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The raider settlements do have a few unique raider items (notably include ones that automatically produce alcohol, chems, and loot), and they're not dependent on the Local Leader perk, since they're automatically linked to each other without provisioners. the raider versions of stores are made available through the Wasteland Warlord perk ranks that you get automatically for having enough outposts.
You get the second rank of Wasteland Warlord for just three outposts (which you'll already build by following the raider questline), and the third rank is only needed for building tribute chests (requiring 8 outposts, but the chests create free loot that can even include a legendary item now and then).
Personally, I tend to ditch the vassals entirely, typically even capturing the one settlement the game requires to make a vassal as part of the story so that I can turn it into an outpost. I find it much easier to throw extra booze stills and pick-me-up stations at my raiders than mess around with vassals, though I guess I'd take vassals for role-playing purposes if I wasn't assuming my raiders get everything through more active raids.
There's definitely some nice loot on offer in the tribute chests.
You just have to make sure that no-one can easily reach them if the settlement/outpost sees active combat, because fighting NPCs trying to loot the tribute chest for weapons can cause an immediate game crash.