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I think Fallout 4 works, because why would you want to spend time walking from place to place for more than a minute? Why would you need that? Those who play on survival are happy that they can find a place to sleep not too far away. And everyone else is fast-travelling anyway. It also plays in and around a city and cities are packed. You could also ask why many buildings in Boston are barred and not open ... If you have not yet done it then explore the edge of the map. Walk around there for a while until you get bored. There is plenty of space with very little in it (but one can still find a few unmarked locations).
If you want to play a Fallout game that is a bit less populated then maybe try Fallout New Vegas. I found it somewhat empty and lonely tbh.
in the end lack of details like that are down to performance concerns just like how settlements are limited by static build areas that vary by settlement.
For me I like traveling and it kinda bugs me that things are so close together. Like it probably takes you maybe 10-20 minutes to walk across the entire map. Spacing these locations further apart can give some proper downtime while walking rather than accidentally stumbling into the 3rd raider camp in a row. Plus if they were to space things out more it would probably have pushed them to add more ways to get around the commonwealth other than fast traveling. Like c'mon, how come we can't hitch a ride with our supply caravans between settlements?
I have explored the upper half of the map, but have yet to venture into the southern half because I get too sucked into settlement building with the northern settlements. Not a complaint of course, I like the settlement building and turning these old ruins into populated towns.
Why not get the mod Driveable Motorcycle:
https://www.nexusmods.com/fallout4/mods/21899
https://www.youtube.com/watch?v=rS3yUInxhic
On another note, I think there's a mod that lets you ride with your provisioner caravans. Just wish it was a vanilla thing for survival players 'cause it just makes sense.
They wouldn't have had to change much seeing as when I left it looked like a 3rd world city ... except where the politicians are of course.
I do agree though that it was an odd choice to put the Sanctuary and RR settlements so close together. Like, it’s fine that there’s a gas station right outside the neighborhood, but I’m not sure why it needed to be a settlement. My only guess is that they wanted to give you an unpopulated area all to yourself early on in case you choose not to save Preston and the others, or to give you a place where you can safely store all your stuff without having to worry about settlers stealing your weapons/ammo/PA or using up your food/water items.
Living here in southern california and having driven up 15 to reach vegas, the map is exactly as compressed in NV as it is in Fo4, there's just nothing IN the desert in reality. The distances between things in games like this are curtailed for compelling reasons. While I liked looking at the bleak desertscape... it's boring as hell for any other purpose including playing the game. endless samey yellow. At least in Boston's area, there are things to actually explore and see.
In terms of map expansions, I mentioned a mod that I'm pretty excited about called Massachusetts Project that adds two whole new towns up north past the northern border. Hell, they even added the Red Rocket location that's seen in the game's promotional material (The one with the billboard nearby and Boston in the distance, not the one near Sanctuary).