Fallout 4

Fallout 4

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taloN 18 kwietnia 2024 o 9:42
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Let's update our game 10 years later to break the modding scene
:steammocking: :steammocking: :steammocking:

What a bunch of clowns. They know exactly what happens when they update their games this far beyond their last. This is a completely superfluous flop, a mistake made of the highest order. There are already mods that cover and completely eradicate whatever Bethesda is trying to throw at us.

https://www.nexusmods.com/fallout4/mods/75767
Ostatnio edytowany przez: taloN; 18 kwietnia 2024 o 9:42
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Wyświetlanie 16-30 z 103 komentarzy
Jansen 18 kwietnia 2024 o 13:17 
Początkowo opublikowane przez Xenon The Noble:
Bethesda has had nothing but flops since FO4. Most of the releases you've not even heard of outside of Starflop, or are just dusted off re-releases.
People are playing older games.
https://www.ign.com/articles/gamers-mostly-played-older-games-like-gta-5-and-fortnite-in-2023
FO4 is still a big game. With mods, you can get around the vile writing of FO4 and play the game you want without having to follow a script that makes SS into a criminal and idiot. Without mods, people wouldn't play FO4. I'd have been sick of it over 5000 hours ago.
The solution to Bethesda's competition with pre-2015 Bethesda is obvious: Bust FO4 with a Mod destroying update that you can't refuse . Completely legal.
https://en.wikipedia.org/wiki/List_of_Bethesda_Softworks_video_games
Ya'all keep thinking Bethesda loves you and isn't a corporation with shareholders trying to make money.
Right, but you can literally disable game updates in steam by removing the registration file from the steamapps folder and it wont update, then launch using the FSE4 file.
Bookwerk 18 kwietnia 2024 o 13:20 
OP should stop identifying as a vault dweller
Xenon The Noble 18 kwietnia 2024 o 13:29 
Początkowo opublikowane przez Jansen:
Right, but you can literally disable game updates in steam by removing the registration file from the steamapps folder and it wont update, then launch using the FSE4 file.
If you mean the FO4 manifiest, it didn't make a difference at all. I can still launch it from Steam. It just makes a new manifest.
I guess we'll see if it works after the update. I plan on learning how to make mods during the time I can't play with mods... but maybe the update to Creation Kit will also be borked.
Ostatnio edytowany przez: Xenon The Noble; 18 kwietnia 2024 o 13:30
DMachine 18 kwietnia 2024 o 13:53 
Talon from mcdicks?
the_asphyx 18 kwietnia 2024 o 14:05 
Should have just made 2 versions...
- Fallout 4
- Fallout 4 SE

Like they did with Skyrim, then they can mess all they want with Fallout without breaking mods.
Xenon The Noble 18 kwietnia 2024 o 14:09 
Początkowo opublikowane przez the_asphyx:
Should have just made 2 versions...
- Fallout 4
- Fallout 4 SE

Like they did with Skyrim, then they can mess all they want with Fallout without breaking mods.
this.
Longhaul 18 kwietnia 2024 o 14:17 
Whine post.
Jansen 18 kwietnia 2024 o 14:23 
Początkowo opublikowane przez Xenon The Noble:
Początkowo opublikowane przez Jansen:
Right, but you can literally disable game updates in steam by removing the registration file from the steamapps folder and it wont update, then launch using the FSE4 file.
If you mean the FO4 manifiest, it didn't make a difference at all. I can still launch it from Steam. It just makes a new manifest.
I guess we'll see if it works after the update. I plan on learning how to make mods during the time I can't play with mods... but maybe the update to Creation Kit will also be borked.

Yes I mean the manifest in steamapps. I had to remove it twice before it worked, like your experience, steam appeared to restore it. However, the 2nd time I did it the file remained removed. This video shows where the file is.

https://youtu.be/NwEOPRnzKFI

I then added F4SE as a non steam game and I launch FO4 that way. With over 80 mods running, including SS2 and Fusion City, there is no way I will let Bethesda break that.

Początkowo opublikowane przez the_asphyx:
Should have just made 2 versions...
- Fallout 4
- Fallout 4 SE

Like they did with Skyrim, then they can mess all they want with Fallout without breaking mods.

