Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
NVIDIA GeForce RTX 4070 SUPER
32GB DDR4-3200 (16x2)
2TB SSD NVMe PCIe 3.0 x4
2560x1440 360Hz Monitor
I had not played Fallout 4 in a couple years, so this was a fresh first time install no mods on this system.
Client launching game with black screen issue (Windowed/Borderless), no menu visible (Alt+F4 to force close). Fullscreen seemed to work fine (no black screen), but the desire was to have Windowed/Borderless. Default settings already had Weapon Debris - Off (unlikely related to game launch anyhow).
What worked for me; (an absolute) lower refresh rate to 120Hz (anything higher than 144Hz - black screen), also keep Fallout settings .ini files as Read Only unless editing.
Its possible that not all settings below are related to the black screen issue, but they did provide further in-game stability for my system.
NVIDIA Control Panel - Manage 3D Settings - Program Settings - Fallout 4
Max Frame Rate - 60 FPS
Monitor Technology - Fixed Refresh
Preferred refresh rate - Application-controlled
Vertical sync - Use the 3D application setting
Fallout4.ini
[Display]
iPresentInterval=1
bNvGodraysEnable=0
Fallout4Custom.ini
[General]
sStartingConsoleCommand=gr off
Fallout4Prefs.ini
[Display]
iPresentInterval=1
bTopMostWindow=1
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
I5 10400f
16 gigs ddr4 2666 RAM
AMD 6700 non XT
Steam and the game installed on a secondary storage device - it's a HDD hybrid with a small amount of ssd cache
No issues to report at this time, no crashes, no failures to launch, stable fps, 1% and 0.1% lows high
for me, it doesn't crash, not once, doesn't memleak, free(s) and malloc(s) don't run amok, it seems a good compile at least... load times are near-instantaneous on a 4th gen SSD NVMe, even faster than with mods to accelerate, (go figure, no mod overhead), audio is fine except for known previous issues like HDMI streams not re-initializing if you alt-tab away, I've alt-tabbed about 100 times and the game has restored every time be it windowed or exclusive fullscreen, et cetera.
one frustrating one I notice from earlier builds is there's a persistent math fail in VATS, where the hit is calculated, the crit meter increments, but the shot / beam passes right through the target, no damage... this is a regression from years back.
It's the same game, with the same problems, and I'm guessing if you get enough reports, the ratio will be roughly the same - the issue being, those without issues don't always come into the discussions section til they want something, mod suggestions, friends who also enjoy Fallout 4, etc. That bias should be roughly the same, too... but how many people pop in just to say "works for me!" after an update? Probably not many. They're enjoying playing.
I feel for those gamers without technical ability or years experience dealing with "Bethesda's ways" but it seems the divide is the same as it's always been; those who click Install and then Play and just expect the game to work, and those whose skills go slightly above driver updates and running Windows Update one more time, hoping for a miracle cure.
while what you're planning is commendable, you have absolutely no idea how their systems are configured, if they're overclocking/undervolting, if they have thermal issues, driver issues, wonky hardware bought used off of ebay, warez off of disreputable torrents laden with all kinds of things no one wants on their systems, piecemeal updates in a system that shouldn't even boot but somehow does, further complicated by a non-technical user submissions (eg. "every other game I have runs fine!")
I'm not sure your compilation of this data will yield any useful metrics other than tabulating how many are experiencing issues amongst the chaotic noise and foul-weather trolls; you'd have to make a system image that everyone would boot from, perform burn-in stress testing, lock .ini values to a standardized "test set", etc. to gain truly useful data. So keep that in mind. testing methodology is a methodology for a reason, after all. there's just too many variables otherwise.
This is true, but we can start with assumptions like someone doing overclocking or undervolting is probably savvy enough to troubleshoot. Follow-up questioning can shed some light. What I'm interested in particularly are the stories of "Day before the update and for days or weeks prior, it ran just fine. Immediately after update and ever since, I can't even play it." Then we can try to shine a light on the environmental factors and at least try to educate someone and help them get it working if it's just failure to RTM. Or there could be a pattern. This effort might uncover nothing more than the fact that people don't read, which we know anyway, and that a developer has to work extra hard to make it effortless.
Genuine instances of this for mod free users - other than where their video settings don't match the release notes - is going to be close to zero or zero. But as they say, "prove me wrong". 😁
I must be aware of the wrong release notes. The only mention of FPS, Hz and Resolution that I read are specific to the Performance and Quality modes of Consoles.