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And it's not a mystery- use forum search functionality. It's a well-known fact since that thing was released. It's badly made and it's better to not use it at all, or use various mods from Nexus.
https://themidnightride.moddinglinked.com/avoid-mods.html
https://www.nexusmods.com/fallout4/mods/52423
From my experience- there is no single texture pack that covers most things, let alone 'all-in-one'.
I've always combined 2-3 big mods that compliment each other + 10-15 medium-sized texture mods, that cover groups of assets (food, drugs, ammo & ammo boxes, creatures, trash objects, components, weapons, armor, dresses etc.) + 50-200 standalone retextures for single objects, starting from bottle caps and old world money, through cigarettes, precious metal ingots, radios, to the moon, computer terminals, main menu (if static and not a vid), espresso machine, writing machine, power armor frame (if it looks better than one included in the general PA retexture) or electric towers...
If you want to mod (even if that's just retexturing) the game well, you have to spend some hours on Nexus, and then even more installing and testing these mods.
90% are just cut&paste texture files, some are more complicated and involve using also remodeling files (and can't be used alone, and if you'd remove just some files and not all, you may even brick your game), some are more complicated like 'better windows & reflections', which combine textures, models, effects, and sometimes scripts and may even require additional mods or plugins. As a result they might conflict with for example mods that improve VFX (better lights like electric lamps, trash fires, candles etc).
Most issues come from simple conflicts, especially for big texture mods- they often share the same textures for roads, doors, crates, terrain, leaves, grass, critters...
Good thing that in the end these conflicts do not cause real problems, and just result in an 'uglier' texture replacing a better one and might result in some standing out in a weird way. Especially when it comes to terrain and plants.
Yeah, 4k 144mhz is junk.
Bottlenecking issue regarding the loading of textures(while in game) + time of the loading screen upon entering or exiting places.
The only "Major" difference is regarding the anisotropic filter, which adjust for a better image quality if you choose to use x16 with HD patch on. But honestly, if this isn't a poor optmized patch, I wouldn't know what else could be.
Thanks for the comment, you said everything. I think I'll play the game free of mods this time, I'll be testing benchmarks and performance.
Edit: Oh it's just the space consumption issue.
No, it's not just the space, it's not even the primary issue, as these days disk space is not as expensive as it used to be. It never was just about size. It was important because it was setting higher expectations when in reality the craft quality is terrible, one might say even amateurish and completely slam-bang.
The core issue is carelessness. Not only often the jump in quality is minimal or arguably negative (!) in some cases, but the optimization completely sucks deathclaw balls to the point, where you start to suspect if this thing is just a sabotage carried out by a disgruntled employee.
Somebody pushed it out because he had to, just to check a box and go home @ 5:01PM.
When you see comparisons of modders' work vs. official texture pack... it's actually embarrassing, how much better fan-made textures present themselves. It's crazy that's how little of a flying ♥♥♥♥ they give about their games on a level beyond you giving them money.
Hard-crashing bug related to weapon debris is still not patched out or the option itself hidden, after all these years.
Bethesda just doesn't give a damn. Microsoft would have to beat them into submission or something, to straighten them out.
They still are drunk on their Skyrim success.
ed: there are two good things about it:
1. It's free (duh. Still...)
2. It's optional, so it's super easy to ignore it.
I think it's the only 'HD textures' DLC I've ever NOT used. Congratz, BGS!