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State of Decay (2), 7d2d, ARK just to name a few.
Early game is almost always the most difficult (and therfore most interesting) part of the game.
Midgame is often just interesting for the higher difficulty locations and missions, but endgame... you are often so OP that it's starts beeing boring and you start a new game :-)
By level 30 I should no longer being seeing the stock "raider" or anything else for that matter. ghouls, supermutants etc..... Should simply be phased out for high tier variants, it could of been easily tied to player leveling like every 10 levels.
Bethesda RPG will always cater for more casual player, Obsidian at least will occasionally give massive spike in difficulty but Bethesda will avoid such design. Fallout weaponry is also consider almost cheesing as if you dont restrict some weapon such as fatboy, missile launcher, mine, chems and such, there is nothing you cant kill and money is never a problem in FO4 even if you play without glitch.
For FO4 you need to put some restriction on those weapons and items if you want challenge.
No if I load into an area with like 5 raiders and I'am like level 30, they should all be survivalists, same applies to Supermutants, ghouls etc...
The variants should become obsolete as the player level progresses and they do not...
That would maybe appeal the minority of players that look for a constant challenge, sadly most of the players simply want to shred stuff quick for to feel satisfied as this is fallout and not the forest. However, there are mods that increase the amount of enemies spawning and also things like war of the commonwealth where new spawnpoints are generated and you can choose how difficult it should be.
Thats a very strict sense of scaling, but there could be a rule of proporation, ie, 3 raiders are survivalists, 2 waster/scavver/psycho etc... The fact I am running into stock raiders at level 30 is a joke, considering how many better variants there are.
sadly? did u know this is also a roleplaying game