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This is easily prevented by equipping them with better weapons than the pipe ones.
Note: Each settler only needs 1 ammo of the respective weapon type for it to work.
However, it's been my experience that if you don't want them doing that, all you have to do is remove the fusion core when you're not using it. Mind you if they somehow acquire one in their inventory, they might equip a suit anyway.
So far, in my early game, I'm storing weapons at Red Rocket and tending to use that to place many items.
I take to Sanctuary only what is needed, when doing repairs and adding to the settlement. Exception being I gave better guns and a single round of ammunition to those who are there.
Settlers will not put weapons back. And when they do take weapons an ammo, they don't take a single weapon and small amount of ammo. They take an entire stack of weapons and all the ammo. So you could end up with a single settler having a dozen rifles and hundreds or thousands of rounds of ammo, with the other settlers still using their default pipe weapons.
It's not strictly necessary, since most settlers have the Protected status to stop them from dying unless you attack them yourself, but giving them some means that they'll spend more time contributing to a fight and less sitting on their backside waiting to recover.
Lol, doesn't seem to be balanced, but at least it can be managed if you understand that.
Thanks, appreciate the reply.
I can now appreciate the point of giving it, but also remembering to equip it..!
It is going back a long time since I last played, when it was first released I did skip much to do with settlements.
It's best to manually give them a weapon. Leaving weapons and ammo in containers for them is a long shot - it might help the settlers who arrived since you last visited, if you come to attend a settlement defence.
For the reason Steven Tirey mentioned, it is best to make many containers each with one weapon one ammo. Otherwise NPCs will take entire stacks if they take anything at all.
The algorithm the NPCs use to pick weapons is unclear but seems to favour DMG over DPS and ballistic weapons over energy weapons. Not that they will never equip an auto laser but it's rare, unless it's the only weapon available (auto weapons have lower DMG but higher DPS). DPS calculations internally anyway only work for ballistic weapons.
In case it was not said, NPCs (apart from your current companion) only need 1 ammo and never expend that ammo. So to minmax you give settlers auto weapons, including auto weapons you couldn't afford to run yourself on your character.
Honestly if you just give them all one molotov (NPCs don't expend throwables either) they will usually wipe out any attack quickly. Don't give them grenades because you are less likely to survive a friendly fire hit from a grenade. As are your settlement objects.
(Grenades and throwables on the ground or in containers/workshop also do not get auto equipped by NPCs)
Another long shot is you can give them a stimpak. It will be very rare that they actually use it (same with companions) but it might happen and it can helpful when it does. Although since they are immortal and self-heal after a while, maybe it's a waste of a stimpak. But if you have a hundred stimpaks, why not.
never arm settlers with a gatling laser their AI will prioritize using the fusion core to take your power armor.
if you want some entertainment give some of your settlers stealth boys and automatic institute rifles.