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She might be at that merchant hub (Forget the name), but she might be dead somewhere.
Bunker Hill. However, she never actually walks there. None of the travelling merchants actually go there on their own. When you approach Bunker Hill, a merchant can randomly be selected to be there. You can follow her as she leaves Bunker Hill to go back to her normal route, but she never walks to Bunker Hill from her normal route.
While her route can take her past some other locations, I think the only places she normally stops are Sanctuary and Drumlin Diner.
https://steamcommunity.com/sharedfiles/filedetails/?id=3210544896
If you used mines or rocket launchers to protect Sanctuary and she stepped on one or got splashed, she's dead.
That is the way it is supposed to be. However, bugs and glitches happen. Just like Protected NPCs in Skyrim can occasionally be killed by something that isn't the player, Protected NPCs in Fallout can too. Something like an exploding car can occasionally take out a Protected NPC. It shouldn't, but it can.
If you’re not above using console commands, I think FO4 may have the same “moveto” command as Skyrim. If it does, that’ll fast travel you to her location so you can see what’s up. Not sure if it works on dead NPCs though.
The falling orc in Skingrad in Oblivion comes to mind, that dude who you need to buy Rosethorn hall. Falls often from a bridge there. The unoffial oblivion patch fixes that. I guess the unofficial fallout 4 patch fixes this problem as well.
first go to your original Sanct house, where you know she normally appears. Now let's move her to us... 'dc939.moveto player' and step back... is she there? is she dead? is she invisible? Is she red and aggro and mad at you for killing her?
if she's there and green, talk to her. does her trader dialogue activate, goes she complain you just want directions to Diamond City, etc? Or just random NPC idle chatter?
if she's dead, you can try 'prid dc939; resurrect' and if she isn't standing there, try tossing in an 'enable'; then try talking to her, but once the death script is processed she may just be a vacant NPC now forced alive again. in which case, as with her not trading, you'll do 'recycleactor' on her; and if she's aggro, make her forget you, change that to 'resetai; recycleactor'
she'll teleport away to her starting point on the road between Concord and Drumlin Diner, so yank her back to you with 'dc939.moveto player' again... it'll be like you've never met before, so flirt with her for your discount, and all should be good, she'll resume her pathing route. and she's back in business.
do NOT dupe her, that will not work, the new refID won't know she's tied to trader scripts, she's useless unless you do about 12 lines of invoking papyrus calls, it's just easier to bring her back.
If you want to not worry about this in the future? make her essential. use her baseID not the refID. 'setessential dc936 1' now she'll always get up even if you caused it. Still might hate you for it, though, so either avoid her for 3+ days or reuse 'resetai' again.
Let her rest in peace. If she turns up somewhere I'll let everyone know.
I appreciate all the feed back guys. Thanks much.
Sorry for overwhelming you, just want you to have options w/o looking it all up. I forget at times not everyone is technical or cares, and not everyone likes the game in CK/xEdit as much or more than actually playing it. When you can make the game do literally anything you want, it really changes things. What, you don't like <thing #21247>? compile a mod! takes just minutes! now add it to your load order!
if that don't work, yeah i'd say save the game, try the console command and just see what happens.