Fallout 4

Fallout 4

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Zes May 1, 2024 @ 5:46am
any download for a f4se - prerelease?
I've seen this on f4se - nexus

"2024-04-30: I've put up a very early build so that mod developers can test their plugins and mods against 1.10.980. I appreciate feedback, but right now I can only realistically handle focused feedback from mod developers who know how their scripts work. Reports like "when I call GetWaterType on this specific cell with editor ID [whatever] it returns the wrong result" would be ideal, but I'll be doing investigation as needed."

so there is a pre-release which can still operate soem plugins. I need high fps physics fix pluging up and running in order for me to start a new game because of long loading times.

But I couldn't find that mentioned "very early build" anywhere. Anyone knows?
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Showing 1-13 of 13 comments
Cant you use the "old" Fe4se?
I am using it right now to run (among many others) the High fps physics fix.

Its still on here:
https://f4se.silverlock.org/
mikk011 May 1, 2024 @ 5:59am 
Originally posted by socialmediaaddress3:
Cant you use the "old" Fe4se?
I am using it right now to run (among many others) the High fps physics fix.

Its still on here:
https://f4se.silverlock.org/

The script extenders have a version check and only work with their intended version. This is deliberately done as a safety measure because the file addresses that the script extenders hook into may not be the same between different executable versions.

TL/DR Only use a script extender with the executable it is meant to modify.
Zes May 1, 2024 @ 6:02am 
I think i found it, but high fps physic fix mod also needs to be updated, and it's very close to a pre-release i guess..

f4se mod developer's release
https://www.nexusmods.com/fallout4/mods/42147?tab=files&file_id=313354

High fpx physics mod Dev (Antonix35)
------------------------------------------------------------------------
01 May 2024, 9:09AM
Many changes in the engine, updating the mod will take some time.
Zes May 1, 2024 @ 6:20am 
Old physics fix pluging didn't crash on new dev version of f4se, but I'm not sure if it's actually working. Well, loading times "seems" okay.. but fps is locked at 75.. weird.
Zes May 1, 2024 @ 6:25am 
checking plugin HighFPSPhysicsFix.dll
plugin HighFPSPhysicsFix.dll (00000000 00000000) no version data 0 (handle 0)
preinit complete

nah, It didn't work I guess. Still not sure though.
Zes May 1, 2024 @ 6:37am 
Originally posted by mikk011:
The script extenders have a version check and only work with their intended version. This is deliberately done as a safety measure because the file addresses that the script extenders hook into may not be the same between different executable versions.

TL/DR Only use a script extender with the executable it is meant to modify.

that is correct, it just won't load without verification
plugin HighFPSPhysicsFix.dll (00000000 00000000) no version data 0 (handle 0)

I can fake it by modifying dll but it will probably result in a botched landing.. So i won't bother at all, I'll just wait a little more, plugin writer just responded hours ago, probably will release something today or tomorrow.. since a working version of f4se released.
sdack May 1, 2024 @ 8:38am 
Have a little patience, Zes? You just cannot wait, can you? *lol*
Zuleica May 1, 2024 @ 8:40am 
yeah, I'll just wait and play on the old version with all my mods intact. The new "nexgen" update does nothing for me so why risk mods I am using and like? Took me years to get a set of mods I was happy with.
carlydunham May 1, 2024 @ 6:33pm 
im not a modder but i do use mods so im testing th beta FOSE so far i have tested MCM and facelight facelight shows up in the mod part of the game as a esp but its not working but the mcm doesnt either so im gathering the MCM will have to be remade to show up mods in the mod list
Last edited by carlydunham; May 1, 2024 @ 6:35pm
Zes May 2, 2024 @ 4:31pm 
Here we go :)
Both beta versions but still they are good to go.
You need to join the discord channel to download high fps physics fix - beta

loading plugin "High FPS Physics Fix" registering plugin listener for F4SE at 1 of 3 plugin 4294967295 allocated 440 bytes from branch pool plugin 4294967295 allocated 1120 bytes from local pool plugin HighFPSPhysicsFix.dll (00000001 High FPS Physics Fix 00000010) loaded correctly (handle 1)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HighFPSPhysicsFix v0.8.7 [Dispatcher] Initializing: Input [Dispatcher] Initializing: Render [Render] Fullscreen: Using game setting (bFull Screen): 1 [Render] Borderless: Using game setting (bBorderless): 1 [Limiter] Framerate limit (lockpicking): 60 [Render] Framerate limiter installed, mode: pre [IDXGISwapChain::ResizeTarget] patching... [IDXGISwapChain::ResizeTarget] OK [IDXGISwapChain::ResizeBuffers] patching... [IDXGISwapChain::ResizeBuffers] OK [Dispatcher] Initializing: OSD [Dispatcher] Initializing: Window [Window] Ghosting disabled [Window] Cursor locking enabled [Dispatcher] Initializing: Miscellaneous [SkipINI] Disabling processing of missing plugin INIs [SkipINI] BranchTrampoline::Write6Call 7FF63CF37734 -> 7FFCB7303E60 [SkipINI] 1 hook(s) installed [Fix stuttering] patching... [Fix stuttering] OK [Fix wind speed] patching... [Fix wind speed] patching... [Fix wind speed] OK [Fix rotation speed] patching... [Fix rotation speed] OK [Fix locpick rotation speed] patching... [Fix locpick rotation speed] OK [Fix sitting rotation] patching... [Fix sitting rotation] OK [Fix workshop rotation speed] patching... [Fix workshop rotation speed] OK [Fix loading model] OK [Fix stuck animation] patching... [Fix stuck animation] OK [Fix OCBP speed] cbp.dll not found! [Dispatcher] Initializing: Papyrus [IDXGISwapChain::Present] patching... [IDXGISwapChain::Present] OK [Render] Installed present hook (pre:1 post:0) [Dispatcher] 6 driver(s) initialized [Trampoline] branch: 328/440, codegen: 801/1120 [0x130524] Message hook installed [0x130524] Window created [Fallout4] (0,0,1920,1080) [Render] [D3D] Requesting mode: 1920x1080@75 | VSync: 1 | Windowed: 0 [Render] [D3D] SwapEffect: discard | SwapBufferCount: 2 | Tearing: 0 | Flags: 0x00000002 [Render] [D3D] Windowed hardware composition support: no
Last edited by Zes; May 2, 2024 @ 4:33pm
Zes May 2, 2024 @ 4:38pm 
Originally posted by sdack:
Have a little patience, Zes? You just cannot wait, can you? *lol*

https://www.youtube.com/watch?v=BzGK5UJpTOQ

Ain't Nobody Got Time for That
:D
SlasH May 2, 2024 @ 4:39pm 
Originally posted by Zes:
Here we go :)
Both beta versions but still they are good to go.
You need to join the discord channel to download high fps physics fix - beta

Is it possible to download it on Nexus or such? I don't use or have discord.
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Date Posted: May 1, 2024 @ 5:46am
Posts: 13