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It's just unfortunate they chose to embed them into the game where we can't just un-check them like mods and play w/o them at our discretion, you have to jump through hoops to disable/remove them.
The one saving grace is most these mods come with 1 or 2 items that don't embed themselves into the game world like normal items so they don't flood the populace and you can stash them and take them out of circulation .. or can't find ammo to use em, so there's that I guess. But I tend to put off these 'free' mods until DLCs and the part's are over that I don't wanna be OP for.
There is no way a player ought to be able to get those things relatively early in the game.
When I finally update (I locked my game down hard) I will hand delete that entire questline out of my game files and instead download America Rising 2 or Enclave new Story 1 or 2, or Enclave resurgent.
Some of them have good loot but nothing that unbalances the game.
When I finally do the update I will hand delete this content out of my game file as I belive it unbalances the game, doesnt quite fit in and besides there are pther Enclave mods out there that dont unblance the game where u can actually join..
No shade to the Autor of that mod, it has its place as a fun side quest that I could add near endgame to buff myself after say level 80 or 100 to go to war with Atoms Storm (from a mod also ) troops, it serves a good purpose.
But this should absolutely not be packaged in a general game update, and I am immensely saddened how this egregious misstep will ruin the Fallout experience for a new generation of players.