Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
robots have a happiness value of 50 (yes, even codsworth does, and curie, if she is still a Miss Nanny), and so tend to drop or limit happiness if they are there.
Non-robots (humans, ghouls, and synths) have a happiness of 80. (at least I think Synths do (Nick is the only Gen 2 synth you can have, as Gen 3 synths are technically considered human by the game)
some of the vanilla beds are bugged and are flagged as unsheltered which puts a cap on their happiness. you can open the console disable the vanilla beds and place down new ones without issue. though i'd save and quit afterwards since using the console disables achievements for the session.
the shack in nordhagen has 3 beds, one with a bed frame and 2 mattresses on the floor.
When you say you cannot find the kid's bed, did you assign it to one?
Also, when you build new beds for your settlers then remove any preexisting old beds. Either store or scrap any mattresses on a settlement once you have built enough homes with beds for your settlers.
PS. I can't remember whether the boy ever went to sleep in my own game.
The orphans of the commonwealth adds plenty of kids, and the Settlement Activity Markers mod adds specific kids-only stuff like assignable desks and play areas they can sit at
https://www.nexusmods.com/fallout4/mods/20651
They definitely use the bed that comes with that mod, but also *everyone else* seems to love using them too, it's listed as "small bed" in some other mods.
defense "more than 40" + 3 settlers... double that at least. you're right at 50% chance to win when you're attacked... the sweet spot is 100... say you have 25 settlers, you want at least 75 defense. with less than 50 food+water stored you have like 87.5% chance of winning, without you being there. Even with thousands of food+water there, 100+ combined defense is about 70% chance of winning.
if you want to see if a bed is considered as being covered from weather, tag it in console and do 'getav 334' ... 1 is protected, 0 is not. you might not have to rebuild anything.
No, that isn't part of the game at all. Setters don't care where their bed is in relation to other settlers.. The only things they care about are having a bed (which accounts for 10 points of happiness), and that the bed is considered covered (which accounts for another 10 points of happiness).
Cramming all settlers into a single building or spreading them out makes no difference.
If every bed is under a roof (roof type objects that count as a roof) thenit is most likely an assignment issue. When settlements transfer ovwnership to the player for some reason it seems liek the NPC get stuck assigned to the "old bed" because the "new bed" had an ownership change the game doe snot recognize it as the same object. So basically it say the NPC is assign to the bed, but that bed does not exist, so it inflicts the penalty.
Normally this is easily resolve by scrapping the old beds and assigning the NPCs to new beds.
The kid is the issue because kids are not commandable. If you are willing to use the console then do this:
- Open console and target the kid.
I had one version of Vault 88 where I tried to build a basic but decent room for everyone and ended up giving everyone a mostly standard set of furniture (clean beds, couch, dresser, etc.) arranged in different ways in the rooms to inject some variety. I did also fit out Sanctuary more extensively for its inhabitants for my never-leaves-Sanctuary character, simply due to the focus of developing it,
I mean, if you tried to do it even for a basic maximum of 20 settlers in every one of the 30+ settlements, you'd be decorating more rooms than I have provisioner robots.
https://steamcommunity.com/sharedfiles/filedetails/?id=2675183727
Of course, as with Abernathy Farm in this picture, you also want to check that the beds are properly assigned, because those original beds aren't always selected by the settlers automatically when you take over.