Fallout 4

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Happiness of Nordhagen Beach is stuck at 63?
I’m currently building my base at Nordhagen Beach but somehow the happiness of the settlement is stuck at 63 or 64. No mods.
The stats are as follows:

People: 3 (haven’t recruited any new settlers yet)
Food: 6
Water: 3
Power:500
Defense: more than 40
Beds: 5
Happiness: 64 (and dropping)

I have built 2 beds (with roofs). I can’t find the bed for the kid, who, as I observed, doesn’t seem to sleep at night but keeps working.
Is the happiness stuck because the child settler won’t go to bed? Where is the kid’s bed, which is not in the shack (the shack only has two beds)? How can I get the happiness up to at least 80?
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Showing 1-15 of 21 comments
Do you have any robots at that settlement? (provisioners sent from that settlement counts)

robots have a happiness value of 50 (yes, even codsworth does, and curie, if she is still a Miss Nanny), and so tend to drop or limit happiness if they are there.
Non-robots (humans, ghouls, and synths) have a happiness of 80. (at least I think Synths do (Nick is the only Gen 2 synth you can have, as Gen 3 synths are technically considered human by the game)
Last edited by Material Defender; Apr 1, 2024 @ 7:55am
Originally posted by Material Defender:
Do you have any robots at that settlement? (provisioners sent from that settlement counts)

robots have a happiness value of 50 (yes, even codsworth does, and curie, if she is still a Miss Nanny), and so tend to drop or limit happiness if they are there.
Non-robots (humans, ghouls, and synths) have a happiness of 80. (at least I think Synths do (Nick is the only Gen 2 synth you can have, as Gen 3 synths are technically considered human by the game)
There are no robots, synths, or ghouls. No provisioners sent there (I don’t have the perk required). Just 3 original settlers (parents and a kid).
Lucus Apr 1, 2024 @ 8:14am 
Originally posted by 佐藤alpha-宇治松千夜厨:
There are no robots, synths, or ghouls. No provisioners sent there (I don’t have the perk required). Just 3 original settlers (parents and a kid).

some of the vanilla beds are bugged and are flagged as unsheltered which puts a cap on their happiness. you can open the console disable the vanilla beds and place down new ones without issue. though i'd save and quit afterwards since using the console disables achievements for the session.

the shack in nordhagen has 3 beds, one with a bed frame and 2 mattresses on the floor.
Last edited by Lucus; Apr 1, 2024 @ 8:21am
sdack Apr 1, 2024 @ 8:18am 
When you take over a settlement will it take a while for the happiness to rise. I am assuming you are not just being impatient. A recent attack will cause happiness to drop briefly.

When you say you cannot find the kid's bed, did you assign it to one?

Also, when you build new beds for your settlers then remove any preexisting old beds. Either store or scrap any mattresses on a settlement once you have built enough homes with beds for your settlers.
Zekiran Apr 1, 2024 @ 12:09pm 
Yeah deleting the beds and placing your own should make them much happier. If you're using any mods there are child-beds available, though he's still not assignable in any way even with the orphans mod. :/
-={LG}=- Apr 1, 2024 @ 2:29pm 
I've found that if you remove all of the original beds and then make a new place with three beds, it can help. I also found that using the console to disable the kid helps. Nordhagen is buggy.
Last edited by -={LG}=-; Apr 1, 2024 @ 2:35pm
Zekiran Apr 1, 2024 @ 2:36pm 
Indeed. If you remove the crops to plant them elsewhere or add others, he is simply useless, he won't go back to them and can't be assigned even with console commands. :/ I know there's a mod that claims to fix that but it never worked for me personally.
Jo Apr 1, 2024 @ 5:15pm 
Settlers also seem to like having their own separate "house" rather than all thrown together under one roof, so either build 3 small buildings with a bed in each, or use a prefab from the Workshop. See if that works.

PS. I can't remember whether the boy ever went to sleep in my own game.
Last edited by Jo; Apr 1, 2024 @ 5:16pm
Zekiran Apr 1, 2024 @ 5:26pm 
They don't usually, from what I remember way back in vanilla so many thousands of hours ago.

