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From watching a youtube vid on it I dislike that Enclave mod for various reasons and the Enclave mods done by America Rising (1 and 2) and Enclave Resurgent Teams appear to give you more and better choices.
https://www.nexusmods.com/fallout4/mods/81474?tab=description
try this
so i'm going to assume it's because i haven't updated my game
the remnants, weapon pack, and halloween ♥♥♥♥ was all free though
What I do is to rename the .esl file by adding .tmp on the end so as to render it not to load.
But then you have to play in off line mode.
https://steamcommunity.com/app/377160/discussions/0/4348864902596469633/
And SKK also does a delay start mod for the Next Gen content.
You don't know if the removal affects fallout4.esm. strange things may happen and you will never find the reason why.
Additionally some mods may need the information from these base mods. The Unofficial Fallout 4 Patch - UFO4P is one example only.
personal preferences doesn't count, don't get misled by them.
Nice of you to downplay the purpose of Creation Club Files. These files are designed to be "ADD-ON" files/content and can be removed without affecting the base game. It would be like playing FO4 without any added on content; DLC or otherwise.
Normally, you would purchase the cc content from the Bethesda Store, download them to your game and play the added content. This is no different than downloading mods from your favorite website hosting mods for games. Removing cc content alw
Please explain how deleting cc files from the game is detrimental to game play?
Is the game mesh affected? How?
Is the quest line affected? How?
Are the base game characters affected? How?
The fact that Creation Club files/content can be added and removed implicates the game can run without CC content.
IF Creation Club content were vital to the base game of Fallout 4, mods like Folon's Fallout London would not work. Thank you for your thoughts. This is my 2 pence.
you must be new....most mods dont work with the new update negating the issue with what was added......
FOLON is Pre-Gen. Has nothing to do with the current version.
I have taken the liberty to highlight the part you missed.
This also includes running the base game without DLC content.
And if you wold bother to open the creation kit and look around, you might surprise yourself with all the neat and nifty things you can modify WITHOUT affecting the base game, when done correctly. Something Bethesda failed and still fails to do.
"Most" mods have always worked fine with the next gen update. a few needed f4se to update for use, and some needed ba2 file changes.
The mods in question can be safely removed. And yes, cc are mods plain and simple they are not now and have never been part of the base game. Had they been integrated somehow into the game's actual files, those distributed at launch / with dlc launches, they would be considered base game. They are not. hence: the list above being accurate to removing them safely.
https://www.nexusmods.com/fallout4/mods/86131?tab=files
I've played .984 build with the newest UFO4P for hours on end by now without a problem.