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This door reopens for general use at a point after you move on to the next quest.
If you break this sequence of events, there are a lot of consequences meaning your game will be broken entirely, but you won't realize it until the game's near over...
The trigger for sealing the door is when you pass through Kellogg's bedroom, so you shouldn't even have been able to get back outside without using the elevator unless you resort to console commands, glitches, or mods.
I play vanilla + unofficial patch and that's it.
Yes probably a better way to go about it. Like a wall hack mod or something.
Thanks, I believe this is the simplest and yet most effective approach. I'll try it once I get time to get a session in.
Please, just go back to before you left the building the wrong way.
Your game will become more and more likely to have broken buggy behavior when you noclip around trigger points without actually doing the thing needed to trigger them. In this case "killing kellogg" and exiting the building as intended.
as long as when you 'tcl' through the final door, K is standing there and in a talkative mood, the quest is willing to pick up as though it was one continuous run w/o a very long pause in the middle... you'll finish that, take the elevator, a major event will happen, one quest ends another begins...
if however he's NOT there, or he's not interested in talking or fighting, he has a point. you can cheese it along with setstages and bring K to you with moveto and then kill and loot him, but there's at least half a dozen other variables you might not know of without firing up CK and stepping through the quest... in that case loading a pre-Hagen save seems the smarter decision, because you won't ever know what it didn't do it was supposed to.