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Starting to thing there's a typo in "Next gen update", should read "Last gen update" because it now runs like it did on the xbone at release
https://steamcommunity.com/sharedfiles/filedetails/?id=3241230342
Yeah same as me, that happened in the past and i lost desire to play it
thanks man, hope it works, ill give it a try
i see some improvements after did the guide, the image was smooth, but still stutter
My hardware is 4090/14900ks/ssd. Prior to update I could sprint across entire map, zero stuttering and no fps drop below 60. After the update, it was a stutterfest at spawn and cell transition areas. Decreasing settings, and doing normal things to improve performance wont stop the stuttering.
Vanilla game only, the stuttering is minimal and only at a few spawn points.
vanilla with unofficial fallout 4 bug fix has significant stuttering in several spawn areas, mostly tied to unnecessary npc file edits, ie spelling/punctuation/capitalization changes. Also it edits multiple outside objects in some of commonwealth exterior areas causing stuttering...I had to abandon it and just keep my own bug fix file with ~20 bug fixes.
I love raider gang extended mod, but since it adds exterior npc's via copying precombines with temp edits...it causes horrible stuttering. This is not a fixable issue as the updated game engine doesnt tolerate exterior npc editing or new exterior npcs, unless you dont mind 1-2 second hard stuttering as they spawn. So had to abandon that one as well.
adding enemies interior, just takes 1-2 seconds extra to load, so not noticeable...but 1-2 seconds of hard drops in fps from exterior npcs is noticeable and annoying.
I am going to play through new updated game once, then may revert back to old..depends on how much I miss few mods I used that added exterior npcs. america rising 2 doesnt seem to cause issues as most npcs added not in exterior commonwealth.
the fix would require undoing whatever change bethesda did to the engine. Reducing settings, etc doesnt do anything for spawn site stuttering.
Came out in april, does not rely on F4SE, perfectly safe to use
https://steamcommunity.com/app/377160/discussions/0/4365754151464961075/
The game appears to use buffers from transferring data to the graphics card (a new .ini section called [Memory]). You could try setting these to 1 or 256 instead of the default 16 to see if it has any effect.
This is on a PS4 where I can't block updates and can't tweak INI settings.
Interesting idea that UFO4P may make it worse. I may try that.