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I think what do I intend to do and what do I need to get the best out of it.
I never totally focus on crafting alone; just what is needed at the time and alittle for the future.
At the end of the day it's about making intelligent decisions to what you require or think you will require depending on your play style.
Never do things because you `feel` like it. Do what you need.
if i am not doing a melee focus, then i will get gun nut, so int 3.. sometimes even if i'm going melee i will get gun nut eventually, and build up a good gun for my companion and probably a decent one for me to take gun turrets i can't reach with melee to easily.
melee type also means the blacksmith perk.. (but str of 9) otherwise no.
unless i really need the points somewhere else i will get lockpicking as well, it generally pays for itself between the loot and xp for picking locks, plus helps build affinity with some.. but perception 3 + the early bobblehead.
armorer is usually ok at level 2 for some time.. so i can do shadowed and deep pocketed on combat armor.
if possible science is actually helpful for improving guns and even some melee weapons... but not a priority.
TLDR: yes and no.. i don't max them, but do use most.
the crafting perks you should really ignore are the ones that tied to specific weapon types you don't intend to use during your run. i.e you don't need melee mods if you aren't gonna use melee weapons.
You can keep playing until you get every perk you want, so experiment. Your only enemies are: lack of ideas, pet peeves, and boredom.
Sometimes I want something different, like a robot army protecting my settlements. Sadly, in my experience, sentry bots don't last all that long in survival difficulty. It's fun to have laser turrets and sentry bots everywhere, though.