Fallout 4

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Removing the next gen Creation club files
I've seen a few threads asking for how to delete the new creation club content for various reasons.

You are wanting the files in where they are stored. For Steam it's:
Steamapps/common/Fallout4/data

So you can either delete or move the following to a folder on your desktop:
ccBGSFO4044-HellfirePowerArmor.esl
ccBGSFO4046-TesCan.esl
ccBGSFO4096-AS_Enclave.esl
ccBGSFO4110-WS_Enclave.esl
ccBGSFO4115-X02.esl
ccBGSFO4116-HeavyFlamer.esl
ccOTMFO4001-Remnants.esl
ccSBJFO4003-Grenade.esl
ccFSVFO4007-Halloween.esl

PSA. It is not recommended to remove something like this mid playthrough and is safer before you start a new game.
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Showing 1-15 of 17 comments
This should be a sticky.

From watching a youtube vid on it I dislike that Enclave mod for various reasons and the Enclave mods done by America Rising (1 and 2) and Enclave Resurgent Teams appear to give you more and better choices.
Last edited by socialmediaaddress3; Apr 26, 2024 @ 1:59am
the flamer, xo2, xo3, enclave armor, and enclave weapons skins were not free for me

so i'm going to assume it's because i haven't updated my game

the remnants, weapon pack, and halloween ♥♥♥♥ was all free though
123 May 30, 2024 @ 2:44pm 
Originally posted by Redrum Pancakes:
or

https://www.nexusmods.com/fallout4/mods/81474?tab=description

try this
Mod is not found so either it was banned or the author took it down.
What I do is to rename the .esl file by adding .tmp on the end so as to render it not to load.
But then you have to play in off line mode.
Necron Monolith ₿ May 30, 2024 @ 3:02pm 
Originally posted by 123:
Mod is not found so either it was banned or the author took it down.
It was merely an inferior version of - STEAM - Skip Next-Gen update - https://www.nexusmods.com/fallout4/mods/81471
SadeS Jun 3, 2024 @ 12:31pm 
Can anyone send me The remnants file?
Xenon The Noble Jun 3, 2024 @ 12:35pm 
Originally posted by socialmediaaddress3:
This should be a sticky.

From watching a youtube vid on it I dislike that Enclave mod for various reasons and the Enclave mods done by America Rising (1 and 2) and Enclave Resurgent Teams appear to give you more and better choices.
this should be a sticky.
And if you can't (eg on a console) or don't want to remove the files, you can use one of my mods. Control when the quests start or remove the content entirely unless & until you want it back in your game.

https://steamcommunity.com/app/377160/discussions/0/4348864902596469633/

And SKK also does a delay start mod for the Next Gen content.
genu Oct 2, 2024 @ 4:14am 
Removing base game files is in general a bad idea.

You don't know if the removal affects fallout4.esm. strange things may happen and you will never find the reason why.
Additionally some mods may need the information from these base mods. The Unofficial Fallout 4 Patch - UFO4P is one example only.

personal preferences doesn't count, don't get misled by them.
123 Oct 2, 2024 @ 7:35am 
Originally posted by genu:
Removing base game files is in general a bad idea.

You don't know if the removal affects fallout4.esm. strange things may happen and you will never find the reason why. SNIP %<

Nice of you to downplay the purpose of Creation Club Files. These files are designed to be "ADD-ON" files/content and can be removed without affecting the base game. It would be like playing FO4 without any added on content; DLC or otherwise.
Normally, you would purchase the cc content from the Bethesda Store, download them to your game and play the added content. This is no different than downloading mods from your favorite website hosting mods for games. Removing cc content alw

Please explain how deleting cc files from the game is detrimental to game play?
Is the game mesh affected? How?
Is the quest line affected? How?
Are the base game characters affected? How?

The fact that Creation Club files/content can be added and removed implicates the game can run without CC content.

IF Creation Club content were vital to the base game of Fallout 4, mods like Folon's Fallout London would not work. Thank you for your thoughts. This is my 2 pence.
smokerob79 Oct 2, 2024 @ 7:46am 
Originally posted by genu:
Removing base game files is in general a bad idea.

You don't know if the removal affects fallout4.esm. strange things may happen and you will never find the reason why.
Additionally some mods may need the information from these base mods. The Unofficial Fallout 4 Patch - UFO4P is one example only.

personal preferences doesn't count, don't get misled by them.


you must be new....most mods dont work with the new update negating the issue with what was added......
genu Oct 2, 2024 @ 7:50am 
Originally posted by 123:
Please explain how deleting cc files from the game is detrimental to game play?

The fact that Creation Club files/content can be added and removed implicates the game can run without CC content.
i didnt said that. Read again. only a developer can answer what has changed in particular. I said missing base content stuff may lead to errors.

Originally posted by 123:
IF Creation Club content were vital to the base game of Fallout 4, mods like Folon's Fallout London would not work. Thank you for your thoughts. This is my 2 pence.
FOLON is Pre-Gen. Has nothing to do with the current version.
123 Oct 2, 2024 @ 8:55am 
Originally posted by 123:
Nice of you to downplay the purpose of Creation Club Files. These files are designed to be "ADD-ON" files/content and
can be removed without affecting the base game
.
Allow me to re-quote myself since you glossed over this part.
I have taken the liberty to highlight the part you missed.
This also includes running the base game without DLC content.
And if you wold bother to open the creation kit and look around, you might surprise yourself with all the neat and nifty things you can modify WITHOUT affecting the base game, when done correctly. Something Bethesda failed and still fails to do.
Zekiran Oct 2, 2024 @ 11:30am 
Originally posted by smokerob79:
Originally posted by genu:
Removing base game files is in general a bad idea.

You don't know if the removal affects fallout4.esm. strange things may happen and you will never find the reason why.
Additionally some mods may need the information from these base mods. The Unofficial Fallout 4 Patch - UFO4P is one example only.

personal preferences doesn't count, don't get misled by them.


you must be new....most mods dont work with the new update negating the issue with what was added......

"Most" mods have always worked fine with the next gen update. a few needed f4se to update for use, and some needed ba2 file changes.

The mods in question can be safely removed. And yes, cc are mods plain and simple they are not now and have never been part of the base game. Had they been integrated somehow into the game's actual files, those distributed at launch / with dlc launches, they would be considered base game. They are not. hence: the list above being accurate to removing them safely.
Originally posted by genu:
Removing base game files is in general a bad idea.

You don't know if the removal affects fallout4.esm. strange things may happen and you will never find the reason why.
Additionally some mods may need the information from these base mods. The Unofficial Fallout 4 Patch - UFO4P is one example only.
I swapped out the the cc .esl's for these dummy .esl's just so UFO4P would shut up about it.
https://www.nexusmods.com/fallout4/mods/86131?tab=files
I've played .984 build with the newest UFO4P for hours on end by now without a problem.
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Date Posted: Apr 26, 2024 @ 1:39am
Posts: 17