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The Children have a greater number of named NPCs, a more complex history, a more distinctive style that includes more of their own weapons and armour, and while their total number of quests is technically lower, it's not padded out with generic radiant quests.
They can't make an option to cover every religion so they make religion ambiguous.
https://steamcommunity.com/sharedfiles/filedetails/?id=3065808199
https://steamcommunity.com/sharedfiles/filedetails/?id=3141726384
Interesting that they have a Pentecostal Church in the eastern part of the Glowing Sea. Most churches aren't named. The forgotten Church in the far west of the Glowing Sea is said to be Catholic by a mod. Catholic churches that I know of are built differently, however. Maybe it's Novus Ordo. Never been in one of those and not sure what they look like
Edit: Wait... that 2nd picture is from Nuka World and the Western Theme park. So... 3 places.
I’m speaking more to the CoA’s status as a joinable faction and the tangible effects of that, rather than their lore. Yes, the CoA have more going for them lore-wise than the MM, but in terms of what you can do as a member of the faction, there’s more to the MM than the CoA.
You can’t join the CoA without starting the questline for FH, to my knowledge there is no series of quests and such for the CoA that are independent of the FH storyline, you can’t take and create settlements in the name of the CoA, etc.
@Xenon
Christianity remains the world’s single largest religion consisting of 31% of the world’s population and is the most prominent religion in North America, South America, Europe, and Australia.
I doubt that it wasn’t featured more noticeably to help international sales - that doesn’t make sense. If the international market was THAT fickle about cultural differences, the game wouldn’t have sold well outside of the US anyways due to it being set in America, in the birthplace of the American Revolution, with a faction that embodies the spirit of those Revolutionary heroes, and American exceptionalism and jingoism being major themes of the pre-war world.
I think it’s safe to say that far more people in the world hate America than Christianity; however, that didn’t stop the game from selling outside of the US.
@Pookie
Religion/faith has a way of spinning such things to make its adherents MORE dedicated to its teachings and instilling STRONGER faith in them.
Look at the Dark Ages in Europe.
A period of widespread disunity, war, plague, famine, death, destruction, and poverty.
Christianity thrived and grew exponentially in that time period and added legions of devout followers to its ranks - cementing itself as not only THE religion of Europe, but also intertwining it with institutions of power, where it remained for the next 500 - 600 years.
Like I said, I could imagine there would be two types of people - those who looked at the events of 2077 and the horrors of the wasteland and were convinced that there was no God and that having faith was pointless, and those who are devout followers of a faith of some kind whether it be a religion born out of the post apocalyptic world (like the CoA) or an old world religion like Christianity which could’ve used the events of 2077 as an example of what happens when society abandons faith, embraces sin, favors science and secularism, and tries to play God.
The settlements are a general issue, since for the most part they just all belong to the Minutemen (unless you've got Nuka World and have given them to raiders). There isn't any real way to make them Brotherhood outpost, Institute research stations, or even Railroad safehouses (beyond designating one position), and build faction-related things there. It would have been nice if with this whole settlement system they'd allowed you to use them to decide who really controls the Commonwealth.