Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah it seems to be rather more extensive to the core of F4 than to Skyrim.
The GoG version is still at 163 download as far as I know. And if that stays the same I wonder if it just easier for the modding community to stick with that and leave the update alone.
Bethesda may have finally gone an update too far. But the next few weeks will tell a bigger story.
Certainly I am wondering if Nexus should not class the update as a whole new version of Fallout (like Skyrim SE for example).
Add to your list file name/path changes which has broken mods such as Luxor's HD Overhaul.
The new Fallout4.exe is backwards compatible with all previous mods and new ones. The old fallout4.exe that many here are holding onto. Well its not capable of loading the new b2 format mods (those using the new starfield format). So any mod that is created or updated with the new creation kit, won't work for anyone that isn't using the latest fallout4.exe. You think F4SE is broken, trying loading anything created from here on out in the new toolkit. They won't work.
Seems like a non-issue to me, currently.
What I mean by that is once F4SE is updated, what reason is there for the 99% of the player base who aren't mod creators to not update? Even if you're someone who uses so many mods that there's hardly anything of the original game left, why avoid updating at that point?
It would be another story if old mods were going to be rendered flat out incompatible, kind of like what happened with Skyrim, but that's not really the case here.
All in all, its a clever way to force the update on a community they knew would holdout. Adopt it, or no more new mods.
And that is fine. I have an external HD's literally packed with enough mods for all bugthesda games... i can reinstall 10 different times and have 200+ different mods every play through for every game.
I didn't update, I won't update.
♥♥♥♥ bethesda.