Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a turn based RPG genre so slightly different. The sound effects of weapons and the numerous combat and death animations in the old games are some of the best I have seen in any game, something the newer games failed to capture is that satisfying impact of shooting someone > hearing the weapon sound > Impact > gore filled animation, we're talking half a person's rib cage getting blown off, getting turned into a puddle of goo from a plasma rifle, or setting them on fire.
The atmosphere and the story is just way better also, F3 just heavily borrows and reuses the original ideas of the first games.
The controls make sense, is what I mean. It's all pretty intuitive and where it arguably isn't, you quickly learn to adjust. Like right-clicking to toggle between examine, attack, and move.
I do recommend using a guide if you start to run out of time, though. It can be very hard to find where you're trying to go in the first game alone and the sequel can be a real pain in the ass sometimes, but I enjoy them despite that.
I just played it once at each game, completed it and leave it.
I also appreciate the historical value of ithaving deeply inappropriate things in it that would never work today, game development was crazy in the 90s
But even still, the Enclave and Frank Horrigan alone make Fallout 2 pretty interesting.