Fallout 4

Fallout 4

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Bardera May 7, 2024 @ 2:14pm
Fallout 4 Very hard Difficult, 20 - 100 shoot for kill just 1 :S
My weapons don't hit anything, I got tired of looking for ammunition, even with the machine that makes ammunition, it's not enough, all the enemies eat approximately between 20 to 100 shots and on top of that, all legendary enemies always appear, which heal again, I'm level 69 and I'm still With basic weapons and powerful weapons I never have ammo and they don't do that much damage T_T I never get a good weapon

How do you save ammunition?!
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Showing 1-15 of 29 comments
valium May 7, 2024 @ 2:18pm 
If you are using automatic weapons, you are going to eat through ammo, just how it is. I max both Rifleman and Commando and have a general use high single shot weapon for trash mobs, then switch to the automatic weapon for things that need to die quickly.
Death Approaches May 7, 2024 @ 2:42pm 
are you perking up your weapon stats? by 69th you should have at least one weapon class at 5 stars, that's 100% damage increase and what, 30% armor penetration?

do you not use chems? psychobuff bufftats is a handy combo, as are many others, just keep some addictol and refreshing beverages on-hand, you future addict you. chems are part of the game mechanic, and if you're not using them, that's on you, Bard.

when you want to conserve ammo there's one overall tip - Use VATS. Then crits are on-demand not a die roll. But also, if you've set up a ammo plant and still run out of ammo?! you're doing something very, very wrong here.

20-100 seems a bit of hyperbole, unless you're taking tier 1 weapons to the tier 4 enemies without ever upgrading them... in which case, play the game as it was meant to be played, not so randomly... I play on Very Hard, and frequently one-shot leveled NW Raiders with great armor and FH Trappers in heavy armor...

don't forget your crankers, either... a six-crank laser musket has incredible one-shot punch. And when you find a "Wounding" legendary, no matter what it is, hold on to it like it will save your life - because it will... every bleeding effect stacks; 4-5 shotgun blasts and waiting 5 seconds is enough to take down mythic deathclaws with rifleman 5... that's like 1300-1800 damage with chems... and you shouldn't even encounter them til 75th to 90th...

I hate saying dumb stuff like "skill issue" but I would love a video of you playing, to see what you're actually doing and with what, cause this seems crazy... :claptrap:
worm_master May 7, 2024 @ 2:56pm 
U can get some nice weaps, from wot his face, on the predwyn, also get some nice weaps for doing quest's, get a railway riffle, from wot's her face in "The Castle".

Look for legendery NPC's, they have a good chance of dropping a legendary weapon, also get the scrounger perk, an comb those buildings, look in every crack an corner, that lunch pail?? might have some .45 in it.

I got it, an am using it as my main cred source, energy cells, seem relatively scarce though, the greater majority is standard ammo, you do find energy cells though.
Last edited by worm_master; May 7, 2024 @ 2:59pm
valium May 7, 2024 @ 3:10pm 
The bleed legendary effect is slept on because it isnt Explosive/Two-Shot/Freezing, but get that on an automatic weapon, or Pickman's Knife with the serrated upgrade turning it into 35 damage, and things melt. It still isnt as good as explosive, but damn near.
Edgemoor May 7, 2024 @ 3:44pm 
Unless they changed stuff vanilla Fallout 4 isn't that well balanced with respect to damage dealt and received.

Essential perk of course is "scrounger". This will give you loads more ammo in containers. And going full stealth helps.

Demolition also gives you options to lure enemies into explosives and do loads of damage or use grenades.

Also for materials and deconstruction get the "scrapper" perk.

As for guns need to increase your damage as you level and look out for the weapons that deal a lot of damage and from what I have found that means;

Maxing the perk that correspond to your weapon
Using sneak to give sneak damage on your silenced weapons
Using VATS to further increase your damage after about level 60.
(VATS to make almost every head shot a critical)

Not all legendary's are equal. Weapons to avoid:

Poison - most non humans have a high resistance.
Radiation - Again most non humans will have a high resistance and rads may heal them.

