Fallout 4

Fallout 4

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S2G. Apr 27, 2024 @ 4:07pm
Mods work stop lying
All of you cry "mods" dont work for now all the mods I use work some are unstable..

They did not brake anything stop crying like little kids.
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Showing 16-30 of 42 comments
Edgemoor Apr 27, 2024 @ 5:15pm 
Originally posted by VastEnemy:
Originally posted by Cadaver Synod:
well, there's a means to convert 'em. I've got nothin' to live for, nothin' to die for too.
I'll go ahead and blare that Skeeter Davis song now, just for the hell of it.
Maybe...

So far:

F4SE needs fixing
AddressLib needs fixing
FO4Edit needs fixing
BA2 format has been updated to the Starfield format
Archive format changed (v7 from v1)
Scripts fundamentally changed
Bethesda Archive Extractor is broken
Archive2 is broken

So yeah, either upgrading or downgrading mods is going to be a real pain...

I like the update, but this is terrible news. The consensus within the Fallout 4 Modding Discord is that its far worse than what happened to Skyrim sometime back. That update to SKSE took what? 9 or 10 weeks to come out, and that was just one plugin.

These hyperboilc fear mongering mod-pocalypse types might have been onto something.

Yeah it seems to be rather more extensive to the core of F4 than to Skyrim.

The GoG version is still at 163 download as far as I know. And if that stays the same I wonder if it just easier for the modding community to stick with that and leave the update alone.

Bethesda may have finally gone an update too far. But the next few weeks will tell a bigger story.

Certainly I am wondering if Nexus should not class the update as a whole new version of Fallout (like Skyrim SE for example).

Add to your list file name/path changes which has broken mods such as Luxor's HD Overhaul.
Last edited by Edgemoor; Apr 27, 2024 @ 5:18pm
VastEnemy Apr 27, 2024 @ 5:18pm 
The worst news though, is the new restrictions on mods updated or made by the new creation kit.

The new Fallout4.exe is backwards compatible with all previous mods and new ones. The old fallout4.exe that many here are holding onto. Well its not capable of loading the new b2 format mods (those using the new starfield format). So any mod that is created or updated with the new creation kit, won't work for anyone that isn't using the latest fallout4.exe. You think F4SE is broken, trying loading anything created from here on out in the new toolkit. They won't work.
Last edited by VastEnemy; Apr 27, 2024 @ 5:19pm
aliascoyoteh Apr 27, 2024 @ 5:29pm 
They're all in my "Load Order" still, and seemed to be active last night... but I went the mod page just now and my "Library" went from 28 mods to 5... haven't played yet to see which is actually correct.
BillDrat Apr 27, 2024 @ 5:39pm 
I just didn't update....lol
Xype Apr 27, 2024 @ 5:40pm 
Originally posted by S2G.:
All of you cry "mods" dont work for now all the mods I use work some are unstable..

They did not brake anything stop crying like little kids.
They broke f4se, which means they broke all native code mods, which is about 75% of the good ones.
Shadow Apr 27, 2024 @ 5:41pm 
Originally posted by VastEnemy:
So any mod that is created or updated with the new creation kit, won't work for anyone that isn't using the latest fallout4.exe. You think F4SE is broken, trying loading anything created from here on out in the new toolkit. They won't work.

Seems like a non-issue to me, currently.

What I mean by that is once F4SE is updated, what reason is there for the 99% of the player base who aren't mod creators to not update? Even if you're someone who uses so many mods that there's hardly anything of the original game left, why avoid updating at that point?

It would be another story if old mods were going to be rendered flat out incompatible, kind of like what happened with Skyrim, but that's not really the case here.
Longhaul Apr 27, 2024 @ 5:42pm 
Originally posted by The God Of Clowns:
do you use the script extender
Doubt he even knows what it is!
Xype Apr 27, 2024 @ 5:42pm 
Originally posted by Cadaver Synod:
Originally posted by srmacpherson:
Just say you don't know how to use mods and be done with it.
I don't bother with Nexus Mod Manager 'cause it's obsolete.
umm you mean vortex? you use the other one for bethesda games lol, MO2 it works with nexus as well.
Originally posted by Xype:
Originally posted by Cadaver Synod:
I don't bother with Nexus Mod Manager 'cause it's obsolete.
umm you mean vortex? you use the other one for bethesda games lol, MO2 it works with nexus as well.
I've been using Mod Organizer 2, yea.
VastEnemy Apr 27, 2024 @ 5:46pm 
Originally posted by BillDrat:
I just didn't update....lol
That's great, if you're happy with your current mods, and those made in the next couple weeks. Beyond that when the new toolkit starts putting out mods or updating them, they won't work for you. F4SE won't even matter, it will be every single mod made or updated by the new toolkit will be incompatible.

All in all, its a clever way to force the update on a community they knew would holdout. Adopt it, or no more new mods.
Last edited by VastEnemy; Apr 27, 2024 @ 5:48pm
xXSmokeyQuartzXx Apr 27, 2024 @ 5:47pm 
probably downloads his mods from the in game menu
VastEnemy Apr 27, 2024 @ 5:48pm 
Originally posted by xXSmokeyQuartzXx:
probably downloads his mods from the in game menu
Can people who haven't updated even use the ingame mod browser?
Longhaul Apr 27, 2024 @ 5:49pm 
Originally posted by VastEnemy:
Originally posted by BillDrat:
I just didn't update....lol
That's great, if you're happy with your current mods, and those made in the next couple weeks. Beyond that when the new toolkit starts putting out mods or updated them, they won't work for you. F4SE won't even matter, it will be every single mod made or updated by the new toolkit will be incompatible.

All in all, its a clever way to force the update on a community they knew would holdout. Adopt it, or no more new mods.

And that is fine. I have an external HD's literally packed with enough mods for all bugthesda games... i can reinstall 10 different times and have 200+ different mods every play through for every game.
I didn't update, I won't update.
♥♥♥♥ bethesda.
Longhaul Apr 27, 2024 @ 5:49pm 
Originally posted by xXSmokeyQuartzXx:
probably downloads his mods from the in game menu
yup.... for those who have no clue how to mod their game properly.
SilverX95 Apr 27, 2024 @ 6:00pm 
Originally posted by Xype:
Originally posted by S2G.:
All of you cry "mods" dont work for now all the mods I use work some are unstable..

They did not brake anything stop crying like little kids.
They broke f4se, which means they broke all native code mods, which is about 75% of the good ones.
more like 40% there's not a lot of F4SE mods, most simple mods should just work fine.
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Date Posted: Apr 27, 2024 @ 4:07pm
Posts: 42