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https://www.nexusmods.com/fallout4/mods/9424
Thats why there are power pylons and street lights.
Also there is a Power Radiator that will supply power to lights without wires.
I use connectors instead of conduit. but would love an option like what ARK has "Hide all Wires" that you can select from a generator or console
Your good old friend Place Anywhere comes to the rescue. As usual, modders pick up the slack left by developers. I think F4SE has an experimental update so it might even work with the update.
You need to watch The Skooled Zone YouTube videos on wireless wiring for settlements. He uses no mods ether. Awesome on settlement building tips in Fallout 4.
No Man's Sky has this too, in the form of a small thing you can tuck anywhere in your base and it instantly causes all wires to become invisible while you don't have the build interface up.
And it lets you run wires through anything though that gets a little confusing to see what wire goes to what, lol.
BUT
NMS also allows prefab buildings to power everything inside of them, so long as the prefab itself is connected to something that has power, and any generators/batteries automatically power a prefab if they are built on/in it.
Maybe building in a huge open area might be okay but throw some terrain into the mix and the bad building system rears its ugly head.
And even then, I was trying to build a decently large building to make a bed depot out of, because placing beds in the existing structures is a PITA, I ran into the snapping issues where walls would want to snap the wrong way every single time.
And now that I know about the whole upper floor issue, I shudder at the thoughts of having to replace the roof of that building with upper floor panels instead, esp. when the outer pieces were made with "wall with roof" tiles and so I bet it won't let me build ontop of that..
ugh.