The orphans of the commonwealth adds plenty of kids, and the Settlement Activity Markers mod adds specific kids-only stuff like assignable desks and play areas they can sit at
https://www.nexusmods.com/fallout4/mods/20651

They definitely use the bed that comes with that mod, but also *everyone else* seems to love using them too, it's listed as "small bed" in some other mods.
Death Approaches Apr 1, 2024 @ 6:38pm 
build some weight benches and gymnastics horses, anything with a smiley face on it that has no build limitations you don't yet meet like a bar/food stall that's staffed, staffed surgery and barber chairs, etc.

defense "more than 40" + 3 settlers... double that at least. you're right at 50% chance to win when you're attacked... the sweet spot is 100... say you have 25 settlers, you want at least 75 defense. with less than 50 food+water stored you have like 87.5% chance of winning, without you being there. Even with thousands of food+water there, 100+ combined defense is about 70% chance of winning.

if you want to see if a bed is considered as being covered from weather, tag it in console and do 'getav 334' ... 1 is protected, 0 is not. you might not have to rebuild anything.
steventirey Apr 1, 2024 @ 7:24pm 
Originally posted by Joanna Banana:
Settlers also seem to like having their own separate "house" rather than all thrown together under one roof, so either build 3 small buildings with a bed in each, or use a prefab from the Workshop. See if that works.

PS. I can't remember whether the boy ever went to sleep in my own game.

No, that isn't part of the game at all. Setters don't care where their bed is in relation to other settlers.. The only things they care about are having a bed (which accounts for 10 points of happiness), and that the bed is considered covered (which accounts for another 10 points of happiness).

Cramming all settlers into a single building or spreading them out makes no difference.
Last edited by steventirey; Apr 1, 2024 @ 7:25pm
Zekiran Apr 1, 2024 @ 8:53pm 
I always feel stupid because I build these extravagant things but then put basically all the settlers beds in a row around large rooms and let them sleep in a barracks :D
Bored Peon Apr 1, 2024 @ 10:28pm 
A happiness that hovers around 63-64 is almost always a bed assignment or shelter issue.

If every bed is under a roof (roof type objects that count as a roof) thenit is most likely an assignment issue. When settlements transfer ovwnership to the player for some reason it seems liek the NPC get stuck assigned to the "old bed" because the "new bed" had an ownership change the game doe snot recognize it as the same object. So basically it say the NPC is assign to the bed, but that bed does not exist, so it inflicts the penalty.

Normally this is easily resolve by scrapping the old beds and assigning the NPCs to new beds.

The kid is the issue because kids are not commandable. If you are willing to use the console then do this:
- Open console and target the kid.
addkeyword WorkshopAllowCommand
(This also works for Overseer Barstow.)
Last edited by Bored Peon; Apr 1, 2024 @ 10:35pm
DouglasGrave Apr 1, 2024 @ 10:33pm 
Originally posted by Zekiran:
I always feel stupid because I build these extravagant things but then put basically all the settlers beds in a row around large rooms and let them sleep in a barracks :D
I find it gets tedious pretty quickly trying to do more for them every single time.

I had one version of Vault 88 where I tried to build a basic but decent room for everyone and ended up giving everyone a mostly standard set of furniture (clean beds, couch, dresser, etc.) arranged in different ways in the rooms to inject some variety. I did also fit out Sanctuary more extensively for its inhabitants for my never-leaves-Sanctuary character, simply due to the focus of developing it,

I mean, if you tried to do it even for a basic maximum of 20 settlers in every one of the 30+ settlements, you'd be decorating more rooms than I have provisioner robots. :steammocking:
DouglasGrave Apr 1, 2024 @ 10:35pm 
If you're suspicious of uncovered beds as the cause, you can check them individually by using "getav 334" on them. It will give a result of 1 for any covered bed:

https://steamcommunity.com/sharedfiles/filedetails/?id=2675183727

Of course, as with Abernathy Farm in this picture, you also want to check that the beds are properly assigned, because those original beds aren't always selected by the settlers automatically when you take over.
Last edited by DouglasGrave; Apr 1, 2024 @ 10:37pm
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Date Posted: Apr 1, 2024 @ 7:47am
Posts: 21