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Wife and I used to run I5 with 1050ti cards, so we had the settings lower.
We got new rigs for Christmas, so we upped it to Ultra and noticed the times were longer.
I have a 240 Hz monitor and was running the game with a 60 fps cap via the NVIDIA control panel. With this FPS "fix," the loading screen issue continued.
Well, just now I decided to run my monitor in 120 Hz and change the iPresentinterval value from 1 to 2. Now the game is running at a 60 fps cap (without the NVIDIA control panel limiting it) and the loading screens are back to normal and only take a few seconds. I feel its worth mentioning that I am running the game in full screen as well.
Why do Bethesda games have to run worse on more modern hardware?
Also to answer you Cor., I am running the game on ultra settings (but with weapon debris disabled because of that stupid instant-crash bug). The game is otherwise maxed out.
The "Load Accelerator" by hippo. It's a manually input stand alone .ini file change and can be a little confusing getting it right, but all it changes is load times.
The other is the "High Physics Fix" by antonix. It affects several game functions and is very popular, but it requires the F4SE mod. Until the F4SE is updated this one will not work.
They are both available on nexus mods
On Steam Deck at least I resolved it by setting REFRESH to 60 from 90, pictures are back and screens load as quickly as expected.
This is correct for sure. Should be part of the game i am not sure why it isnt it just speeds up the loading by not tying it to the frame rates as simple as that. Makes a HUGE difference.
Why is loading tied to frame rates without the mod? I dont know.
Been like that since game came out.
I downloaded the zip from here and followed the instructions on the instruction tab:
https://www.nexusmods.com/fallout4/mods/10283
Wonderful solution for this rather bizarre situation. Initially using the Nvidia control panel to limit my 4080 to 60fs would give me a black screen fast travel bug.
Using you listed fix seems to have resolved it.
Thanks for posting back your working solution.