I also totally agree that Bethesda should be making 2 versions like they did Skyrim. Should be 2 totally separate products and just give existing owners a code for a limited period of time.
Ostatnio edytowany przez: Jansen; 18 kwietnia 2024 o 14:27
SaintsEagle 18 kwietnia 2024 o 14:35 
the update for the Witcher 3 also broke the mods and it's okay, who needs them to update them. Developers don't owe anything to modders. It is logical that a major update can break mods, it has always been so. You just relaxed because the last patch was released more than 5 years ago.
Ivraas 18 kwietnia 2024 o 15:10 
Początkowo opublikowane przez wesnef:
Been modding games since Morrowind.

Updates happen.

Dealing with them is one of the things you accept when you choose to mod games.

These "how dare they update their game??!?!? Think of the modders!!" threads are incredibly silly.
It's not the case, we should have been able to stop the update trough the steam, blame the damn steam.
Mugiwara 18 kwietnia 2024 o 15:18 
Początkowo opublikowane przez Ivraas:
Początkowo opublikowane przez wesnef:
Been modding games since Morrowind.

Updates happen.

Dealing with them is one of the things you accept when you choose to mod games.

These "how dare they update their game??!?!? Think of the modders!!" threads are incredibly silly.
It's not the case, we should have been able to stop the update trough the steam, blame the damn steam.

And you can stop the updates on Steam, There is a litany of articles across multiple game threads explaining how to do this. Add to this that Bethesda actually pre-warned everyone that an update is coming so it gives everyone who has a modded game the chance to protect their setup. There really is no excuse not to do so. But here we are yet again. Heard the same thing last November with Skyrim. And of course there will be a mountain of rage threads incoming soon all blaming Bethesda when all people had to do was BLOCK THE DAMN UPDATES THEMSELVES. It really is that simple.
Vin 18 kwietnia 2024 o 15:18 
Początkowo opublikowane przez Ivraas:
Początkowo opublikowane przez wesnef:
Been modding games since Morrowind.

Updates happen.

Dealing with them is one of the things you accept when you choose to mod games.

These "how dare they update their game??!?!? Think of the modders!!" threads are incredibly silly.
It's not the case, we should have been able to stop the update trough the steam, blame the damn steam.

steam is not the only thing to blame. bugthesda is aware of the beta branch which valve made available to developers to store various builds. go look at neverwinter nights, game gets updates on occasions and has nearly all builds still available.
Ostatnio edytowany przez: Vin; 18 kwietnia 2024 o 15:21
sdack 18 kwietnia 2024 o 15:33 
Początkowo opublikowane przez Vin:
... bugthesda is aware of the beta branch which valve made available to developers to store various builds...
Bethesda actually uses the beta opt-in feature for Starfield and releases updates as beta a month early. See here:

https://help.bethesda.net/#en/answer/63790

When you have an RSS reader can you watch them coming down the pipe:
https://store.steampowered.com/feeds/news/app/1716740/?cc=GB&l=english&snr=1_2108_9__2107

So far am I holding back on Starfield, but it is worth noting Bethesda seems to have learned.
Ostatnio edytowany przez: sdack; 18 kwietnia 2024 o 15:37
Bored Peon 18 kwietnia 2024 o 15:52 
Początkowo opublikowane przez Xenon The Noble:
Bethesda has had nothing but flops since FO4.
That is some serious fan fiction. Just because there is a bunch of people that are a vocal minority on hating a game does not make it a flop nor does it make the developer a flop.

Fallout Shelter had 50 million downloads.
Fallout 76 is still running strong.
Starfield sold more than enough copies to make their investment back, and it aint over.
Even Creation Club saw a high amount of sales on Steam.

Początkowo opublikowane przez Xenon The Noble:
If you mean the FO4 manifiest, it didn't make a difference at all. I can still launch it from Steam. It just makes a new manifest.
Well there is your problem right there, you. If you are running mods and using F4Se you are NOT supposed to be launching it from Steam. You are supposed to be launching the game through the F4SE_Launcher.exe which failing to launch through that exe breaks all your mods because you are not activating the F4SE.

Początkowo opublikowane przez sdack:
So far am I holding back on Starfield, but it is worth noting Bethesda seems to have learned.
Honestly, I would hold back until they fix two critical bugs, or someone creates a mod (with the Creation Kit) to fix them.
- There is a bug if your last save was in space and you get blown up it lowers your shields max hp. Once infected by this bad script you have to use the console to fix it.
- When you roll over in New Game plus there is a bug that it forgets to carry over your skills your raised for colony management.
Ostatnio edytowany przez: Bored Peon; 18 kwietnia 2024 o 15:52
taloN 18 kwietnia 2024 o 17:19 
Początkowo opublikowane przez Anger:
OP should stop identifying as a vault dweller

ngl I actually love this comment
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