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She doesn't drop a synth component, but then again there are known synths that don't drop components. So that isn't proof of anything.
It is unlikely she is a synth. There was most definitely a human Kasumi, but the Institute (specifically Dr. Moseley) says there is no record of a synth with that identity under their control. And there is no reason to lie about that. Its also unlikely the Railroad would mindwipe a run away synth and replace an actual human with it. That just leaves Kasumi being a human, even if she believes otherwise.
Kill 'em all and search the corpses. Apologize to those without the synth component and give them a proper burial. Throw the rest into the recycling bins.
Quite a few of them had no Synth Components actually (maybe like 3-4 of them outside guarding Acadia) and I did not find any Synth Component on Cog’s corpse. Just makes me want to think that DiMA and his crew didn’t actually stop with the whole brainwashing thing and goes as far as doing it to the locals. Having sided with the brotherhood, they’re just probably going to rule the whole thing out as collateral, but man, DiMA is awful.
True. I mean, I didn’t really have any complaints about destroying them, or Kasumi, but the fact that I’ve done fully convincing Kasumi that she’s not a synth and the game is just outright marking the girl a synth even if she’s already back in the commonwealth just makes no sense at all. Lmao. Proven that the game does not let you kill her (even if she’s tagged) or progress the mission after you knocked her out a few times means that she’s not really on the Synth’s side, lol.
Then of course some people actually argue Bethesda never makes mistakes like that. Glory is a contradiction to that, she tells you she ripped it out, yet she drops one.
Which was also proven wrong in Starfield when the developers flagged the wrong faction to spawn on a companion quest, causing all your companions to have a conniption fit for killing them. If you thought having one companion was bad for quest reactions, Starfield your entire crew has reactions....
Anyways if you open the console the isasynth returns a 1 and it does not drop a component then it has a wrong loot table.
There is only one quest in the game that can switch the synth flag on a NPC, and that is the suspected synth event at one of your settlements.
Isolating FO4, accident, cut content, or just deliberately inducing more "is that person a Synth or not" paranoia? With Bethsoft, it could be any of those with that other game providing a cover answer for Bethsoft after their designers discovered it.
If you do the Far Harbour quest line first you will have no choice but to report Arcadia to the BOS.
I'd also advise finding Virgil last as that mission is key to how you determine the end of the quest. You can for example keep all factions alive, except for the Institute. You just have to do the quests in the right order .... or you could at least.
As even the coursers also generally lack an observable courser chip on death (despite the lore stating that they all have one), it's likely that the purpose of the synth component is narrative; there when they want to make sure we know someone is a synth. If it's absent they may have forgotten, or it wasn't necessary to make it explicit, or they preferred to leave it unknown.
As for DiMA, his aim is to provide a welcoming home for possible synths, even if he can't tell for sure, and generally try to have everyone live happily together, even if that means replacing one person amongst the two local groups that want to slaughter each other wholesale to stop them doing that.
As far as I'm aware, that's Chase, the courser in Acadia who says she "burnt" her chip.
I don't see anything similar in Glory's dialogue, although I do see her mentioning her work in "Synth Development" helping them make synths, which means she would have been working under Alan Binet (the one in charge of Synth Development) as part of the Robotics Division. Just an interesting detail, along with there being some kind of synth barracks that we never get to see.