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Here's the mod link...
https://www.nexusmods.com/fallout4/mods/26976
There are no requirements. zero. no mention of F4SE
Are you sure about this? I just checked the site yet again and noticed a tiny drop-down arrow far to the right of 'Requirement' (I have a big screen and didn't notice it before.) When I click it I see the message:
This mod does not have any known dependencies other than the base game.
I'm going to try again and search for a friendly beyond Vault 111. Maybe it only works when you get out. Still doesn't explain why there's nothing in the pip-boy though. There has to be controls. There's a tiny video that won't go full screen with tiny flashes where you briefly see the pip boy used.
Why oh why isn't that on the website? Save me a lot of grief and time-wasting. I mean, why not put the message in when you get the pip boy?
Anyway, oil wells that ends well.
My game is unupdated and so I still use AFT.
I like it because I can quickly recruit a couple of settlers ina given location as followers for a dangerous mission and release them when I am done (assuming everyone lived, you can make your followers mortal with this mod if they are "protected" or immortal if they are vanilla)
You can dramatically up the stats of your followers too.
There is also AFT 2 out now but there was something about it I dindt like. Don't remember what it was, but am sticking with the original AFT (which was linked here by the OP).
You point your cursor and then push the initiate button (3 by default so dont assign a quick weapon slot to it)
It can be a bit buggy in that sometimes after u released settlers they wont talk anymore.
Can still be assigned functions but just wont talk.
There is a fix but I dont Remember it.
just do not recruit any synths they are cybernetic
It's worth mentioning that it undersells itself because 'companion' and 'follower' are well-defined in Fallout 4; a follower is just like a settler that follows you around. Yes, it will fight on your side but only because your enemies are its enemies. And of course you can trade with and equip it. But a companion is far more.
When I was assessing multi-companion mods I skipped over this because it called its operation multiple FOLLOWER and not companions. That's wrong; they are definitely companions that you can fully control and even more so than the basic game provides. You can recruit virtually anyone and the team blends seamlessly with 'true' companions whether the ones provided by the basic game or added mods.
Though I'm still assessing it, from what I've seen, I'd definitely recommend AFT. It FAR exceeds every other mod of its type and seems rock solid.
[EDIT: I might add that in my session I had one regular companion, one known NPC, and a couple of generic NPCs: Curie, Nattie, and a couple of cleaning ladies from Vault 81 on my team at the same time. I eventually dismissed three of them no problem (unlike another mod where the dismiss option simply did not work.)
https://www.nexusmods.com/fallout4/mods/59699
It's the updated version and you only have to Overwrite the OG AFT when prompted by Vortex/Mod Manager.
yet i still don't use most of the features, i mostly use it just to get them to shut up about me looting stuff, but also "catch up on weapon draw" for both fallout and skyrim, i like to jump over things the followers get stuck on, so that is a MUST.
i did use the feature to change some of Cait's dislikes at one point, especially after she is cured i really don't understand her getting upset if i help someone, if she didn't care that'd be fine, but why would she get upset? now i just get her affinity perk by running around nekkid, and switch her out anyway.
So generic game settlers are quite weak, with the original if u beef them up thier hps can nearly match yours and you can take their stats (which are often 1 2 or 3) to 10 and above.
You own level determines how many SPEcial stat points u have to add.
Correct me if I am wrong and this feature still exists in the new version as I understand it was cut.
If you did not have a bunch of mods activated upon exit there would not be a delay.