Fallout 4

Fallout 4

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Nydas May 31, 2024 @ 6:42pm
Bethesda games become a bit boring by level 30.
Is this just a me thing? I think mid 20s to 30 is the breaking point from struggling, being creative in how you approached fights, having scarce resources etc. to just being op.

The Fallout show got me to get back into New Vegas. Had a blast until i actually got to Vegas and then it became a bit boring. Jumped into Fallout 4. Decided to do a hardcore survival game. Had a blast being terrified every fight but by the mid 20s i was just charging in without a care in the world and wrecking house. Wasnt even picking optimal perks.

Redownloaded Skyrim and decided to use Wabbajack Ro modlist. Having a blast, but again, by level 30 things just become too easy. I even specifically avoided stealth archer.

Bethesda games, to me, shine when you are just starting out. Constantly on the backfoot. A sabercat tiger? Terrifying. More than 2 archer bandits? Run away and regroup. A Radscorpion at level 5? Death. But they always hit that one point where a switch is instantly flipped and things become just way to easy, insanely repetitive, and then, why keep going? In my current skyrim play through i went Sword and Board , it was fun as a play style i dont normally do, but bashing and power attacking gets old after a few dozen levels. And then it feels bad to start dumping points into a different playstyle because you are artificially gimping yourself.

To this day i have yet to actually complete the FO4 or Skyrim main story, despite having over 800 hours combined. Does anyone else have this issue with Bethesda games, or is this just a me thing?
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Showing 1-15 of 18 comments
Serious May 31, 2024 @ 6:52pm 
That's not a bethesda issue but actually point in many survival (open world) games.
State of Decay (2), 7d2d, ARK just to name a few.

Early game is almost always the most difficult (and therfore most interesting) part of the game.
Midgame is often just interesting for the higher difficulty locations and missions, but endgame... you are often so OP that it's starts beeing boring and you start a new game :-)
Out Of Bubblegum May 31, 2024 @ 6:54pm 
Agree with what Serious said.
Grace1957 May 31, 2024 @ 7:27pm 
Just concentrate on the main story just so you can call it complete. I've finished the game with all 4 factions just to see the differences. The rest is gravy.
Completed all 4 endings, and on my current play through I cannot be arsed to grind it again. This time it's all about getting missing achievements, hunting collectables, building settlements and doing side quests I've never done before. Presently on lvl 50 or so, and at peace with all the factions except the MM, they are still rotting in the museum.
SievertChaser Jun 1, 2024 @ 3:28am 
Isn't this the norm, though? The whole idea of RPG progression is that you never stop getting more powerful. This inevitably means you turn into a god (of war, science or charisma).
Bandit Jun 1, 2024 @ 4:09am 
if its too easy you can just not level up :steamhappy: (10 INT move)
Last edited by Bandit; Jun 1, 2024 @ 4:09am
Sn3z Jun 1, 2024 @ 4:20am 
I am level 30 ish and raiders- humans in general are a joke among other things, there seems to be a issue with scaling up, thats armor and weapons but most importantly variants.

By level 30 I should no longer being seeing the stock "raider" or anything else for that matter. ghouls, supermutants etc..... Should simply be phased out for high tier variants, it could of been easily tied to player leveling like every 10 levels.
Last edited by Sn3z; Jun 1, 2024 @ 4:22am
SievertChaser Jun 1, 2024 @ 4:31am 
Originally posted by Sn3z:
By level 30 I should no longer being seeing the stock "raider" or anything else for that matter. ghouls, supermutants etc..... Should simply be phased out for high tier variants, it could of been easily tied to player leveling like every 10 levels.
That would be massively upsetting to the broader setting. What should be done to all the raider bases? Should every supermutant base be swarming with Behemoths?
Originally posted by Out Of Bubblegum:
Agree with what Serious said.
Agree with what OoB said.
Empukris Jun 1, 2024 @ 4:43am 
That is not Bethesda but ARPG or RPG genre in general. The same thing can be said to dragon dogma, or even those RPG that most people consider difficult such as pf:kingmaker. You will reach a certain point after min max where things become easy. You should look into roguelike or roguelite or souls game if you want constant difficulty. Or at least give those cRPG a try instead. Owlcat games definitely come to mind, or go ahead on highest difficulty of larian games (their normal diff is laughably easy but their hardcore is quite hard).

Bethesda RPG will always cater for more casual player, Obsidian at least will occasionally give massive spike in difficulty but Bethesda will avoid such design. Fallout weaponry is also consider almost cheesing as if you dont restrict some weapon such as fatboy, missile launcher, mine, chems and such, there is nothing you cant kill and money is never a problem in FO4 even if you play without glitch.

For FO4 you need to put some restriction on those weapons and items if you want challenge.
Sn3z Jun 1, 2024 @ 4:59am 
Originally posted by SievertChaser:
Originally posted by Sn3z:
By level 30 I should no longer being seeing the stock "raider" or anything else for that matter. ghouls, supermutants etc..... Should simply be phased out for high tier variants, it could of been easily tied to player leveling like every 10 levels.
That would be massively upsetting to the broader setting. What should be done to all the raider bases? Should every supermutant base be swarming with Behemoths?

No if I load into an area with like 5 raiders and I'am like level 30, they should all be survivalists, same applies to Supermutants, ghouls etc...

The variants should become obsolete as the player level progresses and they do not...
Last edited by Sn3z; Jun 1, 2024 @ 5:02am
Lord Nighthawk Jun 1, 2024 @ 5:08am 
Originally posted by Sn3z:
No if I load into an area with like 5 raiders and I'am like level 30, they should all be survivalists, same applies to Supermutants, ghouls etc...

The variants should become obsolete as the player level progresses and they do not...

That would maybe appeal the minority of players that look for a constant challenge, sadly most of the players simply want to shred stuff quick for to feel satisfied as this is fallout and not the forest. However, there are mods that increase the amount of enemies spawning and also things like war of the commonwealth where new spawnpoints are generated and you can choose how difficult it should be.
Sn3z Jun 1, 2024 @ 5:19am 
Originally posted by Lord Nighthawk:
Originally posted by Sn3z:
No if I load into an area with like 5 raiders and I'am like level 30, they should all be survivalists, same applies to Supermutants, ghouls etc...

The variants should become obsolete as the player level progresses and they do not...

That would maybe appeal the minority of players that look for a constant challenge, sadly most of the players simply want to shred stuff quick for to feel satisfied as this is fallout and not the forest. However, there are mods that increase the amount of enemies spawning and also things like war of the commonwealth where new spawnpoints are generated and you can choose how difficult it should be.

Thats a very strict sense of scaling, but there could be a rule of proporation, ie, 3 raiders are survivalists, 2 waster/scavver/psycho etc... The fact I am running into stock raiders at level 30 is a joke, considering how many better variants there are.
FafnirChaos Jun 1, 2024 @ 5:32am 
Idk, I'm level 35 right now, and far from being bored - Between doing missions and clearing out areas fully(Maybe even a second trip if I haven't been there in a while) - I literally have to have a clock beside my computer JUST so i know what time it is. Right now I have my 8th suit of power armor, collecting all of those resources, and my future plans has me sucked in, along with the story which I'm also working on.
Bandit Jun 1, 2024 @ 5:56am 
Originally posted by Lord Nighthawk:
sadly most of the players simply want to shred stuff quick for to feel satisfied as this is fallout and not the forest. .

sadly? did u know this is also a roleplaying game :steamhappy: getting more powerful means enemies feel weaker in comparison duh
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Date Posted: May 31, 2024 @ 6:42pm
Posts: 18