all the reliant mods will, again, work as normal?
kkitts May 13, 2024 @ 11:38pm 
Bethesda hasn't done jack to fix what they broke for vanilla PC players, so unless they completely give up, there will probably be another patch for PC users incoming eventually.
Grubbs008 May 13, 2024 @ 11:39pm 
Originally posted by Shoah Kahn:
So, if just F4SE is updated, all the reliant mods will, again, work as normal?

Lol, no.
Oscar von BJ May 13, 2024 @ 11:43pm 
Not yet, it was in testing after creator days' work but you know we have a new 38M update 2 yesterday so , guess that dude in a mood of jump out of a bridge right now. :D
Oscar von BJ May 13, 2024 @ 11:48pm 
Originally posted by Shoah Kahn:
So, if just F4SE is updated, all the reliant mods will, again, work as normal?

Nope, the code might needs to re-code for every single mod, so basicly after F4SE is done you have to pray for those mods' creators come back working on his own mod for you.
kkitts May 13, 2024 @ 11:50pm 
Originally posted by Oscar von BJ:
Originally posted by Shoah Kahn:
So, if just F4SE is updated, all the reliant mods will, again, work as normal?

Nope, the code might needs to re-code for every single mod, so basicly after F4SE is done you have to pray for those mods' creators come back working on his own mod for you.
And this will happen with each and every patch. It used to be, if you played without mods, the game would actually WORK. Now, less of the game works properly with each patch.
/doublefacepalm

https://www.youtube.com/watch?v=YPN0qhSyWy8
Oscar von BJ May 13, 2024 @ 11:56pm 
Originally posted by kkitts:
Originally posted by Oscar von BJ:

Nope, the code might needs to re-code for every single mod, so basicly after F4SE is done you have to pray for those mods' creators come back working on his own mod for you.
And this will happen with each and every patch. It used to be, if you played without mods, the game would actually WORK. Now, less of the game works properly with each patch.
/doublefacepalm

https://www.youtube.com/watch?v=YPN0qhSyWy8

Yeah. Well this is the inevitable fate of a mod player so I try to keep all my mods collections Non-F4SE-depending
Last edited by Oscar von BJ; May 13, 2024 @ 11:58pm
sfried May 13, 2024 @ 11:59pm 
Originally posted by Nnuyoie:
JUST ASKING!
https://www.nexusmods.com/fallout4/mods/42147

[The latest F4SE version is 0.7.2. Compatible with runtime 1.10.984.

All native code plugins (.dlls) need to be updated by their creators for 1.10.980+.
Old native code plugins not loading is not a problem with F4SE.

All mods that use F4SE will have to get updated to support F4SE 0.7.2.
sfried May 14, 2024 @ 12:02am 
Originally posted by SPIDERna:
What about fps fix and steam achievement mods
Achievements Mod Enable should still work (v.1.41):
https://www.nexusmods.com/fallout4/mods/15639

Make sure you are using the latest version of F4SE (0.7.2) to use it.
KnightMD May 14, 2024 @ 9:50am 
How do I change the graphics settings when using F4SE on the Steam Deck? I keep getting a 'Modorganizer instance already running' error whenever I try to run the launcher from Modorganizer.
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Date Posted: May 13, 2024 @ 9:08pm
Posts: 15