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but not small ones probably cause i have like 4-5 mods that have last been updated arround 2015-2016 and they work fine
A certain hyperbole is to be expected in conversations, don't be that guy filing the dots
MCM, Extended Dialog are broken, and F4SE is beta stage again. Lots of other mods depended upon these three, but not all the mods. Just the ones that are most fun. F4SE works well enough for the FallUI mods, for example.
Xedit doesn't work on mods and neither does Creation Kit.
The makers of F4SE note that 1.10.190 isn't stable itself..
I did some rough calculations in a similar thread and you could say that around ~10k mods are involved with F4SE. Nexus has ~50k mods, so it's around 20%, but the issue is also that only ~22k out of that 50k have 100+ endorsments. So "just breaking F4SE" means there's a 50/50 chance that any given popular mod was broken. And then there's U4FP and other foundational mods.. You get the idea.
15 gigs is a lot of wiggle room to break stuff
Examples?
Steam has had this asinine logic of not allowing freezing updates for as long as I've had it (2004) and there's no reason for it. They support modding in Steam itself. You should be able to simply have the option of "Don't update without asking me first". Or "Freeze updates on this game until I manually toggle it back on".
People put in a lot of effort to mod ESPECIALLY Bethesda games but updates break most games (with the exception of games like X4 which work really well for years of no updates on mods). The majority of games have no hope for mods to survive updates.
And people should be able to play their games and mod to their hearts' content and not ever worry about losing progress and their save being essentially bricked.
All Steam has to do is provide this option and no one can say there is any negative about it. A negative just doesn't exist and it would be one MASSIVE quality of life improvement for PC gamers.
others i just had to redownload and replace the old files for them to work again