Wounding - Is OP low to mid level (upto about level 55). But it does a set amount of damage so it becomes trivial to enemies that can spawn at high level and eventually useless.

Energy weapons are generally not easily made to be effective. Best weapons by far seem to be weapons that deal physical damage. Legendary's to look out for:

Two shot - fires two shots for every one shot fired. Downside is it does not do double damage because it applies damage resistance to both shots rather than once. It also doubles the recoil. So hard to use on anything other than single shot and semi auto weapons.

Instigating - Good on sniper rifles as it will deal double damage to undamaged enemies. After that switch to another weapon.

VAT's and critical weapons - Good for VATS and crit builds

The two best by far though are:

Explosive - use with demolition perk. 2 points is great.
Furious - Only two ranged weapons are the two unique hand made rifles in Nuka World. But these are by far the best weapons in the game. Splattercannon and problem solver I believe they are called.

As for levelling choose which weapons you want to use and put perks in as appropriate. to get the best damage you ideally want to go full sneak. Level 3 sneak is awesome as you don't trigger mines. This is soooo useful for not actually being instantly killed by hidden mines. I'd really advise getting this as early as possible.

This is aimed at ranged weapons only, not actually played a melee build:

Commando (full automatic rifles and pistols, I think also mini gun)
Rifleman (single shot and semi auto rifles)
Gunslinger (semi automatic pistols, also increases pistol range)

Bloody mess (extra damage and essentially instantly killing enemies and nearby ones once fully invested in)

Mister Sandman
Ninja

Once you get this far the only way to increase damage further is to go down the VATS route and invest in:

Better criticals
Critical banker
Four leaf clover

This allows to almost make every shot in VATS a critical.

You can also get some really good sniper stuff, these are less essential but very useful:

Sniper (chance to knockdown and increased headshot accuracy in VATS)
Penetrator (can shoot through walls using VATS)
Concentrated fire (more accuracy if you need it)

Companion perks (gained by maxing out their affinity for you) can also help:

MacCready - Killshot +20% accuracy in VATS
Deacon - Cloak and Dagger +20% to sneak attack damage and stealth boy duration

And probably the best and hardest to get is

Paladin Danse +20% damage to synths, ferals and super mutants.

Why is he hard to max out? Because you can only get his affinity to 999 until you do his final quest, which involves progressing the BOS quest line to a certain point. I won't say how here to avoid potential spoilers.

And of course why is this the best companion perk? Simply put the enemies that have the highest health are the super mutants that will spawn at your level. They are literally bullet sponges, so getting a raw +20% damage increase against them is very useful.

I may have missed some stuff, it's just what I remember, but hope it is of some help.
Last edited by Edgemoor; May 7, 2024 @ 3:55pm
Lord Nighthawk May 7, 2024 @ 4:17pm 
Originally posted by Edgemoor:
Unless they changed stuff vanilla Fallout 4 isn't that well balanced with respect to damage dealt and received.

That´s absolutely right as it is simply "-25% player damage, +50% incoming damage" depending on the difficulty level.
Raw values inserted that nobody ever tested. Most "balanced" is normal difficulty as it´s 100% incoming as well as outgoing.

I modded very hard to 100% outgoing and 300% incoming. Still hard to play as you get wrecked pretty fast but you don´t need at last a dozent of immersion destroying headshots on an enemy.

The tips people gave here to put out more damage are all correct, nothing to add here.
Last edited by Lord Nighthawk; May 7, 2024 @ 4:18pm
sdack May 7, 2024 @ 4:25pm 
1.) Do not run off south. Opponents get harder south. Skill up first, then go south.
2.) Use melee weapons before rifles before pistols before automatic weapons.
wtiger27 May 7, 2024 @ 4:25pm 
Level 69 and you are having issues killing enemies? That does not sound right. You should be kicking ass at that level. How did you get to that level without killing very many enemies or completing quests which require you to? How many hrs in the game?
Bardera May 7, 2024 @ 7:22pm 
Originally posted by Death Approaches:
are you perking up your weapon stats? by 69th you should have at least one weapon class at 5 stars, that's 100% damage increase and what, 30% armor penetration?

do you not use chems? psychobuff bufftats is a handy combo, as are many others, just keep some addictol and refreshing beverages on-hand, you future addict you. chems are part of the game mechanic, and if you're not using them, that's on you, Bard.

when you want to conserve ammo there's one overall tip - Use VATS. Then crits are on-demand not a die roll. But also, if you've set up a ammo plant and still run out of ammo?! you're doing something very, very wrong here.

