Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most items will be safe if you just store them in a different container, while weapons (and ammunition), can be grabbed from most containers by any nearby NPC if they're engaged in battle while you're close enough for the game to have the area actively loaded.
The mannequin-style "Armour Racks" added by the Contraptions Workshop DLC can store any item (not just armour) and provide perfectly safe storage, since the game treats them as frozen NPCs, rather than containers. They're never looted.
not only are they safe containers they can be used to further reduce the chance of settlement attacks if you withdraw food/water from the workbench leaving only enough food and water for the settlers. this is more pronounced in settlements that are producing a lot of food/water for the player's use.
The only problem I have with mannequins is last time I used them, eventually I opened the door elsewhere and, there was a prompt for the mannequin which was not technically in range or in line of sight (through a wall). This happened to me when I used the racks as armour displays. Not sure what the issue is there and why it was never fixed.
I don't remember any specific cause for the bug, and it doesn't usually linger long, but I believe it's a general NPC issue, not something specific to the mannequin Armour Racks.
Supply lines never actually move physical objects. Ever. The items will always stay in the settlement where they were originally deposited, and just disappear if you use them while in another settlement.
Sure, it's a game mechanic designed to keep you on your toes, but then why even bother including defense objects in the workshop? Either you can reach a point where your defenses are SO good that your settlers can basically sit back and watch the fireworks, or it's basically all pointless. If an attack by a handful of raiders can result in them improbably winning, something is clearly broken. This needs to be fixed in FO5, but it likely won't be.
When they introduced the Settlement Ambush Kit it came with a method that ended the requirement to traverse the map to defend the settlement in survival mode. The addon includes surveillance cameras and associated surveillance monitors. If you set the cameras up in a settlement you can use a monitor set up in another settlement to view what's going on during the attack.
The Sole Survivor is virtually transported to the settlement so when the settlers have killed the attackers the quest is resolved successfully.
Additionally if you play long enough and accumulate lots of junk and caps you probably won't notice the losses if you don't bother turning up to defend in person.
Also I like the idea of seeing my Provisioners walking the Commonwealth in trashed power armour that they have borrowed. I can always go and steal another one to replace it.
I've personally seen that bug happen with water, having around 400 units of purified water suddenly turning up on a visit to Oberland Station when I'd balanced for little to no excess to minimize settlement attacks.
You can also effectively cause mod parts to migrate by applying them from a connected settlement's workshop, then removing them from the weapon or armour so that you have the physical object in hand.