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Either you accept the in-game one and get on with it, or you learn how to use AutoHotKeys. Remapping in AutoHotKeys is child's play:
a::b
Key 'a' becomes 'b'. It is that simple.
https://www.autohotkey.com/docs/v2/misc/Remap.htm
Also, the AutoHotkey wouldn't work all that well, because I intend to use Keypad for when in building mode.
Paging Mr Todd Howard, this is clearly your top priority.
"Unreasonable" is to release a 2024 update, and not only forgo any improvement to the QoL, but also breaking the game for hundreds, if not thousands, of players.
I did not expect an overhaul, but at least some minor QoL-fixes could've been applied. This is 2024, ffs, and I've seen way better customisation of key assignments from SINGLE. INDIE. DEVS. Beth is a studio employing hundreds of folks and with budgets the size of the yearly turnover in a medium-sized African country.
Paging all the indie devs who not only ported to console, but also allow for a helluva custom mapping. Thus leaving Todd "Go buy Skyrim" Howard behind choking on dust.
Mouse 1 = Fire Weapon
Mouse 2 = Zoom
Mouse 3 = Interact
Mouse Up = Next Weapon
Mouse Down = Prev Weapon
Numpad 8 = Forward
Numpad 5 = Back
Numpad 1 = Strafe Left
Numpad 3 = Strafe Right
Numpad 7 = Grenade
Numpad 9 = Pip-Boy (hold to turn on light)
Numpad + = Reload / Holster Weapon
Numpad - = Crouch / Sneak
Numpad 0 = Jump
I don't know why anyone would want to change the keybinds exclusively for Settlement mode. You have to hold "W" to go into Settlement mode, so there's really no need to have it on the numeric keypad, it's a waste of a key that would be more useful in combat / movement.
The biggest problem in settlement mode is that the placement controls on the mouse are FUBAR. However, leaving holes in the settlement walls isn't important because 1) when you are not there, the game spawns enemies within the walls, making walls meaningless, and 2) when you are there, tiny holes enemies could squeeze through aren't important because enemies always stay on their feet and move along the wall until they can find their way in the main entrance and get obliterated.
To reduce the duration for the keypress (default is 1.5s). Settings it too low will mess with the input, but 0.75s works nicely and makes it a bit more snappy:
Speeding up item browsing in the workshop. Not sure what the default is, but this makes it fast. Needs a bit getting used to at first, but then it becomes awesome. You will zip through the lists in no time:
To reduce the shader effect on selected items and make it burn out your eyes a little less:
To change the rotation direction (positive/negative number) and rotation speed. Negative numbers make the item rotate clockwise, positive make it rotate counter-clockwise. A high value makes it fast, a low one makes it slow:
Give them a try and see if you like it.
Biggest problem I ever had was when trying to make my walls mesh together, and the terrain drops down, and I try to insert a wall segment below another wall segment, and it just won't mesh. So I spend 15 minutes real-time putting the lower segment into the ground, rotating it, sometimes jumping on it to get it lower, just to get it to mesh. Sometimes I have to build another segment beyond, then mesh one below that, then remove the upper segment above where I initially wanted to place a segment, THEN it meshes horizontally where it wouldn't vertically. I had problems with that in every settlement. Seriously, it's a concrete wall, you're going to have to dig the hole to pour it in, there shouldn't be problems like that.