20-100 seems a bit of hyperbole, unless you're taking tier 1 weapons to the tier 4 enemies without ever upgrading them... in which case, play the game as it was meant to be played, not so randomly... I play on Very Hard, and frequently one-shot leveled NW Raiders with great armor and FH Trappers in heavy armor...

don't forget your crankers, either... a six-crank laser musket has incredible one-shot punch. And when you find a "Wounding" legendary, no matter what it is, hold on to it like it will save your life - because it will... every bleeding effect stacks; 4-5 shotgun blasts and waiting 5 seconds is enough to take down mythic deathclaws with rifleman 5... that's like 1300-1800 damage with chems... and you shouldn't even encounter them til 75th to 90th...

I hate saying dumb stuff like "skill issue" but I would love a video of you playing, to see what you're actually doing and with what, cause this seems crazy... :claptrap:
Im doing upgrade in everything but i dont get any "anti material rifle" or weapon like that, im still using a hunting rifle and i have to kill just filling with the critical, im not using much chems only when im in a hurry or almost dying, ill continue the main history maybe that is the cause of my missfortune, i need better weapons :( ill start using more chems
worm_master May 8, 2024 @ 4:31am 
Or skip all that, jump straight to gattling laser, it's not much use against mutated sea creatures(high energy resistance you can see the laser beams bouncing off), anything else, is vaporised out of existence.

There's a few "special" version's, mine do's 25% dam and -15 load time, or is it the other way around? hahaha either way, deathclaws gone in a few seconds.
Last edited by worm_master; May 8, 2024 @ 4:34am
valium May 8, 2024 @ 12:09pm 
Originally posted by Edgemoor:
Unless they changed stuff vanilla Fallout 4 isn't that well balanced with respect to damage dealt and received.

Essential perk of course is "scrounger". This will give you loads more ammo in containers. And going full stealth helps.

Demolition also gives you options to lure enemies into explosives and do loads of damage or use grenades.

Also for materials and deconstruction get the "scrapper" perk.

As for guns need to increase your damage as you level and look out for the weapons that deal a lot of damage and from what I have found that means;

Maxing the perk that correspond to your weapon
Using sneak to give sneak damage on your silenced weapons
Using VATS to further increase your damage after about level 60.
(VATS to make almost every head shot a critical)

Not all legendary's are equal. Weapons to avoid:

Poison - most non humans have a high resistance.
Radiation - Again most non humans will have a high resistance and rads may heal them.

Wounding - Is OP low to mid level (upto about level 55). But it does a set amount of damage so it becomes trivial to enemies that can spawn at high level and eventually useless.

Energy weapons are generally not easily made to be effective. Best weapons by far seem to be weapons that deal physical damage. Legendary's to look out for:

Two shot - fires two shots for every one shot fired. Downside is it does not do double damage because it applies damage resistance to both shots rather than once. It also doubles the recoil. So hard to use on anything other than single shot and semi auto weapons.

Instigating - Good on sniper rifles as it will deal double damage to undamaged enemies. After that switch to another weapon.

VAT's and critical weapons - Good for VATS and crit builds

The two best by far though are:

Explosive - use with demolition perk. 2 points is great.
Furious - Only two ranged weapons are the two unique hand made rifles in Nuka World. But these are by far the best weapons in the game. Splattercannon and problem solver I believe they are called.

As for levelling choose which weapons you want to use and put perks in as appropriate. to get the best damage you ideally want to go full sneak. Level 3 sneak is awesome as you don't trigger mines. This is soooo useful for not actually being instantly killed by hidden mines. I'd really advise getting this as early as possible.

