Fallout 4

Fallout 4

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MOON LEGS Mar 29, 2024 @ 7:39pm
Wondering about my workshop stash.
There I was minding my own, then it hit me straight in the head. Wham-bam-everything is gone. No more raw materials and all junk scraps gone. I head to starlight drive-in and I hear that raiders have robbed the settlement, I am now on my way to BADTFL. I assume they took it all? I was under the impression that these items were safe since I had created a vault at red rocket to seal things away. Now all the items at red rocket are gone. I have a supply line from starlight to red rocket and the only settler there at the time was a new-hire and the provisioner herself. This occurred during a radio recruitment broadcast for the area.

(stashed in the red workbench)
Some things that stayed:
- jet
- stimpak
- whiskey
- vodka

things that went missing:
- raw meat
- raw bits
- all flora
- all broken-down scrap items

Is this a normal occurrence? Does the quest literally mean to end this from happening atleast at starlight once and for all? Like the descriptions reads?
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Showing 1-15 of 16 comments
DouglasGrave Mar 29, 2024 @ 9:01pm 
Basic resources like that are vulnerable to theft if they're in the settlement workbenches (either the main red one, or the crafting workbenches linked to it), and you have a failed settlement defense. If you're not there to help and the settlers aren't lucky enough, things will be stolen; even with the best defenses, there's a large random element to them defending themselves.

Most items will be safe if you just store them in a different container, while weapons (and ammunition), can be grabbed from most containers by any nearby NPC if they're engaged in battle while you're close enough for the game to have the area actively loaded.

The mannequin-style "Armour Racks" added by the Contraptions Workshop DLC can store any item (not just armour) and provide perfectly safe storage, since the game treats them as frozen NPCs, rather than containers. They're never looted.
Lucus Mar 29, 2024 @ 9:15pm 
Originally posted by DouglasGrave:
The mannequin-style "Armour Racks" added by the Contraptions Workshop DLC can store any item (not just armour) and provide perfectly safe storage, since the game treats them as frozen NPCs, rather than containers. They're never looted.

not only are they safe containers they can be used to further reduce the chance of settlement attacks if you withdraw food/water from the workbench leaving only enough food and water for the settlers. this is more pronounced in settlements that are producing a lot of food/water for the player's use.
spoggie Mar 29, 2024 @ 10:20pm 
Originally posted by MOON LEGS:
There I was minding my own, then it hit me straight in the head. Wham-bam-everything is gone. No more raw materials and all junk scraps gone. I head to starlight drive-in and I hear that raiders have robbed the settlement, I am now on my way to BADTFL. I assume they took it all? I was under the impression that these items were safe since I had created a vault at red rocket to seal things away. Now all the items at red rocket are gone. I have a supply line from starlight to red rocket and the only settler there at the time was a new-hire and the provisioner herself. This occurred during a radio recruitment broadcast for the area.

(stashed in the red workbench)
Some things that stayed:
- jet
- stimpak
- whiskey
- vodka

things that went missing:
- raw meat
- raw bits
- all flora
- all broken-down scrap items

Is this a normal occurrence? Does the quest literally mean to end this from happening atleast at starlight once and for all? Like the descriptions reads?
Yeah, you were probably punished for failing to defend the settlement.
random_frugality Mar 30, 2024 @ 2:09am 
One thing I've taken to doing is putting an Armor Rack next to every workbench in every settlement I have. I transfer almost everything from the workbench to the Armor Rack periodically. I figure that this will keep things as safe as they can be. With the the Armor Rack right next to the workbench it's easy to just take everything from the workbench and then put it into the Armor Rack. When I need to craft something I can move relevant things in the other direction.
MOON LEGS Mar 30, 2024 @ 11:41am 
Mannequins sound like a good and easy way to manage the volume of crafting I do, It's not a terrible loss but it sets me back a few levels for sure, I have managed to secure everything else including fusions cells and laser pistols. So I don't run into issues with that... yet. I have seen of a gunner sifting through a locker container... for what? I am not sure.

