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do you not use chems? psychobuff bufftats is a handy combo, as are many others, just keep some addictol and refreshing beverages on-hand, you future addict you. chems are part of the game mechanic, and if you're not using them, that's on you, Bard.
when you want to conserve ammo there's one overall tip - Use VATS. Then crits are on-demand not a die roll. But also, if you've set up a ammo plant and still run out of ammo?! you're doing something very, very wrong here.
20-100 seems a bit of hyperbole, unless you're taking tier 1 weapons to the tier 4 enemies without ever upgrading them... in which case, play the game as it was meant to be played, not so randomly... I play on Very Hard, and frequently one-shot leveled NW Raiders with great armor and FH Trappers in heavy armor...
don't forget your crankers, either... a six-crank laser musket has incredible one-shot punch. And when you find a "Wounding" legendary, no matter what it is, hold on to it like it will save your life - because it will... every bleeding effect stacks; 4-5 shotgun blasts and waiting 5 seconds is enough to take down mythic deathclaws with rifleman 5... that's like 1300-1800 damage with chems... and you shouldn't even encounter them til 75th to 90th...
I hate saying dumb stuff like "skill issue" but I would love a video of you playing, to see what you're actually doing and with what, cause this seems crazy...
Look for legendery NPC's, they have a good chance of dropping a legendary weapon, also get the scrounger perk, an comb those buildings, look in every crack an corner, that lunch pail?? might have some .45 in it.
I got it, an am using it as my main cred source, energy cells, seem relatively scarce though, the greater majority is standard ammo, you do find energy cells though.
Essential perk of course is "scrounger". This will give you loads more ammo in containers. And going full stealth helps.
Demolition also gives you options to lure enemies into explosives and do loads of damage or use grenades.
Also for materials and deconstruction get the "scrapper" perk.
As for guns need to increase your damage as you level and look out for the weapons that deal a lot of damage and from what I have found that means;
Maxing the perk that correspond to your weapon
Using sneak to give sneak damage on your silenced weapons
Using VATS to further increase your damage after about level 60.
(VATS to make almost every head shot a critical)
Not all legendary's are equal. Weapons to avoid:
Poison - most non humans have a high resistance.
Radiation - Again most non humans will have a high resistance and rads may heal them.
Wounding - Is OP low to mid level (upto about level 55). But it does a set amount of damage so it becomes trivial to enemies that can spawn at high level and eventually useless.
Energy weapons are generally not easily made to be effective. Best weapons by far seem to be weapons that deal physical damage. Legendary's to look out for:
Two shot - fires two shots for every one shot fired. Downside is it does not do double damage because it applies damage resistance to both shots rather than once. It also doubles the recoil. So hard to use on anything other than single shot and semi auto weapons.
Instigating - Good on sniper rifles as it will deal double damage to undamaged enemies. After that switch to another weapon.
VAT's and critical weapons - Good for VATS and crit builds
The two best by far though are:
Explosive - use with demolition perk. 2 points is great.
Furious - Only two ranged weapons are the two unique hand made rifles in Nuka World. But these are by far the best weapons in the game. Splattercannon and problem solver I believe they are called.
As for levelling choose which weapons you want to use and put perks in as appropriate. to get the best damage you ideally want to go full sneak. Level 3 sneak is awesome as you don't trigger mines. This is soooo useful for not actually being instantly killed by hidden mines. I'd really advise getting this as early as possible.
This is aimed at ranged weapons only, not actually played a melee build:
Commando (full automatic rifles and pistols, I think also mini gun)
Rifleman (single shot and semi auto rifles)
Gunslinger (semi automatic pistols, also increases pistol range)
Bloody mess (extra damage and essentially instantly killing enemies and nearby ones once fully invested in)
Mister Sandman
Ninja
Once you get this far the only way to increase damage further is to go down the VATS route and invest in:
Better criticals
Critical banker
Four leaf clover
This allows to almost make every shot in VATS a critical.
You can also get some really good sniper stuff, these are less essential but very useful:
Sniper (chance to knockdown and increased headshot accuracy in VATS)
Penetrator (can shoot through walls using VATS)
Concentrated fire (more accuracy if you need it)
Companion perks (gained by maxing out their affinity for you) can also help:
MacCready - Killshot +20% accuracy in VATS
Deacon - Cloak and Dagger +20% to sneak attack damage and stealth boy duration
And probably the best and hardest to get is
Paladin Danse +20% damage to synths, ferals and super mutants.
Why is he hard to max out? Because you can only get his affinity to 999 until you do his final quest, which involves progressing the BOS quest line to a certain point. I won't say how here to avoid potential spoilers.
And of course why is this the best companion perk? Simply put the enemies that have the highest health are the super mutants that will spawn at your level. They are literally bullet sponges, so getting a raw +20% damage increase against them is very useful.
I may have missed some stuff, it's just what I remember, but hope it is of some help.
That´s absolutely right as it is simply "-25% player damage, +50% incoming damage" depending on the difficulty level.
Raw values inserted that nobody ever tested. Most "balanced" is normal difficulty as it´s 100% incoming as well as outgoing.
I modded very hard to 100% outgoing and 300% incoming. Still hard to play as you get wrecked pretty fast but you don´t need at last a dozent of immersion destroying headshots on an enemy.
The tips people gave here to put out more damage are all correct, nothing to add here.
2.) Use melee weapons before rifles before pistols before automatic weapons.
There's a few "special" version's, mine do's 25% dam and -15 load time, or is it the other way around? hahaha either way, deathclaws gone in a few seconds.
Not sure if Plasma Infused acts the same way, I dont use this legendary effect solely for the fact the plasma ooze death effect constantly clips through the ground making looting a massive headache. At least the energy weapon ashe floats above the ground slightly.
THIS I did not know, i luv my 2 shot plasma rifle, luckily i only use it at close range...