This is aimed at ranged weapons only, not actually played a melee build:

Commando (full automatic rifles and pistols, I think also mini gun)
Rifleman (single shot and semi auto rifles)
Gunslinger (semi automatic pistols, also increases pistol range)

Bloody mess (extra damage and essentially instantly killing enemies and nearby ones once fully invested in)

Mister Sandman
Ninja

Once you get this far the only way to increase damage further is to go down the VATS route and invest in:

Better criticals
Critical banker
Four leaf clover

This allows to almost make every shot in VATS a critical.

You can also get some really good sniper stuff, these are less essential but very useful:

Sniper (chance to knockdown and increased headshot accuracy in VATS)
Penetrator (can shoot through walls using VATS)
Concentrated fire (more accuracy if you need it)

Companion perks (gained by maxing out their affinity for you) can also help:

MacCready - Killshot +20% accuracy in VATS
Deacon - Cloak and Dagger +20% to sneak attack damage and stealth boy duration

And probably the best and hardest to get is

Paladin Danse +20% damage to synths, ferals and super mutants.

Why is he hard to max out? Because you can only get his affinity to 999 until you do his final quest, which involves progressing the BOS quest line to a certain point. I won't say how here to avoid potential spoilers.

And of course why is this the best companion perk? Simply put the enemies that have the highest health are the super mutants that will spawn at your level. They are literally bullet sponges, so getting a raw +20% damage increase against them is very useful.

I may have missed some stuff, it's just what I remember, but hope it is of some help.
The Freezing legendary modification is insanely good on automatic weapons, the energy damage it deals gets increased by anything that increases your base weapon damage, and the freeze on crit can trivialize some hard fights. Even enemies that resist the freeze effect are still subject to the knockdown and recovery animations.

Not sure if Plasma Infused acts the same way, I dont use this legendary effect solely for the fact the plasma ooze death effect constantly clips through the ground making looting a massive headache. At least the energy weapon ashe floats above the ground slightly.
daeamarth May 8, 2024 @ 12:15pm 
Did not read the entire thread but I can say this. On hard using a sniper rifle double shot (202+ damage) with full perks almost never hits first of all even with a 99 rating in vats but basically never kills anything but the likes of roaches. A deer, a super mutant, rad scorpion basically does either like 1-20 damage or instantly kills, the later being maybe 1 in 100 shots. The mechanics are fubar. In contrast on normal that scenario would be a one shot to just about anything but "epic" npcs.
valium May 8, 2024 @ 12:20pm 
The two-shot legendary modifier sucks beyond mid-range, the second bullet will go slightly diagonal and eventually miss after some distance. This mod on anything close to mid range, and it will shred as it essentially ignores armor.
daeamarth May 8, 2024 @ 12:27pm 
Originally posted by valium:
The two-shot legendary modifier sucks beyond mid-range, the second bullet will go slightly diagonal and eventually miss after some distance. This mod on anything close to mid range, and it will shred as it essentially ignores armor.
Range makes no difference in actual outcome in gameplay. Ive even used explosive and other mods or plain shots. Soon as you go to hard and beyond the mechanics are busted. Combat shot gun for 174 point blank will, based on visual of health bar, do like 5-10 damage even with a critical AP bar initiation. 50% more limb damage from a point blank 174 combat shot gun should disable if not entire severe the limb on any regular mob. Its rare that it does. My example was one of dozens. Its been this way since release in every instance I have played. The scaling is fubar.
Last edited by daeamarth; May 8, 2024 @ 12:28pm
worm_master May 8, 2024 @ 2:11pm 
Originally posted by valium:
The two-shot legendary modifier sucks beyond mid-range, the second bullet will go slightly diagonal and eventually miss after some distance. This mod on anything close to mid range, and it will shred as it essentially ignores armor.

THIS I did not know, i luv my 2 shot plasma rifle, luckily i only use it at close range...
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Date Posted: May 7, 2024 @ 2:14pm
Posts: 29