The only problem I have with mannequins is last time I used them, eventually I opened the door elsewhere and, there was a prompt for the mannequin which was not technically in range or in line of sight (through a wall). This happened to me when I used the racks as armour displays. Not sure what the issue is there and why it was never fixed.
Candesco Mar 30, 2024 @ 2:21pm 
The root cellar, which seems property of jahani, in sanctuary hills is a safe place to store all your items, since settlers don't come there and the containers don't respawn. Cellar itself has quite some items if you enter it for the first time.
DouglasGrave Mar 30, 2024 @ 3:21pm 
Originally posted by MOON LEGS:
Mannequins sound like a good and easy way to manage the volume of crafting I do, It's not a terrible loss but it sets me back a few levels for sure, I have managed to secure everything else including fusions cells and laser pistols. So I don't run into issues with that... yet. I have seen of a gunner sifting through a locker container... for what? I am not sure.

The only problem I have with mannequins is last time I used them, eventually I opened the door elsewhere and, there was a prompt for the mannequin which was not technically in range or in line of sight (through a wall). This happened to me when I used the racks as armour displays. Not sure what the issue is there and why it was never fixed.
That sounds like the minor issue you sometimes get where it will do that with regular settlers. The mannequins are frozen immobile NPCs, after all.

I don't remember any specific cause for the bug, and it doesn't usually linger long, but I believe it's a general NPC issue, not something specific to the mannequin Armour Racks.
Death Approaches Mar 30, 2024 @ 3:55pm 
you set up a supply line to red rocket... go there and look at it's workshop, bet your resources weren't ALL stolen but got moved there, to the endpoint of your provisioner... the benefit being, any connected settlement can use resources from elsewhere to build here. (or starlight, whichever direction you set it up)
Last edited by Death Approaches; Mar 30, 2024 @ 3:57pm
steventirey Mar 30, 2024 @ 5:01pm 
Originally posted by Death Approaches:
you set up a supply line to red rocket... go there and look at it's workshop, bet your resources weren't ALL stolen but got moved there, to the endpoint of your provisioner... the benefit being, any connected settlement can use resources from elsewhere to build here. (or starlight, whichever direction you set it up)

Supply lines never actually move physical objects. Ever. The items will always stay in the settlement where they were originally deposited, and just disappear if you use them while in another settlement.
J-96 Mar 30, 2024 @ 6:02pm 
When it comes to crafting out, don't dally brother.
Eagle91 Mar 30, 2024 @ 6:15pm 
Originally posted by DouglasGrave:
If you're not there to help and the settlers aren't lucky enough, things will be stolen; even with the best defenses, there's a large random element to them defending themselves.
And herein lies one of my biggest issues with the FO4 settlement system.... Once you level up the defenses past, say, 100 or so, let alone well beyond that (like my Vault 88 with something like 650 Defense), your settlement should be able to repel basically *any* attack, save for a behemoth or something, but how often does that happen?! That you, the protagonist, must be personally present for EVERY SINGLE ATTACK, EVER, just to make sure the raid doesn't have a decent chance of success (and it is far from 50/50, weighted heavily for the "you just lose" solution) is just utter laziness on Beth's part.

Sure, it's a game mechanic designed to keep you on your toes, but then why even bother including defense objects in the workshop? Either you can reach a point where your defenses are SO good that your settlers can basically sit back and watch the fireworks, or it's basically all pointless. If an attack by a handful of raiders can result in them improbably winning, something is clearly broken. This needs to be fixed in FO5, but it likely won't be.
Last edited by Eagle91; Mar 30, 2024 @ 6:15pm
MOON LEGS Mar 30, 2024 @ 6:18pm 
Originally posted by Death Approaches:
you set up a supply line to red rocket... go there and look at it's workshop, bet your resources weren't ALL stolen but got moved there, to the endpoint of your provisioner... the benefit being, any connected settlement can use resources from elsewhere to build here. (or starlight, whichever direction you set it up)
I'll have to check tenpines or starlight to see if anything got moved from red rocket to the provisioners home. The settler who dispatched me on this quest was sent to tenpines after so I had to go to tenpines to turn in. Always some kind of jumble once I tell myself "ok next i am going to..."
MOON LEGS Mar 30, 2024 @ 6:23pm 
Originally posted by Eagle91:
Originally posted by DouglasGrave:
If you're not there to help and the settlers aren't lucky enough, things will be stolen; even with the best defenses, there's a large random element to them defending themselves.
And herein lies one of my biggest issues with the FO4 settlement system.... Once you level up the defenses past, say, 100 or so, let alone well beyond that (like my Vault 88 with something like 650 Defense), your settlement should be able to repel basically *any* attack, save for a behemoth or something, but how often does that happen?! That you, the protagonist, must be personally present for EVERY SINGLE ATTACK, EVER, just to make sure the raid doesn't have a decent chance of success (and it is far from 50/50, weighted heavily for the "you just lose" solution) is just utter laziness on Beth's part.

Sure, it's a game mechanic designed to keep you on your toes, but then why even bother including defense objects in the workshop? Either you can reach a point where your defenses are SO good that your settlers can basically sit back and watch the fireworks, or it's basically all pointless. If an attack by a handful of raiders can result in them improbably winning, something is clearly broken. This needs to be fixed in FO5, but it likely won't be.
I hear ya, very high maintanence indeed. I guess I will have to start leaving items behind at further settlements anywhere at anytime to reduce total loss. Looks like my best bet too is to craft as much as possible before I leave the area entirely. There is no possible way I can hike across the map to cover a defend so it seems this will be a re-occuring thing. I will have to take my losses and scatter the materials across the commonwealth. Keeping on my toes... I don't think I have any more toes left at this point. I dont have large settlements but I am already realizing that permanent loss is a huge factor in this game.
spoggie Mar 30, 2024 @ 10:25pm 
Originally posted by MOON LEGS:
Originally posted by Eagle91:
And herein lies one of my biggest issues with the FO4 settlement system.... Once you level up the defenses past, say, 100 or so, let alone well beyond that (like my Vault 88 with something like 650 Defense), your settlement should be able to repel basically *any* attack, save for a behemoth or something, but how often does that happen?! That you, the protagonist, must be personally present for EVERY SINGLE ATTACK, EVER, just to make sure the raid doesn't have a decent chance of success (and it is far from 50/50, weighted heavily for the "you just lose" solution) is just utter laziness on Beth's part.

Sure, it's a game mechanic designed to keep you on your toes, but then why even bother including defense objects in the workshop? Either you can reach a point where your defenses are SO good that your settlers can basically sit back and watch the fireworks, or it's basically all pointless. If an attack by a handful of raiders can result in them improbably winning, something is clearly broken. This needs to be fixed in FO5, but it likely won't be.
I hear ya, very high maintanence indeed. I guess I will have to start leaving items behind at further settlements anywhere at anytime to reduce total loss. Looks like my best bet too is to craft as much as possible before I leave the area entirely. There is no possible way I can hike across the map to cover a defend so it seems this will be a re-occuring thing. I will have to take my losses and scatter the materials across the commonwealth. Keeping on my toes... I don't think I have any more toes left at this point. I dont have large settlements but I am already realizing that permanent loss is a huge factor in this game.

When they introduced the Settlement Ambush Kit it came with a method that ended the requirement to traverse the map to defend the settlement in survival mode. The addon includes surveillance cameras and associated surveillance monitors. If you set the cameras up in a settlement you can use a monitor set up in another settlement to view what's going on during the attack.
The Sole Survivor is virtually transported to the settlement so when the settlers have killed the attackers the quest is resolved successfully.
Additionally if you play long enough and accumulate lots of junk and caps you probably won't notice the losses if you don't bother turning up to defend in person.
Also I like the idea of seeing my Provisioners walking the Commonwealth in trashed power armour that they have borrowed. I can always go and steal another one to replace it.:steamhappy:
DouglasGrave Mar 30, 2024 @ 10:59pm 
Originally posted by steventirey:
Originally posted by Death Approaches:
you set up a supply line to red rocket... go there and look at it's workshop, bet your resources weren't ALL stolen but got moved there, to the endpoint of your provisioner... the benefit being, any connected settlement can use resources from elsewhere to build here. (or starlight, whichever direction you set it up)
Supply lines never actually move physical objects. Ever. The items will always stay in the settlement where they were originally deposited, and just disappear if you use them while in another settlement.
That's not completely true. When a settlement needs additional food or water from the supply network, the items are physically pulled to the settlement's workbench before they're consumed (presumably for scripting efficiency). You won't normally notice it, but there's a bug where it pulls in a massive excess and leaves the unconsumed remainder piled in a single settlement.

I've personally seen that bug happen with water, having around 400 units of purified water suddenly turning up on a visit to Oberland Station when I'd balanced for little to no excess to minimize settlement attacks.

You can also effectively cause mod parts to migrate by applying them from a connected settlement's workshop, then removing them from the weapon or armour so that you have the physical object in hand.
Last edited by DouglasGrave; Mar 30, 2024 @ 11:01pm
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Date Posted: Mar 29, 2024 @ 7:39pm
Posts: 16